Board Thread:General Discussion/@comment-25523402-20150612211026

- There are hotkeys for buttons now, for example L for wallet upgrade and R for cannon.

- SoL enemies appear in main chapters, but seem to be weaker.

- Foreground of some stages have extra aesthetics. (The desert setting has cacti in its foreground)

- New background.

- The introduction of the Limit Bar, as I call it; It is the substitute for the "50 Cats" rule; Each cat has its set of "energy" it takes away from the bar; for example the basic cats all have a -20 to the bar, and the Uber Rares have -30 instead. I do not know about the other rarity cats as of right now, and what happens if the bar is fully depleted. I do know that the bar does replenish after a cat has died.

- You get 1 Cat Food for each stage completed (once) It can also be 5 Cat Food, 10, or even a golden ticket (all of these are seperate treasures I believe.)

- Energy system is improved; it takes about 30 seconds to regenerate 1 energy.

- Tickets now spin a set amount of capsules depending on how much you have; (5 tickets: 5 cats spun) Although it may sound useless, you do not need to spin the capsule once with each ticket at a time anymore.

- Capsules revamped; No more silver capsules, spins are now cheaper, 3 Cat Food for 1 spin and 30 for 10, event cats appear as rare, and Bean Cats are classified as a Super Rare, he may be buffed. (I do not know about Moneko)

- PvP (pretty obvious)

- Many more powerups in PvP.

- PvP has Chapter 1 production costs.

- There are now 2 other ways a unit (enemy and yours) can die; either by launching off as a star or being launched up and onto your battle screen. You will know if one of these will happen if an enemy or your cats hit an enemy (the hit which kills them) and a small star appears at the bottom of their hitbox. These are completely aesthetic and do not affect gameplay (although screen-smacked enemies and cats can possibly block your vision of your own units.)

- The bottom screen of the 3DS has a revamped map; one side has the enemy base and another with yours. Enemies are indicated as red arrows, and your units are indicated as blue dots.

So there's that. I gain my info from a certain person, so some features stated here may be mis-interpreted by me. Excuse that.  