Board Thread:General Discussion/@comment-39054308-20190918152244/@comment-30255782-20191004143229

LOL, oh my.

161k hp isn't going to get 1 shotted unless you're dealing with a mega boosted capy or something, they have the same amount of kbs (4), but Gao still has much better survivability due to the massive hp difference.

You can't just arbitrarily decide that things have no affect in order to help your position. Shorter TBA is good because it means that you get less negative affect if you miss an attack, and you're more able to constantly hit enemies to keep them back, which increases survivability. The shorter the animation, the less likely you are to miss, if you haven't noticed, shishi/arma/copper/Babel miss very often, and Yuki/maglev practically never miss, this is due to animation. Gao's animation is almost half of amas btw (1.27s vs 2s).

Indeed, anti white isn't a big deal, but if you're on a stage with multiple enemy types, including whites, or don't have anything else to outrange some 450 range that's white, you'll appreciate the good dps against white.

15 range also isn't a big deal, but neither are 20s cooldown or 1.2k cost, it'll help counter range clipping, and be a slight boost to survivability again, I don't remember if any enemies have between 470 and 455 range, I kinda doubt it, but it prevents Gao from having any chance of clipping into a 450s range, whereas ama can.

No, wave immune is still good, even if you have 00 lol. Think of f30, think of gs, think of endgame wave stages where the blockers will die, think of doge base, think of people who don't have a blocker. You get the idea, I could keep going.

5% crit by itself is pretty similarly valuable to the cost and cooldown unless you don't need anti metal and really value cost for whatever reason, but even if those are true, Gao is still better.