Thread:JTH Studio/@comment-30255782-20191025042831/@comment-30255782-20191025054011

I'm assuming you mean backliners that outrange Gao and Gaia here, not just Gao. Neither unit is great when outranged, but Gao actually takes more hp before getting kbed against every type besides white (relic is about a tie because of no treasures). I'll agree on backlines if they're close enough to the front. If they aren't tho, either Gaia can't bit the backline, or the Frontline gets inside her ld and then she can hit the backline. If either of those happens her advantage is gone.

For Loris, curse messes up Gaia worse than Gao, she has less survivability for the ld, and there's some numbers here that show gao's advantage:

Let's imagine a situation where you have Gaia and Gao deployed and the enemy has Loris and whatever Frontline, you're spamming ms ofc. The way range works here is this. Loris stands 449 range behind the meatshields and deals damage from 50 into your line until 350 into your line. Gao stands inside your line 470 range behind the meatshields and attacks the Frontline. Gaia meanwhile stands 400 range inside your meatshields and attacks from 50 in your meatshields to 150 in the enemies line.

From how this lines up, we can already figure out that once the enemies push forward by 50, Gaia is getting smacked, meanwhile Gao lasts till 120 in. Here's the interesting part tho, that whole thing I just did didn't account for the range of the enemy Frontline and the distance that is kept between that Frontline and your ms. If that distance between your ms and the enemy Frontline is <50, Gaia is gonna just get smacked by Loris, if the difference is <120, Gao will too.

That was a really complicated way of saying it, but basically.. Gao is better for Loris even without considering 1st form.

Money tight stages where Gaia outperforms Gao is a very small number as we saw earlier when you were listing off stages in the other chain.