Talk:Special Abilities/@comment-33760559-20200110211439

isnt much of an ability more of a concept.

but imagine mixing the metal trait with another trait, and the way it works is that enemy only takes damage from critical hits or everything else does one damage. and they can be effected only me anti metal things.

But when enough critical damage is done, the metal trait comes off and releases their normal trait which allows them to only be effected by the normal trait (not anti metal).

EX: Metal bun(floating) he has 10,000 metal hp, and 399,996 normal hp, and the metal must be destroyed before the normal hp.

also any buffing to metal+trait enemies would be the normal trait scales normally but the metal part scales to 75%. so a 200% enemy would have 200% hp but only a 150% buff to the metal hp to prevent it from scaling too high.