Board Thread:Fan-made Contents/@comment-35537190-20190331141830/@comment-35537190-20191217161557

Here it is FINALLY.

Sub-chapter: Sea of Monsters

Stage 1: Waning Tide

Base HP: 999,999

Width: 4200

BG: Beach

BGM: EoC theme 2

Battleground: THE SLOTH (500%) will spawn 3s in with a boss wave. A trio of Gabriels (400%) will spawn 5s in with a 0.5s delay between them. A quartet of Gabriels (400%) will spawn 10s in with a 0.3s delay between them. A duo of Heavenly Hippoes (300%) will spawn 11s in with a 1s delay between them. This will loop twice more excluding THE SLOTH (15s after the Heavenly Hippoes, the Gabriels will spawn). An Angelic Sleipnir (150%) will spawn 20s in. A duo of Angelic Gorys (200%) will spawn 33s in with a 1s delay between them. A Sunfish Jones (150%) will spawn 37s in. A Chickful A (150%) will spawn 40s in and 45s in. Another Angelic Sleipnir (150%) will spawn 53s in. A trio of Angelic Gorys (200%) will spawn 73s in with a 0.3s delay between them. A trio of Gabriels (400%) will spawn 93s in with a 0.5s delay between them. A duo of Heavenly Hippoes (300%) will spawn 113s in with a 1s delay between them. A quintet of Gabriels (400%) will spawn 123s in with a 0.5s delay between them. Everything after the second Sleipnir will loop infinitely(the Angelic Gorys will spawn 20s after the Gabriels).

Stage 2: Poseidon’s Wrath

Base HP: 1,500,000

Width: 5000

BG: Undersea

BGM: EoC theme 1, when the base is at 99% EoC theme 3

Battleground: A quintet of Doge Darks (800%) will spawn 1s in with a 5s delay between them. A duo of Gory Blacks (200%) will spawn 11s in with a 1s delay between them and will respawn every 20s. When the base is at 99%, a Three Can (150%) will spawn with a boss wave along with a Two Can (200%) that will respawn every 50s. An S.B.K (300%) will spawn 5s in, 6s in, 7s in, and 8s in and will respawn every 30s. A Bun Bun Black (500%) will spawn 15s in with a boss wave.

Stage 3: Polyphemus’ Island

Base HP: 750,000

Width: 6200

BG: Ruins

BGM: EoC Rush

Battleground: Doge Darks (1000%) and Gabriels (500%) will spawn every 8s and 12s respectively. A Galactic Overseer Nyandam (1000%) will spawn 1s in. A Bore (300%) will spawn 20s in and will respawn every 60s. A Teacher Bun Bun (2000%) will spawn 40s in and will respawn every 130s. A duo of Cadaver Bears (300%) will spawn 60s in with a 2s delay between them and will respawn every 120s. A Kory (600%) will spawn 90s in and will respawn every 140s.

Stage 4: Endless Ocean

Base HP: 1,500,000

Width: 4200

BG: CotC Undersea

BGM: ItF Rush

New Enemy: Steelfish Jones (Metal)

HP: 88,888

Damage: 16,050

Range: 880

Time Between Attacks: 188f (6.3s)

Movement Speed: 2

Knockbacks: 8

Attack Animation: 60f (62f backswing)

Abilities: Crit (10%). Weaken all cats by 75% for 4s (40%).

Appearance: A Sunfish Jones without a halo. He has a circular plate of metal that goes over his eye and over to the other side of his head, the small fin is metal, the top half of the bottom fin is metal, and the bottom half of the bottom fin is metal. The rockets have a biohazard symbol on them and the explosion is tinted green. His eye is also green.

Description: The ultimate bio weapon created by the Doge Army. Has become where the army dumps it’s radioactive waste.

Battleground: Those Guys (4000%), Doges (4000%), Snaches (4000%), The Thrillerz (200%), Doge Darks (800%), and Ginger Snaches (400%) will spawn every 2s, 3s, 4s, 7s, 13s, and 17s respectively. A Steelfish Jones will spawn 10s in.

Stage 5: Siren’s Song

Base HP: 3,000,000

Width: 3600

BG: Beach

BGM: EoC theme 2, when base is at 99% EoC Moon

Battleground: Crocos (5000%) will spawn every 20s. A Dark Otter (200%) will spawn 10s in, 13s in, 53s in, 55s in, and 57s in. When the base is at 99%, a Professor A. (150%) will spawn with a boss wave along with a Dolphina (100%), and three Rain Ds. (400%). Another Dark Otter (200%) will spawn 10s in and 12s in. A Youcan (1200%) will spawn 30s in. A Le’noir (250%) will spawn 50s in. An H. Nah (300%) will spawn 60s in and 63s in. A Super Metal Hippoe (300%) will spawn 90s in.

Stage 6: Lair of Scylla

Base HP: 999,999

Width: 6000

BG: Cave

BGM: ItF theme 1, when the base is at 99% CotC theme 3

New Enemy: Bun Bun Seraphim (Angel)

HP: 899,991

Damage: 10,999

Range: 300

Time Between Attacks: 5f

Movement Speed: 22

Knockbacks: 3

Attack Animation: 22f (12f backswing)

Abilities: Omni Strike (-350~350).

Appearance: A Bun Bun with a halo, six angelic wings, and a powdered wig(like Boraphim). His attack is mostly the same but the black trail made by the punch is gold. He is as big as Professor Bun Bun.

Description: The ultimate Angel who guards the gates to heaven. Any who are unable to pass are rejected with a healthy helping of love. Though he is the one who taught the Teacher...

Battleground: A trio of Gabriels (500%) will spawn 1s in with a 0.5s delay between them and will respawn every 15s. A duo of Heavenly Hippoes (400%) will spawn 10s in with a 1s delay between them and will respawn every 31s. An Angelic Gory (300%) will spawn 20s in and will respawn every 63s. An Angelic Sleipnir (100%) will spawn 27s in. When the base is at 99%, a Bun Bun Seraphim (100%) will spawn with a boss wave along with a Professor Bun Bun (100%) and Cala Maria (100%). Another Cala Maria (100%) will spawn 45s in and 150s in.