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==Enemy== |
==Enemy== |
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− | The zombie variant of Leggsy. He appears to be a Leggsy with purple hair that covers up most of his head, sporting a white bandana and purple shoes. He burrows for about 30f (1 second). Unlike Leggsy and his legless variants, Dead Donny Dash attacks by flinging his shoe into the air, which then expands and comes crashing down. He would be more difficult if not for the long distance ability, allowing certain cat units to enter his range and destroy him with ease. |
+ | The zombie variant of [[Leggsy]]. He appears to be a Leggsy with purple hair that covers up most of his head, sporting a white bandana and purple shoes. He burrows for about 30f (1 second). Unlike Leggsy and his legless variants, Dead Donny Dash attacks by flinging his shoe into the air, which then expands and comes crashing down. He would be more difficult if not for the long distance ability, allowing certain cat units to enter his range and destroy him with ease. |
== Strategy == |
== Strategy == |
Revision as of 05:03, 2 December 2019
Dead Donny Dash is a Zombie enemy appearing in the Sports Night event.
Enemy
The zombie variant of Leggsy. He appears to be a Leggsy with purple hair that covers up most of his head, sporting a white bandana and purple shoes. He burrows for about 30f (1 second). Unlike Leggsy and his legless variants, Dead Donny Dash attacks by flinging his shoe into the air, which then expands and comes crashing down. He would be more difficult if not for the long distance ability, allowing certain cat units to enter his range and destroy him with ease.
Strategy
Stats
Dead Donny Dash | |||||||||||
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Health | Attack Power | Attack Range | Attack Frequency | Movement Speed | Knockback | Attack Animation | |||||
200,000 HP | 6,000 damage | 400 (area attack) | 52f | 25 | 2 times | 44f | |||||
Special Ability | Type | ||||||||||
Long Distance (Effective range: 400~700);
Burrows underground 750 when a Cat enters its range (1 time); Revives at 100% HP after being dead for 240f (1 time) |
Zombie |
- *In each stage, there is strength magnification, the value of health and attack power varies due to this value.
- *Time between attacks is the time of the attack from the motion end until the next attack motion start
Reference
Main Stages
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