Thread:Fredy-san/@comment-118.101.142.127-20150826092311/@comment-24659969-20150826101515

The complete attack cycle is as follow:

Move in to atk range = start atk animation = atk hit (denoted by the poof) = ending animation = move to next target / stand still if enemy not defeated = 2nd  start atk animation = 2nd atk hit = 2nd ending animation = repeat

Now for bahamut, the 4.03 seconds is from start atk animation to atk hit point, there is also slight ending animation as well (about another 3f to 5f = about 0.15 seconds)

But the time between attacks denotes from ending animation to 2nd atk hit point. means the time required for a bahamut first atk hit is 4.03 seconds, while to 2nd atk hit is about 24.15 seconds actual which happens on the 28.18 seconds ticks, the 3rd hit would occur at 28.18 + 24.15 = 42.33 ticks.

Now, some other cats could have 0 or very low time between attacks instead, example is gunslinger cat. This is because the cat has very short animation start but long ending instead. Indicated by the cat not restart moving right away even if the enemy in range is defeated.

The problem is, the wikia, spica, nor even from reddit peeps data digging shows how long is a cat ending atk animation.