Board Thread:New on Battle Cats Wiki/@comment-9091559-20151011112051/@comment-26942028-20151013023010

I think, in the main table we have 3 options:

1. Use base stats (imaginary level 1 for all cats/forms with 0 treasure).


 * Pros: consistent, doesn't need to update much, easy to compare between same-level cats, give users data to calculate stat on their own.


 * Cons: unrealistic for evolved/trueform, not useful to compare different level cats (like lv30 rare vs lv20 crazed vs lv50 normal).

2. Use max level stats (max level possible, max treasures)


 * Pros: reflects the cat's potential (some are acquirable: lv30 specials, lv20 crazed, lv20+30 normal), a lot of people like big numbers.


 * Cons: unrealistic for gacha cats, need to update whenever cap is increased.

3. Use stats at a practical, acquirable level (max treasures)


 * Pros: easy to compare stats for an average non-hack player.


 * Cons: Not very easy to determine what level is practical (as it is depending on player's progress), need a few template for different type cats (each type need a different level)

All 3 options has pros and cons. I personally like option 1, but judging from the discussion you guy seems to like option 3.

For the additional table, we can list stats at some key levels (base, 10, 20, 25 (gacha), 30, 20+30 (normal), 30+10 (gacha), max). They can be calcualted easily providing the base stats and treasure levels. If you don't know how to do that manually, you can always use spica or BC Calculator (from the reddit).

@Heliskyoh: the new stat on spica is a whole attack cycle, equals AA+2*TBA-1 (for cats with TBA>0). They are still investigating the cats with TBA=0, but it seems like most of them are correct atm. Some are still wrong though, for example Hacker is listed at 121f (4.03s) while in fact his cycle is more like 8s.

@BattleCate: Attack Animation is listed in the data file, so they don't really have to measure it. They can though, by recording the battle and let it play frame by frame to count it.