Board Thread:General Discussion/@comment-34901631-20180423173621/@comment-33760559-20180716013059

A Normal Zoge wrote: Serpentine’s Cave (Deadly, NO CONTINUES)

Basically the Black advent stage

-Doge Dark (800%) -Gory Black (300%) -SBK (300%) -Dark Otter (100%) -Tackey (100%) -Assassin Bear (7200%)

BOSS: Buul (100%)

After 11.0 seconds (yes I did), the boss Bull spawns. He is the first enemy to come out. After 14.0 seconds, three Doge Darks come out. After 24.4 seconds, three Gory Blacks, and after 34.8 seconds, three Shadow Boxer K’s appear. These waves of enemies loop endlessly, each wave spawning 14.0 seconds apart from now on. The first Dark Otter appears after 80 seconds, one after 120, and one after 160. After this point, Dark Otters spawn every 77.7 seconds. The first Tackey appears at 180 seconds (3 minutes) and will respawn every 120 seconds. After 25 minutes, all enemies will now be replaced with 7200% Ass Bears.

Bull (Black/Floatimg

HP: 1,800,000

AP: 15,000 [Range: 270, Area] [15 KBs]

Speed: 15

TBA: 3f, Attack length: 9f

Ability: Base Destroyer

A powerful rush enemy, and also an advent. Yeah, fun combo. Granted, his attack rate is about the same as Nimoy Bore, but his advantage comes from his range. He outranges Bomber and Sanzo, forcing you to use less reliable units. (How to make Oda meta again). It also comes out on its own accord, and pretty soon too, making him about 10x as infuriating as he would otherwise be. Of course, this would be impossible if I didn’t give him a KB every 120k damage. That’s the main saving grace here, and would make DPS the meta for this stage.

= second form

Reward: Guard Cat (Gunner Cat)

HP: 170

Damage: 34,000 [1200 range, area]

Speed: 0

TBA: 8s, Attack Length: 2f

KBs: 1

Cost: 499 (25m recharge)

Ability: Slow+Weaken for 5.5s (KB+Freeze for 3s in 2nd form)

Immune to shockwaves, immune to boss waves

Ok. So the way this cat works is that he is your base protecter. No movement speed!, but his abiliies come in handy. He can significantly slow down the enemy progress to your base if they get too close to it (1200 range). He also has fair DPS. As a bonus, he has 499 cost, letting you hse him as a last resort, but won't be spawnable again for 25 minutes, so no OP stacking. Of course, if something does get too close, he is dead, with the base soon after. Also, so he can do his job better, he can resist waves and boss waves (new ability only this cat has).

I spent a lot of time on this idea so please read and tell me what you think. the many knockbacks prevent bomber cat from stacking by freezing with someone else then using combos to perma freeze, but the knockback every 120k damage means 3 level 50 kasa jizos can pretty much keep him at bay. and with him being floating then necro stack would greatly help.