Board Thread:Fan-made Contents/@comment-29354964-20170620130135/@comment-28739144-20180323225029

Luisvinelo2 wrote: HDF0UnofficialAccount wrote: Luisvinelo2 wrote: red island(esay)

base hp 1000

energy 5

sir seal hp 400 damage 350

ginger snache hp 650 damage 670

red island part 2(hard)

base hp 9500

energy 45

one horn hp 7000 damage 1700

shy boy hp 9700 damage 3000

pigge hp 2000 damage 570

red to white island(vertan)

base hp30000

energy 100

master A. hp 15000 damage 8000

doge hp 5000 damage 1000

otta-smack-u hp 12000 damage 5000

teacher bear hp 11000 damage 4500

island gea(deadly)

base hp 1900000

energy 200

metal hippo hp 80 damage 5000(spans 2 at the start and every 1 minute)

mooth hp 67000 damage 50000(spawns 2 every 1 minute)

cyberhorn hp 92700 damage 60000(spawns every6 minutes

star peng hp 180000 damage 120000(spawns 1 at the start and every  4 minutes)

winged pigge hp 820000 damage 200000(2 only one at the start and one with the boss)

kory hp 720000 damage 120000 shock damage 10000(spawns every 3 minutes

zoge hp 120000 damage 50000(spawns 5 every 2 minutes)

doge dark hp 100000 damage 120000(spawns every 30 secends

boss

black cyclone hp 900000 damage 740000

help

those guys hp 30000 damage 12500

gory black hp 300000 damage 200000 Hello, could you please use strength magnification rather than putting random stats? e.g. Capy (100%)

No stage would take 5 energy only because that's only for Korea and Mongolia.

Your stages are disorganised and also your enemies are quite twist

If you could improve on these, your stages would be decent!

Could y it freaken shows 100% for every level enemys health 30000 is still 100% and what energy you want it to be is 20 energy good enough Well,let me explain what the "100%" thing means.

It is actually "strength magnification".Strength magnification works by increasing Health and Attack power the higher this values are.Example,a 100% One Horn has 15000 HP and deals 500 damage per hit,and a 200% One Horn has 30000 HP and deals 1000 damage,which is twice that of a 100% One Horn.

This system is the one the game uses to change enemy stats.It just doesn't sets enemy stats at random.It's the balance of enemy stats.

In fact,that's the only mistake you need to fix up for your level ideas.