Duche (アヒルンルン Ahirunrun, Duckrun) is a White enemy that appears in the Legend Stages.
400$ - 1,580$
Duche has high HP, but his low damage and lengthy backswing make him pretty easy to stall. Due to this, Duche is used as a tank to protect stronger backliners, such as
Send meatshields to stall him out (which should be easy considering his low damage), while slowly stacking hitters to take them down. Duche isn't much of a threat on it's own, so in most apparitions he shouldn't be the one you should really be worrying about.
Enemy Unit # 38
Loves the study of Etymology. He is writing a paper on why his name sounds like it does. Please wait for the published results.
Enemy Unit # 38
He is loving the Etomology Study paper, and is writing his own about why his own name sounds like it does. Please wait for it to be published by him.
A much larger variant of Duche appearing in the
Spring Sprang Sprung event.
Zombie variant of Duche. He has much higher speed and DPS along with the typical Zombie abilites (burrow and reviving), but has lower HP.
Time between attacks
1,000 damage (909.09 DPS)
120 (area attack)
0f (33f attack frequency)
12f (9f backswing)
Multi-hit (500 at 12f, 500 at 24f)
*In each stage, there is strength magnification, the value of health and attack power varies due to this value.
*Time between attacks is the time of the attack from the motion end until the next attack motion start
Etymology (in the description) refers to the study of names.
In the case of Duche, it would be a pun of "Duck" and "Douche", wouldn't it be funny if he found that out?
As of version 6.0, he does two hits per attack.
Enemy Release Order:
<< Camelle | Owlbrow >>