Board Thread:Fan-made Contents/@comment-29354964-20170620130135/@comment-33601596-20171114012235

SomeRandomGiantUser wrote: Hamstermer wrote: Awakening stages for the Cyclone Cats: Instead of facing the TF, you face an AMPED UP version of the Cyclones. They all appear at the same time as the normal Cyclone does, like the Crazed and Maniac. All are deadly. Not sure what the support for the Tempests would be, but Red would not have Capy or Two Can.

So:

Infernal Tempest: Red Tempest. Gains more Attack Power when damaged, +20% when at 80% health, +60% at 50%, and +120% at 20% health.

Midnight Shroud: Black Tempest: Slows all cats. Actually has less attack power than the original by a lot, but has more range.

Cyber Whirlwind: Metal Tempest: Now has a chance to deal a critical, but slightly less range. Part floating.

Sacred Typhoon: Angelic Tempest: Immune to Weaken and Freeze. Can be hit by Knockback and Slow though.

Cosmic Shower: Cosmic Tempest: Same strength, but can warp back cats. Also is immune to freeze but not slow.

White Blizzard: White Tempest: Immune to all status effects but Massive Damage and Waves.

Etheral Zephyr: Zempest: Each form comes with a 6k shield, slightly slower.

Solar Flare: Zeta Cosmic Tempest: Not sure, it hasn't come out yet so I can't come up with a gimmick.

These are simply the gimmicks they would have, not sure what the backup or even the Cyclone's buffs would be like. Sound good? You should give White Blizzard a lot of Knockbacks then so that it can be stalled. That or give it much lower damage.

Black should still have knockback. So Knockback + Slow gives it much more pushing power...

Also, Super Cosmic Cyclone warps back 100% so try something else for the Cosmic Tempest idea...

For Zombie, I think only Aliens should have barrier. A good idea would be it can burrow once? But it's burrow animation looks like it's fading from view since it's Ethereal? So it's much like a Ghost? And it can burrow again once it dies and revives. So it has a cloak ability which works like Burrow but only short range. Thank you for the advice.

The WT knockbacks were kind of implied, I didn't think that I would need to clarify sorry.

The Aliens do have barriers, but   at one time they were the only ones who inflicted status. So I feel that Zempest having barrier would be fine. Also, someone did the math and if Zyclone were to burrow it would cover the entire stage. Besides, a burrowing cyclone seems a bit odd :/

I feel Knockback+Slow is a bit much. The slow was because of BT being a Shroud, which would made it hard to get to the right place and cause slow atrition style damage.

No clue for Cosmic Tempest except for it being a chain attack, but it is already Area and constant... maybe +15 range and LD with no weakpoint? Or 5% chance of slow? Maybe throw in Stop Waves just because.

Oh right: For the Perfect Cyclone Tempest it would be a 5% chance of inflicting each status condition, with each being independent and inflicted with a different check, so you can be hit by multiple in a single blow: 5% of warp, 5% of freeze, 5% of slow, 5% of weaken...and it boosts its attack at 20% health so that anything less than a level 25 (for margin of error) Crazed Cow cannot make it. The Hurricat TF would be Catempest, basically the storm is a straight line wavering and it has an improved crit chance and more health. Maybe +10 range. Nothing else. Still, it's the thought that counts...the latest in Snowball Defense?