Talk:Dioramos (Uber Rare Cat)/@comment-39225831-20190611160009

Time to get my sides with a very epic Dioramos isn't trash argument line

Dioramos is a epic unit that stands up with the 3rd highest HP in the game, and even then his HP isn't actually far away from Gammy and Babel's HP. He also counts with a DPS of 6,307 which is way above the average standard of 4,500. 410 range is also pretty neat. Also, his chunk of HP may seem useless but that also means he can land a hit without getting knocked back easily nor end up getting stunlocked by Tackey like a Mitama. And now the main flaws of him: Cost and speed. He has a cost of 6,600, but with his CD, it basically drains as much money as a decent Paris stack does, and hey slow speed won't be much of a problem if you send him out before sending faster attackers. He also works out as a decent crowd controller for angels, keeping Boraphim's fat ass away from your thicc Camera stack. Foreswing is not much of a issue unless you're dealing with enemies that require like 1 damage to be knocked back, such as SBK or Rain D., the enemies are dealing Cybear levels of DPS to your Dio, or if you have like 30 Gargantuan DPS units stacked back there. Immunity to slow may sound useless, but you can see that even slow ass enemies such as One Horn and Metal Cyclone become much less dangerous when slowed, so same thing for Dio. While all your cats get licked to oblivion by Croakley, Dio will just yeet by and slap Croakley's atom-sized balls to prevent him from murdering your backline and other similar situations such as Queen B. and Professor Ass.And also by the moment he dies, there will be another Dio coming in unless you send 0 meatshields. So in conclusion, Dio is a epic gamer with massive HP to take chunks of damage from gay enemies, has a pretty lit DPS and decent damage per hit, but gets toned down a bit due to his slow ass speed. But you see, not all battles are battles with loads of pushers where you gotta be quick or S U F F E R, there are also battles that you should take slowly, which are the ones where Dioramos shines. So Dio is a uber that when used well is good, but if you find it bad is probably cause you're rushing stages or expecting him to protect your backline from strengthened-Razorback levels of DPS instead of using him out as a slow, bulky attacker.

p.s: Gao is bad