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Cannon

Cat Cannon

About[]

  • The Cat Cannon is part of the Cat Base.
  • It looks like a cat with a cannon for a mouth. It sits on top of the Cat Base.
  • It is a weapon that gradually recharges over time. Once it's fully charged, it can be activated to unleash a special attack, which varies on the cannon equipped.
  • Cannon heads are created, upgraded, and equipped using the Ototo Development Team.
  • By default, this weapon can be very useful against Assassin Bear and other basic enemies at level 10 since it can mow them down in one hit.
  • A "Fire!!" button in the bottom right hand corner is used to activate the Cat Cannon's attack.
    • It has a charge time, which is divided into ten bars. Every few seconds, one bar fills up, the speed of which depends on the Cat Cannon Charge upgrade and Cat Cannon Attack upgrade, as well as the Turbo Machine/Mysterious Force.
  • The max range of the Cat Cannon is 6000. The Cannon can reach the end of most stages as most stages have a width of 6000 or less. There are exceptions such as Dictator's Garden.
  • The Cat Cannon does 1550 damage without any Treasures at level 20+10, and 4550 with all Treasures under the same condition.
  • Overall, the cat cannon is a versatile superweapon (although not to be left to defeating entire bosses), that the enemies lack! Well, most of the time...

Cannon Types[]

  • The Default Cat Cannon shoots a beam, followed by explosions creating a Wave Attack that does low to medium damage and has a slight knockback effect. While the knockback is not as significant as that of Cat units, it can knock back enemies that are normally immune, although any enemies that can negate waves are not affected.
  • The Slow Beam fires a harmless green beam across its range, slowing all non-immune enemies it hits. Upgrading the Slow Beam will increase the amount of time enemies are slowed for.
  • The Iron Wall deploys a blue wall in front of the frontmost enemy unit, blocking enemies. The Iron Wall itself is a Cat unit with the Metal trait (which makes it take 1 damage from non-critical hits), does not attack, and does take up a slot in the Cat limit. The wall will vanish after a set duration or upon absorbing excessive damage. Upgrading the Iron Wall increases the HP of the summoned wall.
  • The Thunderbolt cannon calls down a lightning bolt in front of the frontmost Cat unit deployed, dealing damage to all enemies in a radius as well as freezing all non-immune enemies hit. Upgrading the Thunderbolt increases the freeze duration.
  • The Waterblast cannon fires a blast of water that crashes down in front of the frontmost Cat unit deployed, damaging Metal Enemies by a percentage of their current health. Non-metals only lose 0.1% of their current health when hit, rounded up, usually resulting in just 1 damage. Upgrading the Waterblast increases the percentage damage done to Metals.
  • The Holy Blast fires a golden beam across its range. On hit, Zombie Enemies within range take percent-based damage scaling with their maximum health and are briefly frozen while also suffering a knockback effect similar to the default Cat Cannon. Burrowed zombies will be forced to resurface while taking significantly higher damage. It also has the Zombie Killer and Soulstrike abilities, allowing it to finish off zombies and hit those that are yet to revive. Non-zombie foes are immune to this cannon. Upgrading the Holy Blast increases the percentage of max health damage done to Zombies and its freeze duration.
  • The Breakerblast cannon creates an explosive blast in front of the frontmost enemy unit, dealing damage in a radius as well as causing a knockback effect. Unlike the basic cannon, the Breakerblast is able to affect Wave Immune enemies and Zombies that are yet to revive, but not those that are knockback immune. The Breakerblast will also instantly destroy the barriers of all enemies it hits, hence its name. Upgrading the Breakerblast increases the radius of the explosion.
  • The Curseblast cannon fires a harmless beam of lightning across its range, cursing all non-immune enemies hit by it. Upgrading the cannon increases the amount of time enemies are cursed for.
  • For more strategies involving the different cannon types, see Ototo Development Team.

Uses[]

  • The Cat Cannon is usually used to clear out peons and chip away at boss enemies.
  • From level 10 and up, the Cat Cannon will be strong enough to kill Assassin Bears, making it the best way of dealing with them.
  • The default Cat Cannon can knock back enemies. This can help cheese certain levels with timing.
  • The default Cat Cannon's knockback effect can be used to interrupt enemies with a long attack animation, like Dark Emperor Nyandam.
  • The Thunderbolt Cat Cannon can stop enemy units for a very limited amount of time, which can help with fast-attacking bosses that are breaking through your meatshields.
  • Since the power upgrade also increases recharge time, there is merit in not upgrading it and achieving the fastest base recharge time.
    • This will prevent you from upgrading the cannons with Ototo past level 10, resulting in lower overall slow uptime with the slow beam, not enough damage from the regular cannon to snipe certain Assassin Bears and so on, but it will allow for more common attack interruptions with the basic and breakerblast cannons, more "forced un-burrows" and more openings for well timed attacks.

Upgrading Cost[]

Cat Cannon Power:[]

Level XP Level XP
Level 0-1 0 Level 10-11 1000
Level 1-2 1000 Level 11-12 2000
Level 2-3 2000 Level 12-13 4000
Level 3-4 4000 Level 13-14 8000
Level 4-5 8000 Level 14-15 16000
Level 5-6 12000 Level 15-16 24000
Level 6-7 16000 Level 16-17 32000
Level 7-8 20000 Level 17-18 40000
Level 8-9 24000 Level 18-19 48000
Level 9-10 28000 Level 19-20 56000

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