Classification is an unofficial method that assigns Cat Units to a Class to define their typical role in the game.
Classification is highly dependent on interpreting units' stats, as relatively stronger traits will be preferred in order to obtain a fair judgement.
Some Cat Units fit comfortably into 2 classes. An example of this will be Ultima Galaxy Cosmo, with the "Ranger" and "Crowd-Controller" classes.
Different forms may also change a unit's class entirely. For example, Baby Gao is a spammable unit with well-balanced, if not remarkable stats which suits for the "Fighter" class; While Mighty Lord Gao is much more expensive with long attack range, requiring a reclassification.
Units used to halt enemies' progress.
For a list of Meatshields, see here.
Units with formidable stats that lean towards offense.
For a list of Fighters, see here.
Units used to destroy even the toughest enemies in quick succession.
For a list of Nukers, see here.
Units that dash towards the frontline with reckless abandon.
For a list of Rushers, see here.
Units attacking at a distance safe from enemies' reach.
For a list of Rangers, see here.
Units that specialise in attacking enemies beyond their Detection Area.
For a list of Snipers, see here.
Units with powerful stats that focus on defense.
For a list of Tankers, see here.
Units that shine at inflicting negative status effects on enemies.
For a list of Crowd-Controllers, see here.
Critter (Critical Hitter)
Units whose main appeal is performing Critical Hits.
For a list of Critters, see here.
- Does the unit have VERY low cost & short cooldown?
NO: Proceed to #2
- Which attribute stands out the most for the unit?
Speed: It's a RusherAbilities: It's a Crowd-Controller
OTHER: Proceed to #4
- If necessary, pick up to 2 attributes and assign the unit 2 classes.
- Which aspect of it is focused on by the unit?
Balanced [HP/DPS]: It's a FighterDefensive [HP÷KB]: It's a Tanker
- Does the unit have long attack range?
NO: Proceed to #6
- Can the unit hit over its Detection Area? If yes, is it better than the attack range?
(YES & NO)/NO: It's a Ranger
- Can the unit hit over its Detection Area? If yes, is it viable in any way?
(YES & NO)/NO: Proceed to #7
- Can the unit perform Critical Hits?
NO: Return to #1 and evaluate the unit more carefully
Classes below won't be used to classify Units for varying reasons, they are listed to acknowledge their existence.
Units that clear groups of pawns blocking tougher enemies.
Units who tend to fit in other classes, but can also act as Meatshields.
Units whose only benefit in a battle are their Cat Combos.
User Rank Dump
Units whose existence serve only to boost your User Rank.