Thread:At Your Own Expense/@comment-27148044-20190514031933/@comment-32127365-20190514081501

First I'd like to preface this by saying that I'm not some Talent guru. I just noticed that the wiki was moving a bit slow and uncoordinated in regards to documenting Talents, so I decided to move the process along with the DB as my guide. I am also not knowledgeable in growing or maintaining a wiki, nor datamining games to acquire and verify information firsthand, so feel free to take this advice with a grain of salt.

If organizing Talent units by order and adding their Talents after their names will make the page better fit with the rest of the wiki, then it makes sense to go for the change.

As for categories, I think we should have a category for any unit that has a Talent, as well as for the abilities that were introduced alongside Talents. However, I believe that splitting individual abilities into separate categories based on whether they are baked in or unlocked via Talents would be a mistake on the same level as creating additional categories for unit abilities that unlock via True Form.

On the same note, I would caution against labelling partial resistances as Talent specific in the categories, as we have no way of knowing whether they will stay exclusive to Talents in the future. Conversely, I am reasonably confident that Talent buffs won't suddenly be appended to any unit whose stats are increased by form change, so they should be named as such to avoid confusion with natural growth or gameplay tweaks. Here are the categories as I would name them:

 Partially Resist X Cats (Weaken, Freeze, Slow, Knockback, Wave, Warp, Curse)

Cats with Y Talent (Attack Buff, Defense Buff, Move Speed Up, Improved Knockback, Cost Down, Recover Speed Up) 

Again, not an expert, so feel free to challenge my conclusions if you think they're skewed.