With 550 standing range, Camelle outranges an overwhelming majority of non-Uber Rare Cat Units in the game. On top of that, Camelle has constant and devastating attacks, the Base Destroyer ability, and only 2 knockbacks.
Strategy[]
Camelle's very high range makes him difficult to attack, and his Base Destroyer can easily cause a loss, not to mention how he's usually backed by peons. With very few knockbacks as well, he can be difficult to hold back in the early game without units that outrange him directly, as well as tanks or meatshields that can absorb enough attacks to prevent him from moving.
As with Master A. Camelle is best fought isolated using units that can quickly accumulate damage, since there is a small window of opportunity to send in fast units and he is vulnerable to durable units that his attacks cannot easily impede. Examples include Whale Cat and Mythical Titan Cat, as well as Giraffe Cat, Crazed Giraffe Cat and True Valkyrie Cat. As you acquire stronger rushers like Bullet Train and Awakened Bahamut, Camelle becomes significantly easier to fight as they can easily inflict and accumulate damage over time. Though his high range locks out many crowd-controlling options, certain ones like the Thunderbolt Cannon as well as Lone Cat and Kitten can prove to be effective.
If Camelle comes with support, especially when buffed, he can be much more problematic since such threats don't go down easily, and even in the case where they do such openings do not remain for long, not to mention his high stats greatly punishing you for every mistake. Apart from using rushers when he is vulnerable, the most consistent method is to use wave attackers like Crazed Gross Cat to snipe him from a distance, exploiting lower-ranged enemies to fire off the attack safely. The same can be said for certain Long Distance attackers and Surges, which may prove less consistent but are able to hit Camelle through indirect fire while staying beyond his range. With the fact he can only reposition once, your units may be prone to walking within his range if the frontline is easily demolished, so be prepared to replace them often.
Born in Arabia and loves to go to the sauna. His special ability's to close his nostrils, he doesn't know that all camels do it because he doesn't have any friends.
This camel was born in Arabia and loves the sauna. He has the special ability to close his nostrils, but he does not know that it is the basic performance of the camel.
Camelle's Alien variant. She has more health but attacks slower with less damage. She strengthens by 900% at 1% health and has 100% chance to survive a lethal strike.
Camelle's Zombie variant. Don't be fooled by the abnormal only-slightly-higher HP, because while she does not burrow, she can revive infinitely, always appears above 200% and has much higher attack power at a reduced attack rate.
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His Japanese name, Kobuhei, could be a reference to Hayashiya Shōzō IX's former name, Hayashiya Kobuhei, with the joke being that kobu means hump.
Camelle is the first encountered enemy with Base Destroyer.
He is a dromedary camel, judging by his singular hump.
He and his variants all possess the Base Destroyer ability.
His variants' Japanese descriptions all follow a theme of being oblivious to what camels can actually do. However, Camelle is the only one to retain this in his English description. Additionally, while Camelle's English description attributes that to him lacking friends, all of their Japanese descriptions merely mention the cause of their confusion without further clarification.
Despite being different genders, Camelle and Alpacky are allegedly the same character, as suggested by the latter's English description. In Japanese, Alpacky is instead just a camel who happened to cover herself in fur.