Thread:Dreamy Cat/@comment-30628250-20190828023221/@comment-28739144-20190828115834

Units' idling time

Also, 2 things: Firstly, decrypting BC and accessing it's codes on vrsions prior to 8.9 isn't that hard, even i've done it  thanks to ITstumbler teaching me, so idle TBA can be datamined and fixed properly

Second, BCU, aside from being a "Creative Mode for BC", is a lot better database than spica is, as it also offers backswing, actual TBA and ATK frequency as separate terms, and can be used online. Spica's only advantage over BCU as a DB is Catfruit Cost, but even then, the mobile BCU has all the unit data the PC version has + Catfruit Cost and frame to second converter

So there is no excuse to add both Idling TBA and Attack Frequency