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Church of Mercator (Merciless) is the third and final stage in Isle of the Map Lord.


Battleground[]

  • 5 UltraBaaBaas spawn after 3.33 seconds100f, delay 6.67~10 seconds200f~300f.
  • Infinite Those Guys spawn after 10 seconds300f, delay 10~20 seconds300f~600f.
  • 1 Metal Hippoe spawns after 16.67 seconds500f.
  • When the base reaches 99% HP:

Strategy[]

Just like the first stage, the enemy limit keeps all the enemies from spawning at once. In this case, the Youcans will always start spawning last.

You don't necessarily need a critical hitter, but you do need a barrier breaker to kill the first UltraBaaBaas, then you can stall the Metal Hippoe and build your wallet. You can use a Green Shell to do that.

Once you've maxed it, you'll need units to handle the rest of the enemies. That means one Eraser Cat, one Green Shell Cat if you have it, at least one wave blocker, a few barrier breakers and probably one critical hitter to kill the second Metal Hippoe, with a few backliners / long ranged / anti-Floating or wave attackers.

You may adapt to your available cat units and your available ubers. You will need any barrier breaker, some wave blockers, some backliners and/or wave attackers. Decent anti-Floating and anti-Red Cats may help.

Strategy 1[]

Ensure that you have collected a decent amount of anti-Starred Alien Treasures to make dealing with UltraBaaBaa and Youcan easier.

Lineup: 2 meatshields, 2-3 spam-able AoE attackers, 1 wave blocker, the rest should be your strong units with long deployment cooldown (adjust according to this strategy).

Items: Speed Up and Rich Cat (both are completely optional)

Cat Cannon: Breakerblast

In the beginning, spam meatshields to clump up the five UltraBaaBaas before shattering their barriers with a barrier breaker, then use any cheap unit like Cameraman Cat to finish them. (You may use The Kitty of Liberty to make this easier and preserve the Metal Hippoe's health). When all UltraBaaBaas are eliminated, let Metal Hippoe advance to your base.

Once the Metal Hippoe reaches your base, start stacking your best long-ranged units, preferably those who will miss Metal Hippoe. You'll need at least one non-long-distance unit to prevent Those Guys from chipping the Cat Base, ensure that this doesn't deplete the Metal Hippoe's health too quickly. Avoid using any critical hitters or units that can knock back metal. The 200% Metal Hippoe only deals 400 damage per attack, and by this point you should have at least 100,000 Cat Base hp to buy yourself some time and fill up your wallet.

When your base is at critical health, use the Cat Cannon to push the Metal Hippoe (if it hasn't been knocked back yet) and start advancing with your huge stack of powerful cats. Start spawning your spammable AoE attackers (if you don't have wave-blocker ubers, start spawning Octopus Cat too). Start spawning meatshields when Metal Hippoe is about to die.

Once you trigger the boss wave, your massive stack of powerful units should be able to overwhelm the enemies. You'll need Breakerblast to break Youcan's barrier. However, pay attention to the first Znache, ensure that he's killed (doesn't matter if not through Zombie Killer) before he could burrow. Otherwise, he'll cause the Breakerblast cannon to target him when he's underground / waiting to be revived and not Youcan. If this happens, just pray that your barrier-breaking units can shatter Youcan's barrier.

If you managed to create enough momentum to defeat Director Kurosawah, victory should be yours.

Trivia[]

  • The name of this level is based off of Gerardus Mercator.
    • "Mercator" is also the Latin word for "merchant".

Reference[]

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