Board Thread:Questions and Answers/@comment-25943554-20161113191921/@comment-25943554-20161118144952

A hitbox is the region that matters when sometinhg is dealing/receiving damage. It's what the game considers as the object, which may differ from what you see on screen.

For example, Dark Emperor Nyandam has a really big size, but it can't be hit if struck on the base of his throne. So its hitbox is actually a lot smaler. (Meaning the game treats him as a short unit)

Back to the point, most enemies on the game have stationary hitboxes when they attack. (Meaning, altough the drawing might move while he attacks, if an attack lands where he was before, it will still cause damage. In other words, the game doesn't consider the unit has moved.) Also, units aim for the hitboxes, meaning they only attack if an enemy hitbox (not the drawing) is on range. So a melee guy won't stop at the base of Nyandam's throne, for example.

Here's the point: from what I've checked, Sa-Bat and Owlbrow move their hitboxes while attacking. So, for example, Strike Unit R.E.I aims at front of them (that's where their hitboxes go when attacking) and then they back off to recharge the attack, which cause R.E.I to miss.

I wanted to see confirmation, because this can be a major point when fighting against lots of them.