Board Thread:General Discussion/@comment-34901631-20180423173621/@comment-32973614-20180714153812

PixelatedDonut wrote: Death's Eternal Cave (Deadly)

Base HP: 3,000,000

BG: Cave

BGM: Battle theme #5, Battle theme #7

The stage starts off with 10 Coffin Zoge (500%) with an interval of 5 seconds, when one Coffin Zoge is killed, it is replaced by a Zigge (200%). Once the base reaches 99% health, it will send out a Zomphina (Zombie) (HP:400000, DMG:8500, Burrows 400 when a cat enters it range, revives with 75% HP after being dead for 180f 1 time, range 400, Long distance [Effective range 350~900], attacks by going under 350 range of your cats and quickly biting through the rest of the cats in between 350 and 900, explaining it's long range, appearance: A purple dolphina with its fin loosely stitched on, the top of the mouth is missing its skin, usual zombie eyes, when burrowing, the earth moved when digging is replaced by splashing water) with a boss shockwave. A Zomphina will replace the last one when it dies (This includes the first death!), there's a total of 5 Zomphina's, and 5 more Coffin Zoge's will be sent with an interval of 50 seconds, which will instead be replaced by a Zang Roo (100%), no more enemies spawn after this.

Treasure: XP +1000000 (100% once), Rich cat +5 (1%, Treasure radar usable)

Wasn't it fun reading all that information about one enemy? Lineup: Season of Love, Three Kings and Lion King combos, with Sarukani, Baseball Mask Y, Li'l Flying, Eva 01 and Zamboney.

Only the last five will be spawned.

Start by only spamming Sarukani and building up the wallet. When the first Zomphina comes B.Mask, Li'l Flying and Eva are also spawned when possible, while Zamboney is saved up for extra defence against Zang Roo.

The fist Sarukani stack will bearely be hurt when the boss comes, as the Coffin Zoges would do pathetic damage in their short lifetime and with al those combos, while most Zigges will be knocked back before burrowing or attacking.

The new enemy's damage would be pathetic too thanks to the combos/strenght of all units, also, when reached by Sarukani, B. Mask or Li'l Flying, these units would attack safely from within the enemy's blind spot. Zombie Kills are guaranteed, as it should always be in a zombie stage, so no reviving. Sarukani could propably solo such a level, to be fair, especially at very high levels.