Board Thread:Fan-made Contents/@comment-35537190-20190331141830/@comment-35537190-20191209162805

uncanny.

Sub-Chapter: Old Legends

Stage 1: Return from Darkness

Base HP: 999,999

Width: 3500

BG: Castle

BGM: EoC theme 2, when the base is at 99% EoC Moon

Battleground: A quintet of Ginger Snaches (500%) will spawn 6s in with a 3s delay between them. A quartet of B.B.Bunnies (4000%) will spawn 9s in with a 3s delay between them. A J.K Bun Bun (400%) will spawn 20s in. When the base is at 99%, a Razorback (100%) will spawn with a boss wave along with two Shy Boys (2000%). When the base is at 50%, a Lord Gravey (300%) and Zamelle (300%) will spawn with a boss wave.

Stage 2: Island of Calypso

Base HP: 1,200,000

Width: 6200

BG: Sunset

BGM: ItF Rush

Battleground: A Snache (5000%) will spawn 1s in and will respawn every 18s. A Doge (5000%) will spawn 2s in and will respawn every 13s. An Alpacky (500%) will spawn 5s in with a boss wave. A Teacher Bun Bun (450%) will spawn 30s in. A Nimoy Bore (400%) will spawn 80s in. A Shy Boy (2000%) will spawn 130s in. An Angelic Sleipnir (175%) will spawn 180s in. Everything after the Alpacky will loop infinitely.

Stage 3: Horseman’s Hunt

Base HP: 1,000,001

Width: 3200

BG: Zombie

BGM: EoC theme 1, when the base is at 99% EoC Rush

Battleground: Squire Rels (4000%) will spawn every 8s. A quintet of Mooths (4000%) will spawn 1s in with a 10s delay between them. When the base at 99%, a Face (3000%) will spawn with a boss wave along with a Camelle (500%) and a Zoge (300%) that will respawn every 8s. A Zir Zeal (300%) will spawn 25s in and will respawn every 55s. A Zang Roo (300%) will spawn 100s in and will respawn every 133s.

Stage 4: The Golden City

Base HP: 2,250,000

Width: 5000

BG: Ruined City

BGM: ItF theme 1, when the base is at 99% ItF Rush

Battleground: Gabriels (500%) will spawn every 6s. A quintet of Heavenly Hippoes (400%) will spawn 1s in with a 8s delay between them. An Angelic Gory (300%) will spawn 20s in. When the base is at 99%, a Sunfish Jones (150%) will spawn with a boss wave along with two Beariels (100%) (50s delay between them), five Angelic Gorys (300%) (20s delay between them), eight Heavenly Hippoes (400%) (12s delay between them), and twelve Gabriels (500%) (8s delay between them).

Stage 5: Odyssey’s Voyage

Base HP: 3,000,000

Width: 6000

BG: CotC Underwater

BGM: EoC Moon

Battleground: A trio of Star Pengs (1600%) will spawn 1s in with a 10s delay between them. A Lost Soul (300%) will spawn 10s in and will respawn every 10s. When the base is at 99%, an Abyss Lord (100%) will spawn with a boss wave along with a Li’l Clionel (100%), Abysswalker (200%), and Fallen Sleipnir (150%) will spawn with a boss wave. Another Li’l Clionel (100%) will spawn 30s in and 60s in.

Stage 6: The Black Lake

Base HP: 1,225,000

Width: 6200

BG: UL 2

BGM: EoC Rush

Battleground: The Thrillerz (200%) and Ginger Snaches (500%) will spawn every 5s and 12s respectively. A One Horn (4000%) will spawn 1s in and will respawn every 20s. A Teacher Bear (6000%) will spawn 6s in and will respawn every 30s. A Le’noir (300%) will spawn 13s in, 53s in, and 93s in.