Template:Fredy san sv/crofilter

 Filter by Anti   Red   Floating   Black  <div id="mw-customcollapsible-crofilter_am-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Metal <div id="mw-customcollapsible-crofilter_aan-func" class="mw-collapsible" > <div id="crofilter-aan" class="mw-customtoggle-crofilter_aan-func mw-customtoggle-crofilter_aan-cbox" style="background:#CCC;color:white;border-radius:10px;float:left;width:100px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_aan-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Angel <div id="mw-customcollapsible-crofilter_aal-func" class="mw-collapsible" > <div id="crofilter-aal" class="mw-customtoggle-crofilter_aal-func mw-customtoggle-crofilter_aal-cbox" style="background:#B19CD9;color:white;border-radius:10px;float:left;width:100px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_aal-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Alien

Filter by Abilities

<div id="mw-customcollapsible-crofilter_atd-func" class="mw-collapsible" > <div id="crofilter-atd" title="Unit is capable of reducing enemy attack power under certain conditions" class="mw-customtoggle-crofilter_atd-func mw-customtoggle-crofilter_atd-cbox" style="background:#888;color:white;border-radius:10px;float:left;width:120px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_atd-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Atk Down <div id="mw-customcollapsible-crofilter_atu-func" class="mw-collapsible" > <div id="crofilter-atu" title="Unit is capable of increasing own / team attack power under certain conditions" class="mw-customtoggle-crofilter_atu-func mw-customtoggle-crofilter_atu-cbox" style="background:#888;color:white;border-radius:10px;float:left;width:100px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_atu-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Atk Up <div id="mw-customcollapsible-crofilter_estop-func" class="mw-collapsible" > <div id="crofilter-estop" title="Unit is capable of stopping enemy, stopped enemy is incapable of attacking or moving" class="mw-customtoggle-crofilter_estop-func mw-customtoggle-crofilter_estop-cbox" style="background:#888;color:white;border-radius:10px;float:left;width:140px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_estop-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" >  Stop enemy <div id="mw-customcollapsible-crofilter_eslow-func" class="mw-collapsible" > <div id="crofilter-eslow" title="Unit is capable of slowing enemy, slowed enemy is incapable of moving and attacks at slower rate, duration usually longer than stop" class="mw-customtoggle-crofilter_eslow-func mw-customtoggle-crofilter_eslow-cbox" style="background:#888;color:white;border-radius:10px;float:left;width:140px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_eslow-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Slow enemy <div id="mw-customcollapsible-crofilter_rlethal-func" class="mw-collapsible" > <div id="crofilter-rlethal" title="Unit is resisting lethal hit at certain percentage chance, killing blow knocks unit back farther than usual and left at 1 HP" class="mw-customtoggle-crofilter_rlethal-func mw-customtoggle-crofilter_rlethal-cbox" style="background:#888;color:white;border-radius:10px;float:left;width:150px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_rlethal-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Resist Lethal <div id="mw-customcollapsible-crofilter_abase-func" class="mw-collapsible" > <div id="crofilter-abase" title="Unit deals extra damage to enemy base" class="mw-customtoggle-crofilter_abase-func mw-customtoggle-crofilter_abase-cbox" style="background:#888;color:white;border-radius:10px;float:left;width:120px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_abase-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Anti Base <div id="mw-customcollapsible-crofilter_crit-func" class="mw-collapsible" > <div id="crofilter-crit" title="Unit capable of critical hit at certain chance, piercing enemy damage reduction or metal armor" class="mw-customtoggle-crofilter_crit-func mw-customtoggle-crofilter_crit-cbox" style="background:#888;color:white;border-radius:10px;float:left;width:140px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_crit-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Critical Hit <div id="mw-customcollapsible-crofilter_target-func" class="mw-collapsible" > <div id="crofilter-target" title="Unit is attacking only certain enemy type and will not attack other types" class="mw-customtoggle-crofilter_target-func mw-customtoggle-crofilter_target-cbox" style="background:#888;color:white;border-radius:10px;float:left;width:140px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_target-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Target Type <div id="mw-customcollapsible-crofilter_strong-func" class="mw-collapsible" > <div id="crofilter-strong" title="Unit is dealing extra damage to and taking less damage from certain type of enemy" class="mw-customtoggle-crofilter_strong-func mw-customtoggle-crofilter_strong-cbox" style="background:#888;color:white;border-radius:10px;float:left;width:100px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_strong-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Strong <div id="mw-customcollapsible-crofilter_tank-func" class="mw-collapsible" > <div id="crofilter-tank" title="Unit is taking much less damage from certain type of enemy" class="mw-customtoggle-crofilter_tank-func mw-customtoggle-crofilter_tank-cbox" style="background:#888;color:white;border-radius:10px;float:left;width:80px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_tank-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Tank <div id="mw-customcollapsible-crofilter_kmoney-func" class="mw-collapsible" > <div id="crofilter-kmoney" title="Gains more money when this unit killed enemy unit" class="mw-customtoggle-crofilter_kmoney-func mw-customtoggle-crofilter_kmoney-cbox" style="background:#888;color:white;border-radius:10px;float:left;width:140px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_kmoney-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Kill Bounty <div id="mw-customcollapsible-crofilter_dmgex-func" class="mw-collapsible" > <div id="crofilter-dmgex" title="Unit deals extra uber damage to certain type of enemy at certain chance" class="mw-customtoggle-crofilter_dmgex-func mw-customtoggle-crofilter_dmgex-cbox" style="background:#888;color:white;border-radius:10px;float:left;width:130px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_dmgex-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Ex. Damage <div id="mw-customcollapsible-crofilter_knocke-func" class="mw-collapsible" > <div id="crofilter-knocke" title="Unit knockbacks certain type of enemy at certain chance on attacks" class="mw-customtoggle-crofilter_knocke-func mw-customtoggle-crofilter_knocke-cbox" style="background:#888;color:white;border-radius:10px;float:left;width:130px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_knocke-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Knockback <div id="mw-customcollapsible-crofilter_ashwv-func" class="mw-collapsible" > <div id="crofilter-ashwv" title="Unit capable of creating shockwave on attack" class="mw-customtoggle-crofilter_ashwv-func mw-customtoggle-crofilter_ashwv-cbox" style="background:#888;color:white;border-radius:10px;float:left;width:160px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_ashwv-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Shock wave Atk. <div id="mw-customcollapsible-crofilter_mdef-func" class="mw-collapsible" > <div id="crofilter-mdef" title="Unit have metal defense, reducing any except critical hit from enemy to 1 damage" class="mw-customtoggle-crofilter_mdef-func mw-customtoggle-crofilter_mdef-cbox" style="background:#888;color:white;border-radius:10px;float:left;width:130px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_mdef-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Metal Body <div id="mw-customcollapsible-crofilter_rshwv-func" class="mw-collapsible" > <div id="crofilter-rshwv" title="Unit have shockwave resistance, nullify or takes reduced damage from enemy shock wave attacks" class="mw-customtoggle-crofilter_rshwv-func mw-customtoggle-crofilter_rshwv-cbox" style="background:#888;color:white;border-radius:10px;float:left;width:170px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_rshwv-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Resist Shockwave <div id="mw-customcollapsible-crofilter_multih-func" class="mw-collapsible" > <div id="crofilter-multih" title="Unit have area attack, attacks capable hitting multiple number of enemies in a certain radius range" class="mw-customtoggle-crofilter_multih-func mw-customtoggle-crofilter_multih-cbox" style="background:#888;color:white;border-radius:10px;float:left;width:150px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_multih-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Area Attack <div id="mw-customcollapsible-crofilter_ldist-func" class="mw-collapsible" > <div id="crofilter-ldist" title="Unit only attacks enemy in certain range and incapable of attacking enemy units under minimum close range" class="mw-customtoggle-crofilter_ldist-func mw-customtoggle-crofilter_ldist-cbox" style="background:#888;color:white;border-radius:10px;float:left;width:150px;text-shadow:0px 0px;padding:3px;margin:5px;font-weight:bold;line-height:16px;text-align:center;"><div style="background:white;float:left;padding:2px;border:1px solid #4c4c4c;border-radius:3px;margin:0px 6px;width:10px;height:10px;vertical-align:bottom;"><div id="mw-customcollapsible-crofilter_ldist-cbox" class="mw-collapsible mw-collapsed" style="height:inherit;width:inherit;background:grey;border-radius:3px;" > Long Distance