Board Thread:Fan-made Contents/@comment-27362157-20160301024152/@comment-27281654-20160301144121

Sweet. Why don't we think of a rules system?


 * At the beginning of a game, both players have a deck of 100 cards. You are allowed 40 Normal Cats, 30 Special Cats, 20 Rare Cats, 9 Super Rares, and 1 Uber Rare, with no more than 8 of each card. Each player takes 10 cards out of the deck and sets them aside as prize cards.

(based this on the pokemon card game)


 * Turns are decided by a coin flip. You can play any Basic Cat from your hand. On later turns, you can play "evolved cats" on top of basic forms to evolve them. Some cards also have powerful "true forms".


 * Cards need Cat energy to attack. Cat energy comes in different colours, depending on the cat. Anti-red cats need some fire energy, anti-black cats need some dark energy, and so on.


 * Here is an example of a card. Energy is represented by dollar signs.

Cat (50 HP)

(picture of the cat)

$ Bite (10 damage)

$$ Flying Chomp (30 damage)



Weakness: Fire

Resistance: Dark

Retreat Cost: $


 * Here's another.

Tank Cat (90 HP)

(Picture of the cat)

@ Ability: 1 Knockback

This Cat cannot be forcefully switched out.

$$ Headbutt (10)



Weakness: Fire

Resistance: Dark

Retreat Cost: $$