Board Thread:General Discussion/@comment-34901631-20180423173621/@comment-33601596-20180715030622

Seems like an interesting idea for a set of stages (may already be a thing/soon to be) is a stage involving foes which can effectively nuke all cats but do not really move. Mediocre range + LD making for a game of seige warfare as opposed to quickly rushing. Rushing leads to a second foe which is shockwave proof and hides very, very far away, but is LD with precisely the range needed to instantly annihlate anything with less than a certain distance. Additionally a few foes which die after attacking and deal medium damage to a random area (depending on which enemy type).

Stage size 5500

Let's call them the Exa Exterminators.

Exa-001: I'm blaming Gospel from Megaman Battle Network here. Large wolf like robot, has obscene health, a 390 range, is immune to all status effects despite being of some attribute (probably red I guess, there aren't many x3 red killers that are high range). Guaranteed knockback+shockwave that covers its attack range to kill off things that are immune to shockwave. Multi hit; the second attack happens just as the knockback wears off. Attack animation is it leaping up, striking everything with slashing claws on its way and then the second attack is it slamming down with incredible speed and force. Sorta like Gao only without projectiles being flung. Attacks quickly so as to establish a clear no man's land. DOES NOT MOVE.

Exa-101: This is the rush killer. A turret or a radio tower or something. Attack animation is instant and brutal. It's actually like a second long and is just it firing a a bolt that connects instantly. No time between attacks. It just kills. DOES NOT MOVE

Exa-201: This is what kills you. Small metal droid who attacks by opening a slot or something and releasing a pulse of air. As opposed to the other Exas who merely stay in one place watching you die, these will slice through your front lines! Slowly. Very slowly. They're meant to kill peons and disrupt attacks, as they pack a quick 400 range 50% knockback attack with a guaranteed crit. Very weak even with crit, but will hamper Cosmo and his ilk.

Exa-202: Actually kills. Strikes twice, each time launching at a level 2 shockwave. Sneaks in close to avoid your LD attackers (range is 99). Moves about the speed of a Gory, but attacks like the Head. Easily killed.

Exa-301: First of the randos. A generic black monolith that is not a reference to anything. Attacks 3 times, hitting 100-500, 800-1200 and 5000-5400 DOES NOT MOVE

Exa-302: Same as 301. Generic white monolith, hits 450-1050, 1300-1900 and 2400-3000 DOES NOT MOVE

Rest of the Exa-3## are the same more or less with different colors covering different areas until they cover the entire stage. Time varies; early on they are insignificant but as the stage progress they steadily nearing appearing once every 3 seconds. They all attack with a multi strike attack (summon meteors or stalactites or something, ending with the monolith blinking out of existence) then die. They give 5$ each so as to accent the difficulty (since this means you are being  given a boosted income). DOES NOT MOVE

001 and 101 may be a bit redundant, so maybe take out 101?