Similar to many enemies encountered in Stories of Legend from Sub-chapter 21 and onward, Boraphim has a rapid attack rate, high attack power (Both of these giving him deadly levels of DPS, even higher than that of his darker sibling) and moves quite quickly. Unlike his counterparts, it has 5 knockbacks instead of 2, which help to keep at bay his insane pushing power. However, this can also lead to your units to get killed by backliners, as prominent in Irresistable Henhouse, so be wary.
Anti-Angel Cats are almost required to kill Boraphim. Ramen Cat is a strong meatshield, for it takes many hits from Boraphim before dying. Ramen, with the help of Thaumaturge or Professor Cat Jobs, can grant full protection to the charges of this enemy while having enough spare health to protect from other angels in the meantime. Using this is usually a better option than Freeze or Slow strategies in presence of backliners, as it is bad if Boraphim is left in the presence of backliners (ex. the Nyandam family).
Alternatively, a stack of Juliet the Maikos can be used to permafreeze Boraphim, or a stack of Catophones to slow him down. If you have Sanzo Cat with the Angel target Talent this enemy becomes a joke, just be sure that enemy backliners can't hit your Sanzo stack. This is solved by Sanzo's Survive Talent.
If stalled properly, this enemy can easily be dealt with by short ranged, but powerful units like A. Bahamut. Despite this, it is not recommended to use them, especially if you have Cats with more survivability.
He is the best advisor to a certain famous detective office,
It is the greatest disciple of a heavy composer of the heavenly famous world famous for composing the melody that remains in the ear. Representative songs such as "Nyanpuuta Operation" "Cat Higurashi" etc.
This enemy has always appeared at 100% strength magnification.