Board Thread:Fun and Games/@comment-28911971-20160706033823/@comment-28911971-20160706113635

That's good to know. I also figured that there should be an update, after I noticed how certain unit's descriptions referenced aliens. I really hope the classic Stories Of Legend get brought to Battle Cats Pop, because in case anyone hasn't noticed, the enemies are very different in the main chapters. Most mini-bosses were weakened greatly, and even worse, some unit's attack patterns were altered. Bun Bun Teacher, for example, has a pause after every attack, instead of mercilessly attacking nonstop. I'd like it if everything were returned back to the way they were in the Stories Of Legend Subchapters. But the biggest issue of all...

YOU CANNOT LEVEL UP PAST LEVEL 10 UNTIL YOU BEAT CHAPTER 2.

I had to deal with insane boredom trying to rush through chapter 2, just so I could increase the level cap. Not only that, but I spent countless amounts of catfood, as there were certain battles that had my cats overwhelmed. It may not seem like an issue, seeing how generous the game is, but it's difficult to keep up with your enemies when you're stuck in level flight.

And that's what's wrong with Battle Cats Pop. Since I've been rambling for the past 3 paragraphs, I might as well state what's RIGHT with Battle Cats Pop.

First, the game is generous. The value of catfood has been greatly increased, allowing you to even purchase a treasure radar for 3 catfood (Opposed to 90 catfood in the mobile version). You can earn 1 catfood per stage in the 1st chapter, 2 catfood per stage in the 2nd chapter, and so on. You can even choose which series of Uber Super Rares you wish to try for in the Rare Cat Capsule Machine. 1 roll may cost you 3 catfood, or 5 catfood, depending on which series you play. There's also a chance that you'll earn Rare Tickets and catfood upon the completion of a stage, allowing you to roll more frequently. Best of all, the Uber Super Rare frequency has been increased, so there's a grater chance to get one of those game-changing units! Also, all the special units that you once had to pay for with catfood, are now purchasable using XP. There's more, but the main idea is that Battle Cats Pop gives you what you pay for.

Secondly, the game is organized. The interface is neat, and it's really simple to play once you're in a battle, as you can choose between pressing the buttons, or tapping the screen to send out units, upgrade the worker cat level, and fire the Cat Cannon. You can also see all the enemies you've faced in the Enemy Encyclopedia.

Third, the game is goofy. I like how when someone on the battlefield has been defeated, they have a chance to be sent flying, Smash Bros. style. I guarantee you'll giggle when you see a Dagshund smack against your screen.

Finally, the game can be played in 3D. Nuff said.

As a whole, I still feel as if it was worth buying this game. A few things I look forward to is the addition of Into The Future, The original Stories Of Legend (With the enemies back to normal), and Online Multiplayer. (This just turned into a full-blown review, didn't it? I thought about my feelings about the game, and my brain just started spilling out. Oh well.)