Talk:Draconian (Deadly)/@comment-32973614-20200124172116/@comment-32973614-20200124200639

That's not what i ment, if you look closely, all enemies in all stages can spawn only:

on a timer

on a certain % of base health

when there is space in the enemy limit, but they are on a queue since a certain time or a certain % of base health.

Take the dojo for example; all waves are summoned in a pack, and if you hit with something strong at the beginning (A. Bahamut), you can get boss waves after clearing some enemies because the others were in said queue. In that and all other cases, dealing damage to the base can only cause units to be added to that queue in that moment; while the spawn condition "Spawns N seconds after the base reaches N% health" does not exist, but this page claims that Manic King Dragons spawn 133.33 seconds after the base health reaches a treshold, but that is impossible.