Thread:7GameMaster/@comment-22439-20170107051426/@comment-24659969-20170109151856

Game lag, device performance, frame counters, in-game data and such are the reason why we instead use the frames.

If you checked the game's extracted files, you can notice how much frame a cat use and from that point is easier to do the count.

For example, you know your phone can run the game with 20 fps during battle. If we are writing it in seconds here, you have to do:

X seconds * 24 = number of frames / your frames running speed = actual in seconds for your device.

But you can skip the first part of calculation above if you just write the number of frames instead.