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Blade Ritual is the third and final stage in Merc Storia: Mystery.


Restrictions[]

Cat Deploy Cost: Only 3,000¢ or less

Battleground[]

  • 1 Yoichi spawns.
  • Infinite Olgas spawn after 12 seconds360f, delay 26.67~40 seconds800f~1,200f.
  • 3 Norns spawn after 20 seconds600f, delay 26.67~40 seconds800f~1,200f.
  • 1 Yoichi spawns after 60 seconds1,800f.
  • 1 Yoichi spawns after 66.67 seconds2,000f.
  • When the base reaches 99% HP:
    • 1 Todomeki spawns as the boss.
    • 3 Orthos spawn, delay 20~30 seconds600f~900f.
    • 8 Orthos spawn, delay 6.67~10 seconds200f~300f.
    • 1 Michelia spawns.

Strategy[]

Strategy 1 (1-3 crowns)[]

Lineup: Crazed Cat, Crazed Tank Cat 30, Mohawk Cat 20+15, Eraser Cat 20+10, Ramen Cat 40+3, Maglev Cat 32, Roe Cat 35, Octopus Cat 29+1, Crazed Dragon Cat 30, King Dragon Cat 20+12

Notes: Maglev is optional here, just used for gaining extra money at the beginning.

In the beginning, just stall until you have a level 8 wallet and full money. When you are ready, send out a few units to trigger the boss wave. Then, lure Todomeki to your base (Maglev works well here). After this, just start spamming everything and you should win.

Strategy 2 (4 Crown)[]

Lineup: Sportswoman, Feel the Dance, Fishman Cat 40, Can Can Cat (Double Bounty & Speed Up Level 10) 50+, Octopus Cat 50+, Zamboney Cat 40, Slime Cat 30+

Cannon: Thunderbolt

Items: Rich Cat

Notes: Sportsgirl, Samba, and Dancer are only for the Sportswoman and Feel the Dance combos, and are not used. Slime isn't required, but can help immensely if used well. Rich Cat also isn't required but is helpful.

This stage is nasty in 4 Crown. The high magnifications and the unit cost restriction can make this stage challenging. The deploy limit of a measly 10 units isn't helping either.

Start by luring Yoichi about half way across the stage and upgrading your worker cat twice, then summon Can Can. As Can Can kills each enemy, level up your wallet as much as you can. After Norn is dead, you should be at level 8 with at least 5000 cents. As Can Can approaches the base, send out Zamboney, Octo, Can Can and Fishman. Keep sending out these four units for the rest of the battle. Zamboney will tank the enemies until Octo reaches the frontline. Octo and Zamboney will soak up damage, while Can Can and Fishman will gradually kill the boss.

If you brought Slime, time using Thunderbolt on the enemies so Slime can get an attack off and heavily damage every enemy. If Thunderbolt isn't selected, he can be repeatedly used, since money is plentiful, but there is no guarantee he can get an attack off before something kills him.

Reference[]

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