User blog comment:Fredy-san/Untitled blog of 21st May/@comment-60.53.85.136-20160522173912/@comment-24659969-20160523032202

I still NOT consider BC to be Nazi. If you trace back the root of the problem, the banning happens since the same game number is used across multiple devices. Example, if you are creating a database (just try using simple spreadsheet for that), like table below

Now suppose if Phone C used the same ID with Phone A, it will cause conflicts in database registration, will induce bloats and such. Now, people in need support help such as save data loss due to device broken, missing rewards, etc etc are going to blame PONOS if those conflicts and bloats disables inquiry system.

If PONOS really wanted to be Nazi, they simply could employ stronger anti-hack system. I even've met another game which is smaller in terms of size and developer, totally offline and does not have IAP smaller than. But it has more nazi anti-cheat; even the moment you open anything that taps into the game memory such as SBGH just opened and not yet start scanning anything, the app forces close.

I also think the way PONOS done it simply a small way to be letting-wee-go with hackers. Indirectly, the hackers are also contributing big part in popularizing the game and providing information to users.