Board Thread:Fan-made Contents/@comment-33362734-20180102203033/@comment-33601596-20180218233630

DimetrodongoldAlt wrote: Creepes wrote: What? To put it simply, Hamstermer's "Omni" trait would give enemies weaknesses to all anti-trait attacks including anti-traitless and anti-Metal, but it doesn't give the enemy the abilities of Metal, Alien and Zombie so it's not the exact same as just having every trait. The only enemies with the Omni trait would be super-powerful bosses, and they'd generally have immunity to debuffs to keep them from being permafrozen/slowed/weakened.

Understand now? That pretty much summarizes it. The point is supposed to make an incredibly powerful boss that can have several strategies used against it, though odds are they would be centered around the debuffs it is not immune to (probably knockback and/or slow, which wouldn't much of an issue for a boss with high range) and massive damage (can you say "Kasa Jizo"? No? XD). Also it would give the cyclone cats some potential use besides combos (though they are immediately outclassed by Team of Two and if you have Divine Kai, you can also have a more versatile version with a 5th slot avalible for Rich Cat Sr.)

Side question: do units such as Toucan that have two typings take additional damage from units that deal massive damage to both typings? So if Amasterasu were to hit Toucan, would it be 3x damage, 6x or 9x? The "Omni" would only count as one typing (it simply has no criteria of not being hit besides debuff immunities), but thinking about it made me wonder.