Board Thread:General Discussion/@comment-36303736-20180909201356/@comment-35353971-20191114043741

I know how many exist, but as I said they both don’t appear as often and aren’t anywhere near as difficult as the more frequent rush stages.

I wouldn’t even count Ribbo or Gardeneel, because despite being backliners, Ribbo is the kind you want to enter the blindspot of, and Gardeneel is, well, something else entirely. He’s like Big Sal: adding him in completely changes the function of the level in often unpredictable ways.

Anyway, Star Peng, General GreGory, LeMurr, Scissoroo, Cyberhorn, Mesocosmocyclone, Nimoy Bore are all frequently appearing frontline threats, which both are seen more often than the backlines and pose a much greater threat because of CotC’s tendency to rely on rush. In these stages, enemies either swarm the player early on (ex. buutara), or in the case of Nimoy, appear early on as a main threat (ex. urara). In my case, these were much more relevant threats than backline stages like sirius or corona. A cheap, reliable controller, such as Mizli with slow+KB would help immensely with these stages.

That aside, CotC isn’t the only place for Mizli. All three Floating Continents, Great Abyss 3 and ItF Moon 2+3 are stages you see MANY new players struggle with if you look in advice forums. They’re all based on shredding the player by an overpowered frontline. None of the stages have a real backline (UrsamajorThey are some of the most relevant stages in the game as well, only adding to the point.