Thread:Dreamy Cat/@comment-30628250-20190828023221/@comment-40267041-20190828041545

The wiki’s problem is that it mixes up TBA’s actual meaning. Some pages interpret it as the duration between the end of the attack animation and the start of the next one (Time Between Attacks [Literal Definition]- Foreswing - Backswing), which is incorrect and is just the time the unit is Idle, while other pages interpret it in the “supposedly correct” way. It’s virtually impossible to find out the exact Idling time without looking in the game code, so the TBA is mostly incorrect for some of those pages.

The “actual” TBA is labeled as the attack frequency on Spica. Therefore, any wiki pages where a unit has 0 TBA is plain wrong, as not only can attack animations start and end at the same time, but because of TBA’s definition, which literally is “Time Between Attacks”, aka the duration from 1 attack to the next.

''By the way, this is not a rant. Just make up your mind on TBA’s true definition. Is it the unit’s Idling Time, Or is it the unit’s Attack Frequency? And whichever one it is, label it correctly, not as TBA which has a double meaning.''