This enemy base can attack Cat Units in its range, with a slow attack rate. Because it is a base, it does not move. All of its attacks are basically an instant-kill, except against Metal Cats and Cats that survive lethal strikes. Artillery Scarecrow is immune to all effects but Surge, meaning that you can rack up more damage against it if you wish to progress much more quickly, though beware its absurd range of 450, being able to wipe out nearly any unit with Surge.
Strategy[]
Basically any unit that it can outrange, it will kill. Therefore, the best way to counter Artillery Scarecrow is to use units that outrange it, or time your units so that they go directly before Artillery Scarecrow attacks so your units can trigger the next wave as fast as possible, as the boss wave knocks your units out of Artillery Scarecrow's range. Due to its much longer range and more than halved attack rate compared to the regular Scarecrow, this one poses much more of a threat.
Encounters[]
This enemy has always appeared at 100% strength magnification.
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Gallery[]
Artillery Scarecrow's spritesheet
Trivia[]
In reality, Artillery Scarecrow's health is not infinite. It actually has 2,147,483,647 health but due to the time limit of the stage, it is not possible to defeat it without hacking.
The reason its health is exactly that is because 2,147,483,647 is the maximum positive value for a 32-bitinteger, and going over would cause an overflow.