Board Thread:General Discussion/@comment-24996826-20150217040039/@comment-24659969-20150217060217

Time between attacks shows how long a cat will re-damage, counted from the start of first animation attack until the start of of next animation attack. The attack animation time shows how long from acquired a target to actual damage applied. The game itself runs on 30 fps (60 fps if you turn on double speed)

For example is bahamut cat, has 240 stats for time between attacks and 121f attack animation. It means bahamut takes 24 seconds to re-damage, has 4.03 seconds windup animation from target acquired to actual damage applied. Counting the windup, Bahamut cat takes 20 seconds after the damage applied to the start of next attack animation.

So what it affects to?

The most vital is about first hit matters. It decides whether a cat able to fight effectively with or without meatshield which nulled vs wave attacks, like "do this cat able to deal damage before killed/knocked back?". Second is wasted attack and time over dead target. Bahamut cat with its slow windup and many others with same long windup animation are usually prones to this