Board Thread:General Discussion/@comment-28739144-20191121204017/@comment-39225831-20191121222240

Le Sun opinion section because why not:

No uber doesn't always mean more skill - Yeah it's a classic, people thinking "you use ubers you bad no skill losr", but it's not always that. In some cases, usage of ubers takes on more skill than using units that aren't ubers, since less powercreep equals more effort, and thus, most of the time proper knowledge is needed to look up a more effort-taking way. For example, Benzene Field. Anyone who thinks iCatting the shit outta Benzene Field takes up more skill than using up cats like Thundia or Kamukura on it while trying to keep the faces alive has some brain damage. But sadly, this is how people see it. Only because iCat is a Super Rare and Kamukura is an uber. Though this also really does depend on the uber, while some need proper effort and skill to get their shine out, like Coppermine and Balaluga, others take like 0 skill to get them to carry stuff, like the infamous fest exclusives. If you believe opposite better stop licking Wuffa feet and see the reality of how this game work and the skill-tainting effects of powercreep. Skill works in a complicated way, so it's hard to explain without a blog post.

Dragon Emperors are underrated - Dragon Emperors, a set consisting on ubers with stats across the board balanced up with a high price tag and lenient speed and then there's Raiden and Ganglion. Most of them, despite having in KB+Slow, rarely cause Mizli Syndrome, thanks to their attack rates and uptime. However, amongst people, there's a very poor view regarding this set, seeing it as some "trash" set, despite their actual potential. My insights on them are (Considering talents too):

- Sodom: He serves up more as an extra attacker or a barrier vs high damage but low DPS enemies when used up generally, and works as an alright combination of offense and defence against his 2 niches. An above average 415 range,7K DPS, 140K HP. Slow and expensive, which can cause troubles if deployed too early or too late, but can work up. Though his weaken is terribly pathethic due to 30% chance and only 33% uptime, it adds up to his HP whenever he gets to proc it. His KB ability can also help a bit countering pushing power and giving him a bit extra durability. Ranged Tankers aren't as bad as usually said as they add an extra line for if the melee tanks die. Worst DE yes, and not actually an outstanding unit but not living trash neither.

- Megidora: One of the speedy DE, with 20 speed, relatively frequent attack rate with 7.4K DPS, and a fair 97K HP with some knockbacks to not be a punching bag. 425 range isn't bad. 100% uptime slow is nice, specially with the infrequent waves that add up to his DPS and can harm the backlines. He's a good speedy unit to have in a lineup, with waves as a redeeming bonus.

- Vars is gamer. A decent 9 speed, 91K HP, 35K Damage with 6.6K DPS, and 460 standing range. KB + Slow is helpful for Le'noir and the slow controls blacks in general, and epic against them relics as well. With a lot of fortes, great niche, and his cost being his only weakness, a great unit to have in your army.

- Kamukura's biggest forte is combining a good range of 475, 81K HP, as well as pretty good DPS and Damage per hit (Talents when), with the familiar cost drawback and sluggish speed being his weaknesses. KB + Slow reds is rather effective against Capies, Shy Boys, and sometimes Berserkory. If you can manage slow units properly then using Kamu won't be any trouble at all.

- Raiden has good speed, 5.9K DPS, 68K HP, and less cost and CD than the other DE. His proc is, as well, more reliable than that of Kamukura's, although he doesn't has a much as range but compensates that with Strong vs Red. A versatile and reliable unit, great overall.

- Dioramos the Mighty, gonna let my bias a bit aside for this time though he's still SSSSS tier in my very soul. Boasting a massive 231K HP, good 6.3K DPS, 410 range is ok, but unfortuantely he got slapped by the DE drawbacks almost as hard as Sodom did, but his much better stats and 100% on his 2 anti-angel procs compensate that part. Longer attack animation than other members of his family though, but this isn't really a bad thing actually, since 3.4 secs are still fine for his damage output. Barrier Breaker is a fair additive, and slow immunity on him is underrated. It's actually helpful, as enemies such as Queen B. and Croakley won't make him be good as dead. He's actually a decent unit PONOS gimme Dioramos talents or die. P.S: Gao is garbage and Dioramos outclasses him in every way shape or form.

- Ganglion, the odd DE. Twice as fast as Megidora, as well as being the only one without KB ability and having LD. Anti-Alien and Anti-Zombie are pretty relevant too, his high KB amount along with high HP makes a good pair with being a backswing-based unit. In terms of LD DPS, he has a great amount of LD DPS, at 5,083, without counting collab units, his LD DPS is the 2nd highest in the game, only behind Gothic Mitama's LD DPS screw edgy Dart. He's a great LD rusher, nearly irreplaceable at his job.

- The Legend Rare, High Lord Babel. 255K HP with insane resist are nothing to underestimate, being a nearly unbreakable wall on his niche, with 85K Damage (7K DPS) and 390 range. As said before, being a ranged tanker isn't necesarily bad, as it adds some out of niche potential. 8 speed are also acceptable for Babel's role, as this is about Eraser Cat's speed, which is fine tfw Sodom 3 speed. His resistances make him a good ranged attacker on Henry stages as well, an he works fine outside of his niche, though having less than 400 range is rather underwhelming. Still, he's quite a solid unit, and I would disagree over him being worse than Lege.

- Gradios, seems like a better ranged Dioramos with a cheaper price tag, traitless CC isn't bad neither, but there's one glaring issue with Gradios, his underwhelming DPS for his cost, having only 4.7K, the lowest out of all DE. Though since all DE have underwhelming stats for their cost pre-tf, all we can do is wait for a future TF. Traitless CC seems promising, gotta say. That's about it. In conclusion, DE aren't bad, they all have more potential than it seems.

02 doesn't outclasses Thundia - It's a common thing people say when 02 is mentioned, but this isn't really actually true. They're entirely differnet. One's a LD unit, another one is a nuker. Both only share one thing in common, massive damage vs red. The issue with 02 is, compared to Thundia, he has way worse survivability and having longer CD only worsens this. While 02 is more of a red destroyer, Thundia is worse than 02 vs reds but better outside of them. Also, in the case of 2 units with different purposes, one cannot outclass the other.

Gothic Mitama is underrated - Gothic Mitama has more potential than it seems. Highest non-collab LD DPS, 375 range, which is enough to (barely) outrange Sleipnir, as well as good survivability, nice hitbox, and a lightning-fast animation. To add, traitless CC is really good as it is a rare niche to see, and no traitless CC has GMitama's performance. Gothic Mitama's potential is very good, enough to be usable against traited enemies.

Bomber is overrated - With the amount of good anti-blacks becoming higher, as well as these becoming better, Bomber is no longer as good as people state he is, and he's no longer a necessity to have, specially considering how overall, Talented Pizza Cat is a way better choice. Pizza Cat is a broken anti-black, and it's power extends enough to be on the Top 5 SRs for general use. There's no point in freezing blacks when you can just kill them in a few hits, as well as using the frontline to snipe the backliners with waves. He performs better even against stronger black enemies, such as Tackey, Dark Otter, and Razorback himself (Yeehaw also exists for backup CC too). The only stage in where he's "nearly necessary" is Hearts of Darkness, and even then that isn't a big deal since there are 6 other GS followups you can do. Whoever says later game stages cannot be done no Bomber is flat-out wrong. h

Floor 30 isn't really "Fun" as said - It's tedious. It's fine at the start, but then it reaches to the point where peons just spam, spam, and spam, where they appear so quick that you have literally nothing left to kill them, overwhelming you to death (Excluding Trolly Blogger cause he can't even be called a threat). To add, these peons have a crap ton of HP, meaning you'll need multiple units to kill them unless Musashi is ready to attack when they come, which happens... almost never.

Wave Immunity is overrated - Going through all of BC, I have faced like less than 10 wave stages that Octopus cannot cover. And out of these tiny amount, only 2 of them cannot be covered by the Thauma (Or some other weakener in a few situations) + Octo synergy, these being Floor 30 and Raging Caldera. Wave Immunity is treated as an ability that can put a unit tiers above one similar to it without wave immunity, despite the fact wave immunity is almost useless considering Octo exists. Say, why using Octo over a wave immune that does "better"? Simple, can your wave immune protect midrange attackers and meatshields like Octo does? No? Checkmate, wave immunity got outshined by Octo's very existance. Octo having low uptime? Catseye and HP talents exist, mate. This also adds to le epic list of why is Gao overrated garbage