Talk:Special Abilities/@comment-33760559-20190819222813

Heal ability: An cat or enemy with this ability will cause other cats/enemies around them to regenerate a certain percent of their max health ex: medic cat: heals all cat's within the range of 400 and -1200. has 700 range heals any cat within range by 20% (cat/enemies with this ability would most usually have high amounts of range but low amounts of damage, quite a lot wouldnt even do damage.)

regenerate: a unit with this ability will slowly regenerate health over time (would mostly be on tanks or low range enemies/cats to prevent it from being too op.

Cure: this ability would get rid an effect that is on another unit, EX: medicine cat: removes all negative effects away and has 600 range( hits between 300 and -1000) depending on the unit with it, sometimes they are able to cure all negative effects, sometimes only specific ones.

Gradual heal: this would basically be like inflicting regeneration upon another cat, and it would constantly gain lower amounts of health over time ex: a cat healing giving another cat regen for 60 seconds gaining 8% every 5 seconds. generally, the total amount of health gained would be more than what would be gained from the heal ability, except it would do it slower, 5% every 5 seconds for 60 seconds would total to 60% while the heal ability stated above in the example gave 20%( though the actual amounts varies, the amount of time they have gradual heal on varies and how long it takes before the next regenation varies( ex: heals 1% every 0.5seconds for 10 seconds)