Bore has considerably high health and moderate attack damage which is compensated for both a quick attack animation and rate. All in all, he's basically a powerful successor of One Horn; albeit with more range and movement speed. He is somewhat difficult to stall without anti-Red units who inflict status effects. These include but are not limited to: Pirate Cat for knockback, Witch Cat for slowing, and iCat for freezing.
Always thought his name was the correct way to spell what he is. Turned really red after introducing himself. "I am a bore"
You will need AT LEAST three meatshields for the first stage you encounter him in, Carapaccio Waters. Summon a wall of Wall Cats, Macho Cats and Samba Cat or Catburger, and any other cheap defensive cats you have. This should temporarily slow down the Gory and Kang Roo while you save up your money. Wait to reach max money before sending out any expensive or strong cats, because as soon as the enemy base's health is low enough, Bore will be sent out. When you have max money, summon in Bahamut Cat, Valkyrie Cat, and any other high damage Area Attackers, like Paris Cat, for example, or any anti-Red cats that you have to knock him back, slow him, or stop him entirely. Both Pirate Cat and Hip Hop Cat work very well as Pirate Cat could repeatedly knock him back and Hip Hop Cat can deal massive chunks of damage and slow him down. When Bore is on the field, he should destroy most, if not all, of your front cats. Continue to use Wall Cat and Macho Cat to hold him back while Bahamut and Valkyrie Cat deal some heavy damage to him. If your Bahamut and Valkyrie Cat die, resort to using cats like Gang Cat and UFO Cat while they recharge. If this is done correctly, the Bore should die and you should be able to finish off the level.
Strategies for late-game encounters:
By now, you probably have more anti-Reds, so a suitable strategy to easily wreck Bore would be to spam around 3 anti-Red status-effect units and Island/Crazed Whale, along with your other units and meatshields. Ururun Wolf's fast attack speed and knockback chance also works well against Bore.
Bore is able to push easily, so a strong front line is necessary. Use three or four meatshields and hold the front line while your other cats destroy it him.
If you can spawn two iCats in a way so that they alternate their attacks, you could perma-freeze the Bore while your heavy-hitters continually land strong hits on him. Using this method in tandem with spawning either a group of Crazed Whale/Manic Island Cats or Elemental Duelists (can be both for a faster result) will quickly diminish Bore's health down to nothing.
Time between attacks
4,837 damage (13191.82 DPS)
130 (Area Attack)
0f (11f attack frequency)
8f (3f backswing)
*In each stage, there is strength magnification, the value of health and attack power varies due to this value.
*Time between attacks is the time of the attack from the motion end until the next attack motion start