Floor 14 is the fourteenth floor of Heavenly Tower.
- 5 Metal Hippoes spawn after 0.07 seconds2f, delay 6.67~13.33 seconds200f~400f.
- Infinite Metal Doges spawn after 0.07 seconds2f, delay 3.33~6.67 seconds100f~200f.
- 4 Metal One Horns spawn after 6.67 seconds200f, delay 6.67~13.33 seconds200f~400f.
- 1 Super Metal Hippoe spawns as the boss after 26.67 seconds800f.
This stage is practically impossible without any anti-Metal units, making it hard to go in blind. To beat the stage, you must use cats that have at least a somewhat reliable Critical Hit chance, like Catasaurus. Bulky Critical Hitters, like Island Cat can help as well, but it is suggested that you use something better with them, because they have a low Critical chance. If you have any Ubers that can do Criticals, like Marauder Cat, or E. Kubilan Pasalan, feel free to use them. Catornado, if you have it, is the best attacker here, due to its incredibly fast attack rate allowing it to perform Critical Hits over and over again. Catornado's Critical Hits will OHKO every enemy here except the Super Metal Hippoe. Notably, Tecoluga can one-hit KO every enemy here, but his critical rate of 20% (in True Form) and the overabundant spam of Metal Enemies do not bode well for it overall.
You can beat this level using these 4 anti-metals: Catasaurus, Island Cat, Major Space Cat and Miss MONEKO. Make sure to bring along 4 meatshields as well, and fill the remaining 2 spots with fast area-attackers, like The Grateful Crane or Maximum the Fighter. Bring along a Cat CPU as well if you can't tap fast enough. When the level starts, make sure to stall the Metal Doges somewhere in the middle by spamming your meatshields. You'll most likely need a bit of breathing space to survive the push, so don't let them near your base. From here on out, it's pretty straightforward: spam your critters and enough meatshields to keep the metal enemies from advancing. As you get money, you can update your wallet and start spamming your fast-attackers as well, or just let the CPU take over. Eventually you will either wind the enemies down 1 health at a time or you'll get enough critical hits in to eliminate them.