Board Thread:General Discussion/@comment-10018042-20160509135816

I feel level pages, wether event, SOL, or EoC/ITF, should be improved greatly! Even the easy levels should have this. Say "Support" and your reason or "Oppose" and your reason below. If your reason is it would take too long to do, I would be happy changing the level page layouts, no joke.

First, pages should start with some info about the stage, this info is...

The first, small, paragraph should say the: Level Name, Level Difficulty (based on players, not ponos), level location (include sub chapter/event location too), Base XP Reward, Treasure and Treasure Percentage of the level if it has one.

Example: The Level "Fight in the Night" is a rather easy level found in "Stormy Seasons", Sub Chapter 1337. Base XP reward without any treasures is 666666 XP. Treasure is 1 Rich Cat at 1% chance

Enemies

Enemies should be listed there with their percentages. And Split into categories, these categories are: Peon, Threat, Support, Backing, Boss. In that order, Peons are weak enemies only there to give the player cash, Threats are sometimes stronger than support and are enemies that appear alone without any support or boss. Support will support enemies. Backing will support the boss and the boss is the enemy who appears as the boss in the games files (creates a cat knockback). Not all of these have to be found in a level

Example (Bold are Sub Headings) Peons: Snache (1200%), Those Guys (1200%), Hippoe (1200%) Threat: Shadow K Boxer (200%), Support:  Metal Hippoe (400%), One Horn (1200%) Backing: Super Metal Hippoe (100%), THE SLOTH (100%), Boss: The Face (1200%) (Appears when base has taken 1000 damage)

Strategies

Strategies are Included Here, Strategies must be easy to follow (good detail) and there should be 1 strategy that does not include any gacha needed above rare cats or powerups, unless their nessecary to beating the level or a strategy has not been figured out that doesn't use them. No example because I can't do strategies.

Technical Details

Here are Technical Details such as Stage Width, Base Health, Ingame Difficulty, and Base XP, Maximum XP with all treasures and XP skill at max, and Treasure (even though these are found in the basics)

Example: Stage Width: 10,000, Base Health: 50,000, Difficulty Ingame: (Insane), Base XP: 666,666, Max XP: 666,666,666 Treasure: Rich Cat (1%)

Trivia

Trivia about the level.

Example: This is the first level to contain Super Metal Hippoe outside the Crazed Fish stage, This levels name is a pun on the phrase "Flight in the Night" ect.

Infobox

The Infobox Stays the way it is previously. 