Talk:Special Abilities/@comment-38875701-20190328171814

My ability ideas:

-Vanish: fades the unit out, meaning it can pass through the stage without being noticed, however they're revealed when it spots an enemy it wants to attack, if the enemy is gone or killed, it can disappear once again (this ability should be paired with the "attacks only" ability). For enemies, it's kinda similar to zombies burrowing.

-Thorns: This ability will cause a unit to deal damage back when it is hurt by an enemy (roughy a third by default, w/ all treasures for a certain trait it's half the damaged recived it can shove back). It can be caused by RNG or guaranteed depedning.

-Petrify: Similar to the freeze but the enemy will be completey ignored, meaning your cats will walk pass it, it's indicated when the enemy is shown with it's sprite of it being knocked back, with a symbol of a rock indicating it's petrified. I say the enemies or units with the ability should be single target because if they had area it can be very overpowered in someways.

-Sluggish: Somewhat similar to slow, but instead of it's speed down, it's attack animation is down by a certain amount. For example, say if-- Roe Cat had this ability and he(they actually) effected it to Nyandam, his attack animation will be slowed by either a jurrastic or small amount.