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Top Floor is the tenth and final floor of Red Citadel. This is a No Continues stage.


Battleground[]

Strategy[]

As this stage entirely consists of red enemies, many of your usual counters to red (eg Courier, Roe, iCat) and any anti-red ubers you may happen to have will help. Whilst it is worth noting that The Red Malice does out range most of the common anti-red cats, if you can get iCat to permafreeze him it won't be an issue.

Trivia[]

  • Prior to version 11.5, B.B.Bunny was set to spawn every 6.67~1.33 seconds instead of just 6.67. It didn't work properly because the maximum time was lower than the minimum, so in practice nothing changed.

Reference[]

Top Floor is the tenth and final floor of Black Citadel. This is a No Continues stage.


Battleground[]

  • Infinite Doge Darks spawn after 13.33 seconds400f, delay 13.33~26.67 seconds400f~800f.
  • Infinite Black Sluggies spawn after 20 seconds600f, delay 20~33.33 seconds600f~1,000f.
  • 1 Lucky Dags spawns after 40 seconds1,200f.
  • When the base reaches 99% HP:

Strategy[]

Use cheap meatshields and/or units such as Gas Mask/Li'l Gau in this level to stall the enemies, use Bombercat to freeze the black enemies, and use Pizza to rush them down quickly.

Reference[]

Top Floor is the tenth and final floor of Angel Citadel. This is a No Continues stage.


Battleground[]

  • 1 Angel Sluggy spawns.
  • 1 Angel Sluggy spawns after 30 seconds900f.
  • 1 Angel Sluggy spawns after 60 seconds1,800f.
  • 3 Gabriels (400%) spawn after 20 seconds600f, delay 6.67~13.33 seconds200f~400f.
  • 5 Gabriels (400%) spawn after 40 seconds1,200f, delay 3.33~6.67 seconds100f~200f.
  • When the base reaches 99% HP:

Strategy[]

Use multiple meatshields (specially ramen) to stall the enemies in this level, use talented Sanzo to stall the Boraphims in this level, and use units such as Can Can, Courier, Mushroom, etc. that can quickly rush the Boraphims before they reach your base.

Reference[]

Top Floor is the tenth and final floor of Alien Citadel. This is a No Continues stage.


Battleground[]

Strategy[]

Due to the insane buffs on the starred aliens, it is basically required to have all Anti-Starred Alien Treasures before attempting this stage.

Use multiple meatshields that are able to solidly stall the enemies, use proc units such as Seafarer Cat or Corrupted Psycho Cat that are able to freeze/slow the enemies well enough, and use units such as Can Can, Courier, etc. that can rush down the enemies before they reach the base in this stage.

Reference[]

Top Floor is the tenth and final floor of Zombie Citadel. This is a No Continues stage.


Battleground[]

  • 8 Zoges spawn after 10 seconds300f, delay 6.67~10 seconds200f~300f.
  • 6 Znaches spawn after 10 seconds300f, delay 10~13.33 seconds300f~400f.
  • 4 Thrillerz spawn after 10 seconds300f, delay 13.33~16.67 seconds400f~500f.
  • When the base reaches 99% HP:

Strategy[]

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Walkthrough[]

Video Player Notes
Battle_Cats_Zombie_Citadel_(Top_Floor)_Cheese_-_No_Uber_-_Cadaver_BearCat_-_にゃんこ別塔【屍】喵別塔【死】頂樓速攻

Battle Cats Zombie Citadel (Top Floor) Cheese - No Uber - Cadaver BearCat - にゃんこ別塔【屍】喵別塔【死】頂樓速攻

WaffleCat Cheese without Uber / Cadaver BearCat

Reference[]

Top Floor is the tenth and final floor of Traitless Citadel. This is a No Continues stage.


Battleground[]

  • 4 Wall Doges spawn, delay 10~16.67 seconds300f~500f.
  • 1 Kory spawns after 16.67 seconds500f.
  • When the base reaches 99% HP:
    • 1 Mammothe spawns as the boss.
    • Infinite Icy Doges spawn, delay 30~50 seconds900f~1,500f.
    • 5 Bore Jrs spawn, delay 13.33~16.67 seconds400f~500f.
    • 3 Kories spawn, delay 20~23.33 seconds600f~700f.
    • 1 Dober P.D spawns.

Strategy[]

Because this stage relies almost entirely on Wave Attack for damage, bringing a Wave Shield is absolutely mandatory or else your backliners will not stand a chance. Nearly any Wave Shield up to and including Octopus Cat will work, as long as their range is short and can be stacked.

Reference[]

Top Floor is the tenth and final floor of Aku Citadel. This is a No Continues stage.


Battleground[]

  • 12 Aku Doges (600%) spawn after 3.33 seconds100f, delay 13.33~16.67 seconds400f~500f.
  • 4 Devil Wives spawn after 6.67 seconds200f, delay 26.67~30 seconds800f~900f.
  • 6 Condemned Pengs spawn after 20 seconds600f, delay 23.33~26.67 seconds700f~800f.
  • 1 Wicked Face spawns as the boss after 20 seconds600f.
  • 6 Aku Gories spawn after 40 seconds1,200f, delay 33.33~36.67 seconds1,000f~1,100f.
  • 1 Fallen Bear spawns after 60 seconds1,800f.
  • Infinite Miz Devils spawn after 83.33 seconds2,500f, delay 20~23.33 seconds600f~700f.
  • 1 Ackey spawns after 106.67 seconds3,200f.
  • 1 Midnite D. spawns after 133.33 seconds4,000f.
  • Infinite Aku Doges (100%) spawn after 166.67 seconds5,000f, delay 36.67~43.33 seconds1,100f~1,300f.
  • When the base reaches 75% HP:

Strategy[]

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Reference[]

Top Floor is the tenth and final floor of Relic Citadel. This is a No Continues stage.


Battleground[]

  • 2 Sir Rels spawn after 5 seconds150f, delay 22.67~24 seconds680f~720f.
  • 5 Relic Doges spawn after 10 seconds300f, delay 16~17.33 seconds480f~520f.
  • 1 Haniwanwan spawns after 20 seconds600f.
  • When the base reaches 99% HP:
    • 1 Iguanidae Ibilujon spawns as the boss.
    • 6 Sir Rels spawn, delay 49.33~50.67 seconds1,480f~1,520f.
    • 6 Sir Rels spawn after 3.33 seconds100f, delay 49.33~50.67 seconds1,480f~1,520f.
    • 10 Relic Doges spawn after 20 seconds600f, delay 49.33~50.67 seconds1,480f~1,520f.
    • 6 Relic Doges spawn after 23.33 seconds700f, delay 49.33~50.67 seconds1,480f~1,520f.
    • 2 Haniwanwans spawn after 6.67 seconds200f, delay 69.33~70.67 seconds2,080f~2,120f.
    • 1 Haniwanwan spawns after 180 seconds5,400f.
    • 1 Golem Sunfish spawns after 20 seconds600f.

Strategy[]

Due to the amount of relic powercreep, this can be done with a couple of units, use units such as Future and Cone for stalling, and damage dealers such as Courier, Naala, Luza, Esoteric Uril, etc. to rush down the enemies in this level.

Reference[]

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