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Canada is the 41st stage in Into the Future.


Battleground[]

Chapters 1 & 2[]

Template:EnemiesAppearing

  • Infinite Those Guys spawn after 6 seconds180f, delay 5~10 seconds150f~300f.
  • Infinite Hippoes spawn after 12 seconds360f, delay 26.67~40 seconds800f~1,200f.
  • 5 Shibaliens spawn after 16.67 seconds500f, delay 5~10 seconds150f~300f.
  • Infinite Gories spawn after 20 seconds600f, delay 26.67~40 seconds800f~1,200f.
  • 5 Shibaliens spawn after 33.33 seconds1,000f, delay 5~10 seconds150f~300f.
  • 5 Shibaliens spawn after 83.33 seconds2,500f, delay 5~10 seconds150f~300f.
  • 5 Shibaliens spawn after 133.33 seconds4,000f, delay 5~10 seconds150f~300f.
  • When the base reaches 90% HP:

Chapter 3[]

Template:EnemiesAppearing

  • 1 Maawth spawns after 6 seconds180f.
  • 3 Gories spawn after 12 seconds360f, delay 3.33~10 seconds100f~300f.
  • 3 Hippoes spawn after 18 seconds540f, delay 26.67~40 seconds800f~1,200f.
  • Infinite Those Guys spawn after 20 seconds600f, delay 6.67~10 seconds200f~300f.
  • Infinite Hyppohs spawn after 40 seconds1,200f, delay 40~60 seconds1,200f~1,800f.
  • 1 Maawth spawns after 60 seconds1,800f.
  • 1 Maawth spawns after 66.67 seconds2,000f.
  • 5 LeMurrs spawn after 83.33 seconds2,500f, delay 6.67~13.33 seconds200f~400f.
  • Infinite Shibaliens spawn after 100 seconds3,000f, delay 6.67~10 seconds200f~300f.

Strategy[]

Chapter 1[]

Battle: At the beginning spawn three Tank Cats with two midrangers and upgrade your wallet. After they die, spam everything until the Maawth dies.

Chapter 2[]

Battle: Stall with meatshields at the beginning and upgrade your wallet, after you save enough money, spawn Crazed Bahamut and Ururun. After the boss and LeMurrs spawn, spam everything and you should be win.

Chapter 3[]

Lineup: Mohawk Cat 20+14, Eraser Cat 20+21, Crazed Wall Cat 20, Macho Leg Cat 20+16, Octopus Cat 30, Paris Cat 30, Castaway Cat 20, Angry Delinquent Cat 20, Holy Valkyrie Cat 20 30

Notes: Angry Delinquent is pictured, but another might suffice. Macho legs is pictured in this lineup, but Rover Mk II might be a good replacement.. The final slot can be taken up by Bahamut, or whatever your strongest backliner / Uber at the moment.

The real threats in this level are the Maawths, which can be a problem for your front line once the LeMurrs begin stacking up. For this bring Octopus Cat and some type of Area-Attack Floating Crowd Control unit.

At the beginning, start by only spawning your Eraser Cat, Octopus Cat, and Paris Cat. At the beginning your goal will be to take out the Maawths before they can stack, so spawn in your Uber / Backliner as soon as possible. Once your backliner comes out, spam all of your meatshields, including Octopus to keep it alive. After that, it's just a matter of spamming your meatshields constantly and occasionally throwing out more Paris and anti-alien units.

Level up your worker cat only when you're about 1000 cents away from the wallet capacity.

Zombie Outbreak[]

Battleground[]

Chapter 1[]

Template:EnemiesAppearing

  • Infinite Those Guys spawn after 6 seconds180f, delay 5~10 seconds150f~300f.
  • 5 Shibaliens spawn after 16.67 seconds500f, delay 5~10 seconds150f~300f.
  • 5 Shibaliens spawn after 33.33 seconds1,000f, delay 5~10 seconds150f~300f.
  • 5 Shibaliens spawn after 83.33 seconds2,500f, delay 5~10 seconds150f~300f.
  • 5 Shibaliens spawn after 133.33 seconds4,000f, delay 5~10 seconds150f~300f.
  • When the base reaches 99% HP:

Chapter 2[]

Template:EnemiesAppearing

  • Infinite Those Guys spawn after 6 seconds180f, delay 5~10 seconds150f~300f.
  • 5 Shibaliens spawn after 16.67 seconds500f, delay 5~10 seconds150f~300f.
  • 5 Shibaliens spawn after 33.33 seconds1,000f, delay 5~10 seconds150f~300f.
  • 5 Shibaliens spawn after 83.33 seconds2,500f, delay 5~10 seconds150f~300f.
  • 5 Shibaliens spawn after 133.33 seconds4,000f, delay 5~10 seconds150f~300f.
  • When the base reaches 99% HP:
    • 1 Dread Bore spawns as the boss.
    • 5 Zuches spawn, delay 13.33~20 seconds400f~600f.
    • 1 Zory spawns.
    • 3 Maawths spawn, delay 10 seconds300f.

Chapter 3[]

Template:EnemiesAppearing

  • 1 Maawth spawns after 6 seconds180f.
  • 3 Gories spawn after 12 seconds360f, delay 3.33~10 seconds100f~300f.
  • 3 Hippoes spawn after 18 seconds540f, delay 26.67~40 seconds800f~1,200f.
  • 10 Thrillerz spawn after 20 seconds600f, delay 13.33~20 seconds400f~600f.
  • 3 Zomboes spawn after 40 seconds1,200f, delay 40~60 seconds1,200f~1,800f.
  • 1 Maawth spawns after 60 seconds1,800f.
  • 1 Maawth spawns after 66.67 seconds2,000f.
  • 5 LeMurrs spawn after 83.33 seconds2,500f, delay 6.67~13.33 seconds200f~400f.
  • 1 Dread Bore spawns after 100 seconds3,000f.

Strategy[]

Chapter 1[]

You have quite a bit of time to stall at the beginning: the peons do very little damage and you can save up a lot.

The trick in this stage is to trigger the Boss Wave with speedy units like Giraffe Cat so that they can force the burrow from the Dread Bore and Zory before your Zombie Killer units reach the base. This way, they'll be a part of the fight instead of stuck in front of the Zombies that are now wrecking your front line.

Plan your fight properly and keep the meatshields constant, and you shouldn't have too much trouble with the Dread Bore, even with his 400k health.

If the freeze effect from the Maawth gives you trouble, bring along an anti-Alien in some capacity so that it's less of a burden on you. The Maawth can be annoying but you must be able to handle it and the Bore in order to win.

Chapter 2[]

You can farm for a very long time in this stage because there are a lot of peons to fill your pockets with. Stall tactics can work here because the peons seem to last forever.

The real fight starts when you hit the base but before then you'll at least want a healthy team of meatshields and a couple Alien DPS units (or an uber) to deal with Maawth on the forefront. His many freezes may make you consider knockback units if he gives you too much trouble.

Since you get 3 immediate burrows from Dread Bore, Zory, and Zuche you may want to consider bringing the Holy Blast Cannon upgrade if you have it. If not, a perfectly timed Cat Cannon can be a big help. Incase you're worried about that, try the regular strategy instead.

Save most of your Zombie Killer units for after the boss wave. Then just let loose with as much as you can afford so that you can knock out the Zombies that make it through your front line. Spawn as many meatshields as possible during this time to protect from the fast attacking Zombies or you will lose hard and fast.

With proper timing, excellent meatshielding and good placement of units before the enemy base reaches 99% you should be able to beat this. If you're still struggling after a few attempts, go back and collect as many treasures as you can from Into the Future and try again when you're stronger. This level is a bit harder than most because of the surge of damage from the 3 hard hitting Zombies.

Chapter 3[]

The one Maawth isn't too hard at the start so you can get up to level 3 cat wallet. The main issue here are The Thrillerz and making sure they don't get early access passes to damage your base with their double burrow and full hp revive.

Once you have all 3 Maawths you might struggle a little bit, especially with LeMurr coming out to support them with weakens. Because there are going to be a handful of Alien enemies this round, you'll definitely want your anti-Alien Cats with freeze, weaken or extra damage. You will likely end up with at least 5 LeMurrs stacked up but at least they're only Single Target and their range is low. Proper meatshielding will keep them at bay.

Dread Bore is a huge threat as always so Zombie Killers and Zombie CC like knockback, freeze, slow or weaken is a big help. Zomboe does its job of being annoying too so cheaper Zombie Killer units are recommended.

As usual, try to prevent Dread Bore from burrowing at all with your Cat Cannon if you can time it right (or just use Holy Blast). This will help the fight stay in one area. If not, the Dread Bore may burrow past your cats and destroy the base or your ubers in seconds. Saving a heavy-hitting Zombie Killer or unit with knockback can truly be a life saver here.

If the massive amount if Aliens or the high health Zombies give you a lot of trouble then you will want more treasures for sure before returning to attempt this map when it next appears.

Reference[]

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