Board Thread:Fun and Games/@comment-27281654-20160306223428/@comment-27458210-20160307015138

Gonna but the other six stages here. '  Because Why Not?  '

Overview: Starts off with some Gabriel and a Metal One Horn. Bore spawns after 10 seconds. Ursamajors and Bires will be spawned once in a while, with Gabriel and Pigeon de Sable supporting them.

Once you attack the base, Samel the Camel spawns with two Ursamajor and a lot of Gabriel. After that, the buff on Gabriels increases to 450%. Pigeons and Gabriel will spawn normally, but Metal One Horn, Ursamajor, and Bore spawn rates will be drastically slowed. After Samel the Camel dies, spawn rates will be set back to normal.

An interesting stage. It only contains 8 enemies. However, they are strong enemies.

It starts with a Sunfish Jones. He is more powerful than other Sunfish Jones, and he comes at the beginning.

As soon as you kill Sunfish Jones, prepare for Elder Sloth. He has a 300% buff. This makes him very strong unless you have all the anti-alien crystals at 100%.

Next comes a Bore. He has the same buff as he does in Satan's Bedroom. He can easily overrun your units if you're not prepared enough.

Once Bore dies, you face a Super Metal Hippoe. (24,000/9,000). Has more health than Sir Metal Seal. It's very annoying to kill him. However, there is no support.

Then comes an extremely powerful Shy Boy (1,400,000/20,000). This is one of the hardest bosses of the level. He can kill you quick without sufficient meatshields.

Next comes a Bun Bun Black. This Bun Bun Black has a 700% buff (nearly double the one in Underground!) The most powerful boss of the level. He can overwhelm you. Just use normal strategy and you should win.

Next up comes a buffed Dober P.D. He is pretty strong, but much easier than the previous two bosses.

The final boss is 500% Kurosawah. He has 1 million health and ~93,000 damage. However, he is slow and has no support. It's not very hard.

Begins with Camelle and Doge constantly spawning with a couple Angelic Gories. Kory spawns 30 seconds in.

Once the base is attacked, Kory, Angelic Gory, and Angelic Sleipnir will begin to constantly spawn. The bosses are 2 R. Ost. Kill them fast so you don't have all the enemies stacked behind them.

A full-Floating stage. Starts off with The Face, some Mooth, and a lot of Pigeon de Sable. Mooth will constantly spawn, along with groups of Brollow.

After you attack the base, Teacher Bun Bun spawns with three Faces. The Mooth and Brollow spawn rate will increase. Pigeon de Sable will begin spawning again soon.

Begins with a buffed Calamary. Metal Hippoe are spawned consistently as meatshields. Le'noir appear as support. Nimoy Bore spawn in groups of three occasionally to overrun your front line. Mr. Mole spawn just to take out your long-Rangers. You should win after a while.

Starts off with a Master A, Camelle, and several Those Guys. Those guys will spawn quickly, and Master A. spawn slowly. After you attack the base, a 4000% Wall Doge spawns. Two Master A and three Camelle will spawn. Every Master A. spawned afterward has a 600% buff.

And there we go.