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Egypt is the 28th stage in Into the Future.

The next stage is Sahara.

The previous stage was Saudi Arabia.Template:MainChapters Stage Info

Battleground

The enemies are peons including Doge Dark, Snache and Those Guys with Mooth and Maawth appearing as major threats.

Strategy

Simply spawn area attackers, like Paris Cat, to kill off the Doge Darks, and spawn Bahamut to finish off the Mooths and Maawths.

Chapter 3 Strategy

The main threat this time around are 3 stacking 600% Maawths but they stack very early and you have very little cash flow due to fewer peons. The silver lining is that there is no boss wave so once you beat the early onslaught the match is over.

It's different than the previous chapters because there are no Mooths at all, only 2 Doge Darks at the start to put about 1300 into your pocket each. Save up for any ubers that you may have with area attacks and protect them with a steady flow of durable meatshields. However, because your cash flow is severely liimited vs the 3 stacking 600% Maawths and very little peon flow you will no more than 3 meatshields.

Anti-floaters like Commando Cat, Butterfly Cat, and Necromancer Cat excel here plus anything else anti-floating or Alien is a huge boost here.

Weaken is also a big plus as you'll lose less attackers to the Maawth's dangerous area attack and considering there aren't many peons, you can line up the Maawths attacks with the Cat Cannon and get consistent weakens with Magica Cat.

Zombie Outbreaks

Chapter 1

Trolly Bloggers and Those Guys spawn at the beginning.

Zoge, Znache and Doge Dark appear as support.

Mooth and Maawth appear as the main threats.

Strategy

Lots of peons filter in at the start. After about a minute, more of them start to show up as well as a couple Znache. You still have lots of time to get worker cat levels up.

After another minute, the Maawth and Mooth spawn allong with Zoge and Doge Dark. Beat them up like you would any mooth/maawth combo stage just be careful of burrowers.

Not a terribly difficult stage but be prepared for the fight because it happens whether you're ready or not.

Obviously you'll want as many treasures as possible from ITF stages and you'll want to bring zombie killers, anti-aliens and something tanky enough to stop the Doge Dark pressure.

Chapter 2

The Thrillerz, Trolly Bloggers, and a lot of Those Guys spawn during the beginning.

Znaches and Doge Darks will appear later on as support.

A Maawth and Mooth will spawn after some time as well.

Strategy

Similar to chapter 1, just be careful of The Thrillerz burowing twice. Taking as much anti-zombie power as possible is in your best interest. Anti-Alien units help with the Maawth as well.

Chapter 3

The Thrillerz, Trolly Bloggers and Those Guys spawn in large amounts during the beginning and they will destroy your base very quickly.

Znaches and Doge Darks will appear later on as support.

Li'l Zyclone, Maawth and Mooth spawn as the main threats after about 30 seconds. A 2nd Li'l Zyclone spawns once the first one dies for good.

Strategy

Pick your toughest meatshield and spam it as soon as you have the cash for it. Forcing The Thrillerz to burrow ASAP is very important here and the Trolly Bloggers push your guys back very fast.

Once you've survived this initial wave, the Mooth/Maawth combo immediately spawns and they have a Li'l Zyclone in tow this time.

The Li'l Zyclone is clearly the biggest threat here as he burrows for over 1000 range and revives with his full health of 333,000. Deal with him as you would any other long-distance-burrower, by trying to force them to burrow as early as possible. After the, the cyclone does very little damage and acts more like a barrier between your units you already spawned and the units that are trying to catch up to them. Finish it quickly with heavy hitting ZKillers so your units don't get separated.

But wait, there's more! Once your first Li'l Zyclone dies, another one spawns along with a pair of Mooth/Maawth to help the ones you're probably already struggling to deal with. Keeping this Zyclone from burrowing is incredibly important. Due to the massive stream of stick figures, you can't really push forward at any point so the holy blast cannon, Gato Amigo, perfectly timed cat cannon, Ectoweight fighter are all super helpful to push him back and keep it from getting past your line and all the way to your base.

If by chance the 2nd one does burrow you can save your cat cannon and any freeze units and spawn them as he starts to hit the base. His dps isn't amazing so you have time but don't wait to try pushing him off your base. .

Once the 2nd Li'l Zyclone is down you have a 2-3 minute trek through the unyielding stick figure spawn rate. A couple more Mooth/Maawth will spawn to annoy you but the real fight ends with the death of Zyclone #2.

Tips

This is a stage that Sniper Cat gets great use out of. With so many enemies spawning constantly, knocking back one of them every so often is actually a big help.

Reference

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