Alaska is the 40th stage in Into the Future.
The next stage is Canada.
The previous stage is Las Vegas.
|Into the Future - Stage 40|
The stage starts out similar to Empire of Cat’s Alaska, with Squire Rel being spammed at the start. A few peons spawn at the beginning, Squire Rels, Those Guys, Shibalien, and Jackie Peng. Hyppoh appears as a minor threat. When the base is at 99% health, the major threats, Sir Seal and Imperator Sael, will spawn.
Like Chapter 1, but with Angelic support instead of Red. In the beginning, light peons spawn, such as Squire Rels, Shibaliens, Gabriels, and Jackie Pengs with Hyppoh still there too. When the base is at 99% health, Imperator Sael and waves of Angelic Gory spawn.
Same as Chapter 2, but everything is buffed at a higher magnification.
Cat Line-up: Macho/Mohawk, Samba, Wall, Sexy Legs/Macho Legs, Paris, Surfer/Castaway, Dragon/King Dragon, Jameira/Myth. Titan, any other high power anti-alien cats (You can use Catman and Miko but it's not required)
Start by using your meat shields to clear the Squire Rels. When you have a maxed wallet, send out as much Paris Cats and Dragon Cats as possible. Send out Macho Legs Cat every once in a while as well as Castaway/Surfer Cat whenever possible. The money the enemies give you should help you produce more cats. Send out your heavy hitters and Jameira if the enemies push back and always keep spamming meatshields.
Cat Line-up: Macho, Eraser, Castaway, Bahamut, Anti-Angel cat or any strong and tough area attacker. Fill other slots with any area attack anti-angel / anti-alien / high damager.
When the Squire Rel comes out, stall them with Eraser (send one) and use Castaway to kill them. Upgrade your wallet. When the wallet is maxed / almost maxed, send out meatshields, Bahamut and your anti-angel and area attacker. Once the enemies appear, use your area attacker and Castaway to get rid of the Gabriels and Shibaliens to earn money. Do not stop spamming meatshields to stall the angelic Gory.
If you have Catman's second form, this stage becomes easy as well in Chapter 3.
The fight is the same as chapter 2, everything is just buffed to insanity. If you're struggling to deal with the alien or angel enemies then you will want to obtain as many treasures as possible from other chapters and previous stages in ch 3.
WIP (Battleground is similar to Chapter 2 [below], those strategies may apply to this stage)
The Thrillerz appear early on as a large wave of peons. All in all, about 12 spawn at the start.
Zoge, Those Guys and Jackie Peng appear as additional support peons.
Zir Zeal and Imperator Sael appear as the main threats for the stage. Multiple pairs spawn with 30 second interval.
Spawn as many fast moving meatshields as you can early game so you can force The Thrillerz to burrow. Then summon something to kill them as you prepare for the seals to spawn.
Once the enemy base reaches 99% a pair of seals will spawn, Zir Zeal burrows immediately get behind your front line. Perfect cat cannon timing can help with the first one but the second Zir spawns too quickly for your cannon to recharge so be prepared with back up zombie killers to keep the Zir Zeal and his long burrow away from your cat base.
Some anti-alien units for Imperator Sael can be helpful as his slow is not to be underestimated. Similarly, the freeze effect from Zir Zeal can destroy your front line so any zombie CC is a huge boost.
The biggest problem with this stage is money, thrillerz give very little cash and you cant stall forever. Having cheap units that deal good damage is essential and having 4 meatshields is recommended.
To nobody's surprise, a large amount of Squire Rels (20) appear at the beginning. More Squire Rels, Shibaliens, and Gabriels appear as peons.
3 Zackie Pengs appear after 25 seconds in slow succession.
When the enemy base is damaged:
More peons appear, with Zir Zeal appearing as a main threat. 5 Angelic Gories appear, spaced 15 seconds apart.
2 Li'l Zyclones appear 40 seconds apart.
- Every iteration of Alaska in the game begins with a spam of twenty peons.