Deadly Weapons is the first stage in Abyss Gazers. This stage is a remake of Fluffy Dark Weapon.
Battleground[]
- Infinite Doges spawn, delay 3~20 seconds90f~600f.
- Infinite Doge Darks spawn, delay 3~20 seconds90f~600f.
- When the base reaches 99% HP:
- 1 Henry spawns as the boss.
- Infinite Doge Darks spawn, delay 0.07~4 seconds2f~120f.
- 30 Doge Darks spawn, delay 0.07~2 seconds2f~60f.
- 3 Shy Boys spawn, delay 13.33~16.67 seconds400f~500f.
Strategy[]
Meatshields, very good combos and Cyborg Cat can do it easily, better if you add a good anti-Red or anti-Floating cat such as Cameraman Cat.
Keep in mind that there's plenty of money, so go with spammable cats rather than cost-efficient ones (In other words, no Bath Cat): a stack of Cyborgs can make quick work of the Doge Darks like they were simple Doges.
Strategy 1[]
Lineup: Biohazard + Bony Bone, Manic Eraser Cat 40+, Drone Cat 30+, Li'l Eraser Cat 45+, Jiangshi Cat 30+, Sanzo Cat 30+, Cyborg Cat 40+, Slapstick Cats 35. Drone Cat can be replaced by Cameraman Cat.
Cat Cannon: Curseblast or Breakerblast
Battle Items: Cat CPU (recommended)
Start off the battle by stalling the Doge Darks with your meatshields and then save up for Slapstick Cats. Once you get one Slapstick Cats out, don't spawn anymore and use the money from the Doge Darks until you get to max worker cat, but stop spawning meatshields and let the Slapstick Cats die if they are pushing too far towards the base. Also, use this as a opportunity to get max money as well. Once you are at max worker cat and money, send out everything and money shouldn't be an issue once the boss wave hits because of the Doge Dark spam. After this it's really just complete spam all your units due to having infinite money, even the combo units (Necro-Dancer can actually help due to him being able to freeze the Shy Boys occasionally).
Here are a few things you might need to know: you will be struggling for money a bit in the beginning of the boss wave; if you are using a CPU, turn it on once you start killing the Doge Dark spam. Henry will most likely kill your initial stack and the Shy Boys will push closer to your base when this happens, but all this means is that not as many units will be frozen by Henry, because even if it means your base is being hit, Henry's damage is so low that it's negligible. Once Henry pushes towards your base, only two Shy Boys should be there and once one of the two left dies, the other one will follow shortly. After killing all the Shy Boys and Henry, all that's left is the Doge Dark spam. They don't pose a threat: kill them off together with the base and win.