Thread:DarkenedXavier/@comment-27148044-20190316014711

Fruit Treasures
Cats of the Cosmos Chapter 3 has been released, and with it came 300% Fruit Treasures for all enemy types except White, Relic and Colorless. Now that this is the case, would it be a good time to start including Fruit Treasures in cat unit Stats panels? Example:

As you can see, this Stats panel is taking the Fruit Treasures into account when listing Mitama's Resistant and Slow abilities. It would obviously take a long time to do this for every unit, but it would be a good step towards improving the wiki's usability.

Multi-hit timers
Battle Cats DB is now showing exactly when a multi-hit unit's attacks will land, so why not do the same here? Example:

Currently, you can only see when a multi-hit unit's first strike will land, unlike what's displayed above. I have included two possible approaches to how this could be implemented.

Talents
Last but not least, 8.0 was released a while ago, and with it came a brand new feature called Talents. Currently, most cats with Talents don't have their Talents documented on their respective articles, and the ones that do could use some work, to say the least. I'd like to start adding more information about these and improve the articles that already have them documented, but I can't until the following questions are answered:


 * 1) Should there be a category for each Talent type (e.g., Cats with Target Alien Talent, Cats with Money Up Talent, etc.), or should there just be one unifying "Cats with Talents" category?
 * 2) Where are the Talents going to be displayed in the article? Underneath the Stats panel? Above the Cat section?
 * 3) Is it worth it to list the effect of each Talent level, or is it fine to just list the effects at level 1 and level 5/10?
 * 4) How are the Talents going to be displayed? Would a list with bullet points like in this first example be sufficient, or should they be in a table like in the second example? Would a new template be worth making?

Here's an example of what the list with bullet points would be like. It's the simplest option, but it also leaves the least room for detail.


 * Money Up: Gain the "Money Up" ability. (Total cost: 75 NP)
 * Target Alien: Target Enemy: Alien will be added. (Total cost: 75 NP)
 * Defense Buff: Unit's defensive power will increase. Level up to further increase defense! (Effect at lv. 1: +2% HP; Effect at level 10: +20% HP; Total cost: 125)
 * Attack Buff: Unit's attack power will increase. Level up to further increase attack! (Effect at lv. 1: +2% AP; Effect at level 10: +20% AP; Total cost: 125)
 * Move Speed Up: Unit's movement speed will increase. Level up to further increase speed! (Effect at lv. 1: +1 MS; Effect at level 10: +10 MS; Total cost: 125)

I have toyed with the idea of a Talent table. It could work, but it could get complicated when it comes to Talents that can't be upgraded.

Then there's the possibility of a new template just for Talents. I have very little experience with creating new templates, so I'm personally going to leave this option alone for now.

Sorry for the long message. If you're busy, I understand, and you don't have to respond to this immediately. 