Battle Cats Wiki
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{{EnemiesAppearing|Those Guys|B.B.Bunny|Shy Boy|St. Pigge the 2nd|Red Cyclone|Capy|Christmas D.}}
''This page is under construction.'' {{Stage Info
 
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:''Not to be confused with the [[Infernal Tower]] version of [[Infernal Tower/Floor 21|Floor 21]].''
|stage name= .
 
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'''Floor 21''' is the 21st floor of [[Heavenly Tower]]. This is a [[No Continues]] stage.
|stage location= Heavenly Tower - Floor 21
 
  +
|energy= 200
 
  +
{{Stage Info
|enemy castle hp= 530,000 HP
 
 
|stage name = [[File:Rc085.png]]
|enemies= - [[Those Guys]] (2000%)<br>
 
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[[File:Mapsn000 20 v en.png]]
- [[B.B.Bunny (Red)]] (2400%)<br>
 
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|stage location = [[File:Mapname000 v en.png]]
- [[Shy Boy (Red/Floating)]] (1800%)<br>
 
 
|energy = 200
- [[St. Pigge the 2nd (Red)]] (800%)<br>
 
 
|enemy castle hp = 530,000 HP
- [[Capy (Red)]] (100%)<br>
 
 
|enemies = {{Magnification|Those Guys|2,000%
- [[Blitzen (Event Enemy)|Blitzen]] (400%)<br>
 
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|B.B.Bunny|2,400%
- [[Ms. Sign]] (100%)
 
  +
|Shy Boy|1,800%
|boss= - [[Red Cyclone (Red/Floating)]] (200%)
 
 
|St. Pigge the 2nd|800%
|treasure= Red Catfruit +3 (100%, 1 time)
 
  +
|Capy|100%
|restriction= [[No Continues]]
 
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|Christmas D.|400%}}
|XP= 3800~15010 XP
 
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|boss = {{Magnification|Red Cyclone|200%}}
|width= 5000
 
 
|treasure = - Red Catfruit +3 (100%, 1 time)
|max enemies= 10
 
 
|restriction = [[No Continues]]
|script= 21階
 
 
|XP = 3,800 XP
|event= [[Heavenly Tower]]
 
 
|width = 5,000
|difficulty= ???
 
 
|max enemies = 10
|prev stage= [[Heavenly Tower/Floor 20|Floor 20]]
 
  +
|jpname = 21st Floor
|next stage= [[Heavenly Tower/Floor 22|Floor 22]]
 
 
|script = 21階
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|romaji = 21 Kai
 
|event = [[Heavenly Tower]]
 
|prev stage = [[Heavenly Tower/Floor 20|Floor 20]]
 
|next stage = [[Heavenly Tower/Floor 22|Floor 22]]
 
}}
 
}}
   
== Battleground ==
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==Battleground==
*Those Guys is spawned infinitely, stack every 2~6 seconds.
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*Infinite [[Those Guys]] spawn, delay 2~6 seconds<sup>60f~180f</sup>.
*Up to 10 B.B.Bunny can be seen before boss fight, stack every 1.3~3.3 seconds<sup>40~100f</sup>.
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*10 [[B.B.Bunny|B.B.Bunnies]] spawn after 3.33 seconds<sup>100f</sup>, delay 1.33~3.33 seconds<sup>40f~100f</sup>.
  +
*2 [[Shy Boy]]s spawn after 13.33 seconds<sup>400f</sup>, delay 3.33~6.67 seconds<sup>100f~200f</sup>.
*After 10 seconds, 1 St. Pigge the 2nd appears.
 
*After 13.3 seconds<sup>400f</sup>, 2 Shy Boy appear, delay between them is 3.3~6.7 seconds<sup>100~200f</sup>.
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*1 [[St. Pigge the 2nd]] spawns after 10 seconds<sup>300f</sup>.
*When Base HP is 99%, Red Cyclone appears with:
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*When the base reaches 99% HP:
  +
**1 [[Red Cyclone]] spawns as the boss.
**4 Capy, delay 1.7 seconds<sup>50f</sup>;
 
**Group of 2 Blitzen, respawn twice, delay 93.3~94 seconds<sup>2800~2820f</sup>, a total of 6 of them can be seen.
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**4 [[Capy|Capies]] spawn, delay 1.67 seconds<sup>50f</sup>.
**6 B.B.Bunny, delay 1.3~2 seconds<sup>40~60f</sup>. One B.B.Bunny will be spawned every 66.7~67.3 seconds<sup>2000~2020f</sup>.
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**6 [[B.B.Bunny|B.B.Bunnies]] spawn, delay 1.33~2 seconds<sup>40f~60f</sup>.
  +
**3 [[Christmas D.|Blitzens]] spawn, delay 93.33~94 seconds<sup>2,800f~2,820f</sup>.
  +
**3 [[Christmas D.|Blitzens]] spawn, delay 93.33~94 seconds<sup>2,800f~2,820f</sup>.
  +
**Infinite [[B.B.Bunny|B.B.Bunnies]] spawn, delay 66.67~67.33 seconds<sup>2,000f~2,020f</sup>.
   
== Strategies ==
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==Strategy==
  +
The biggest difference between Floor 21 and [[Attack on R-Cyclone (Expert)|Attack on R-Cyclone]] is the addition of hard-hitting midrangers to the enemy formation: Capy and Blitzen. Using [[Fortune Teller Cat (Rare Cat)|Fortune Teller Cat]] or [[Pirate Cat (Rare Cat)|Pirate Cat]] becomes counterproductive, as their knockback effects can push the Red Cyclone away, putting all other units within reach of enemy midrangers. Income is also rather scarce, so make the best out of them when the Shy Boys arrive. Traditional Meatshielding proves to be effective if Red Cyclone has been properly countered by CC units, as most other enemies (especially Capy) are weak against them.
Heavy hitting or anti-Red Area attackers are almost required. The Capys guard the Cyclone, while both will shred through any defense you have. [[Thundia (Uber Rare Cat)|Thundia]] can be a good choice, for her power and triple damage against Reds. Once the Capys are gone, then the Red Cyclone is left defenseless against knockbacks, freezes, etc.
 
   
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To capitalize on [[:Category:Anti-Red Cats|anti-Red]] and [[:Category:Anti-Floating Cats|anti-Floating]] units, it is recommended you have 100% [[Blood Fruit|Blood]] and [[Sky Fruit]] [[Treasure]]s from all three chapters of [[Into the Future]] when attempting this stage.
Knockbacks can be very helpful, as to keep the heavy hitters away from your units/base. [[Kubiluga (Uber Rare Cat)|Kubiluga]] is helpful in this manner. [[Pirate Cat (Rare Cat)|Dread Pirate Catley]] is also helpful, especially when stacked up.
 
  +
===Recommended Units===
  +
*[[Ancient Egg: N101 (Rare Cat)|Courier Cat]] - A very strong specialist LD attacker, Courier's Massive Damage ability against Red enemies makes it an excellent addition to this stage. When given the chance, Courier can melt through these threats like a hot knife through butter.
  +
*[[Apple Cat (Super Rare Cat)|iCat]] - iCat's 100% chance to Freeze Red enemies for 2 seconds helps at the start of the battle and against Red Cyclone, but with its low range and long recharge it should not be your only source of defense.
  +
*[[Bishop Cat (Rare Cat)|Sanzo]] - Sanzo, being a midranged disposable CC, has 20% chance to Slow Floating enemies for 4 seconds, and can act as a second line of defense to delay Red Cyclone in case if iCat falls. Any potential drawbacks are easily negated by the fact Red Cyclone has only one knockback, and therefore won't reposition. This allows your LD units to continue whittling other Red threats with ease.
   
Money is not too much of a problem, as the B.B.Bunnys at the start produce a good amount of cash, but maintaining it can be a problem.
 
   
===Strategy 1 (Uber-less Line Up):===
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==='''Strategy 1'''===
  +
{{Lineup|Crazed Macho Cat|Mohawk Cat|Gold Macho Cat|Jiangshi Cat|Sanzo Cat|Enchantress Cat|Crazed Sexy Legs Cat|20|Crazed Dragon Cat|20|Bahamut Cat|
*Mohawk (20+60), Manic Mohawk (40), Eraser (20+60), Manic Eraser (40), Sanzo (30+18), Macho Legs (20+60), Manic Macho Legs (40), Manic King Dragon (40), Crazed Bahamut (30) annd Ururun (30).
 
:''Demonstrated video: [https://www.youtube.com/watch?v=ZDN79p-2S8U]''
 
*Mohawk (20+60), Manic Mohawk (40), Eraser (20+60), Manic Eraser (40), Drone (40), Manic Island (40), Dragon (20+60), Holy Valkyrie (30), Awakened Bahamut (30) and Titi CatCC<sup>Merc Storia</sup> (any level)
 
:''Demonstrated video: [https://www.youtube.com/watch?v=XcofLQFBHY8]''
 
   
 
items=Cat CPU|
=== Strategy 2: ===
 
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notes=*The first three slots are replacable with other meastshields.
* Four Meatshields (Crazed Wall, Eraser, Manic Mohawk and any extra), Manic Macho Legs Cat, Sanzo Cat, Can Can Cat, Luxury Bath Cat, Ururun Cat and Miraculous Mobius.
 
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*Enchantress Cat can be replaced by other anti-Red Crowd Control.
An actual spam to win. Just get Mobius and Ururun into the fight ASAP against the starting Shy Boy, then the big wave of Capies, Blitzen and Red Cyclone. Can likely replace Mobius with Raiden or Kamukura.
 
  +
*Crazed Sexy Legs' true form is recommended.
  +
*The last slot can be dedicated to a unit that can safely chip down Capy
  +
*Bahamut's True form is optional.}}
 
Start the battle by spawning one Manic Macho Legs, some meatshields and your crowd-controllers. Once the B.B.Bunnies are dead, you should have enough money to stall the Shy Boys. After they are slowed down by Sanzo Cat, deploy Bahamut Cat if your [[Worker Cat]] is around level 4~5. After they are dead, max your Worker Cat and don't spawn any more units. If your Bahamut Cat isn't in True Form, use the [[Cat Cannon]] to clear out the peons so your meatshields can rush the base.
   
 
Once the boss fight starts, let the enemies kill your units, wait till some support units reach the base (or near your Crazed Bahamut if you used it), turn on the Cat CPU and watch the beautiful scenery. Sanzo Cat and co. should be able to stall Red Cyclone while your damage dealers will take care of the Capies. Once the Capies are dead, turn off the CPU and just spam meatshields, Manic Macho Legs and Crazed Dragons.
=== Strategy 3 (Uberless): ===
 
Powerups used: None but bringing a CPU and Rich cat will speed up the process.
 
* Units: 3 75$ MS (I used [[Crazed Cat (Cat Unit)|Manic Mohawk]] lvl 20, [[Cat (Cat Unit)|Mohawk]] lvl 20 and [[Gold Cat (Super Rare Cat)|Gold Cat]] lvl 30) [[Pogo Cat (Rare Cat)|Jiangshi]], [[Bishop Cat (Rare Cat)|Sanzo]], [[Apple Cat (Super Rare Cat)|iCat]] or anything that freezes red (I used [[Evil Cat (Rare Cat)|Gentlemen Bros]]) [[Crazed Gross Cat (Cat Unit)|Manic Macho Legs]] lvl 20 (Crazed can be used but [[Crazed Gross Cat (Cat Unit)|MML]] recommended), [[Crazed Lizard Cat (Cat Unit)|Crazed Dragon]] lvl 20 (if manic the better), [[Bahamut Cat (Special Cat)|Awakened Bahamut]] (can be crazed if you prefer a stable, more longer battle) and any other area attack unit that outranges Capy [[Pole Vaulter Cat|Pole Vaulter]]
 
Your main problem will not be the horde of [[Capy (Red)|Capy]]'s spawning, but the 200% [[Red Cyclone (Red/Floating)|Red Cyclone]]. So stalling it with Sanzo is key.
 
   
  +
==Walkthrough==
Start the battle by spawning one MML, some MS and your proccers (Sanzo & a "Freeze red" unit). Once the Bunny's are dead you should have enough money to stall the 2 buffed Red Faces. After they are slowed down by Sanzo deploy your Awakened / Crazed Bahamut (before killing the faces make sure your wallet is around 4-5). After they are dead max your wallet and dont spawn any more units (if you used Crazed use Cat cannon to clear out the peons then your ms should rush the base instead)
 
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{{Walkthrough
 
  +
|-日版-風雲にゃんこ塔 21階(ネコティティCC使用,運氣成分重)|空月鳴響|
Once the boss wave triggers let them kill your units, wait till some support units reach the base (or near your Crazed Bahamut(if you used it)) turn on Cat CPU and watch the beautiful scenery. Sanzo and your "Freeze Red" unit should be able to stall the Cyclone while your damage dealers will take care of the Capy's. Once the Capy's are dead, turn off CPU and just spam MS, MML and Crazed Dragons (you can leave it on if more [[Blitzen (Event Enemy)|Blitzen]]'s spawn)
 
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|風雲にゃんこ塔 21階|Evan c|
 
  +
}}
Additional note: Maxed ITF treasures recommended
 
 
==== Strategy 3b: ====
 
 
In in strat I don't use the iCat, since it dies quickly from the Blitzen's charge. MML is also not used, as it is not quite functional in the lineup. 
 
 
The strat uses a combination of functional units: 4 meatshields cheap enough for the CPU ON mode, Sanzo to slow the Red Cyclone, Ururun to create chance of pushing the frontline, spammable AOE hitter, and heavy hitters. Here is an explanation of the lineup possibilities:
 
 
Row1: 3 cheapest meatshields (e.g. Manic Mohawk , Mohawk , and Gold Cat. True form of the li'l cat may also be used since it is cheaper), A meatshield that bears two hits from any enemy (Jiangshi)
 
 
A meatshield that bears two hits from any enemy (only Jiangshi qualifies)
 
 
And Sanzo, the key staller of the Red Cyclone.
 
 
 
Row 2: Ururun -- if your frontline is being pushed, there is no way to restore it except killing the Capies or knocking them back.
 
 
Row 2: Ururun -- if your frontline is being pushed, there is no way to restore it except killing the Capies or knocking them back.
 
 
Spammable AOE hitter that outranges the Capies (such as Pole Vaulter Cat)
 
 
3 Heavy hitters such as Lufalan Pasalan, Tropical Kalisa X, Sexy Bathtub Cat or Manic King Dragon)
 
 
item: Cat CPU
 
 
Cat Cannon: Base Cannon
 
 
Execution: Turn off the CPU. Stall the faces using Row 1 cats and also the AOE hitter. After the faces are dead, your wallet is maxed and you can stop spamming. Your money can be nearly full when the enemies process about 40% of the stage length. Now start spamming Row 1. When you feel that the red evil enemy troops almost can't progress, deploy the heavy hitters as the row 1 never stops being idle. This takes some practicing but it can be done in the order of "MMMMS, MMMMH", where "M, S, H" stand for meatshield, Sanzo, and heavy hitter. Once your heavy hitters are out, turn on the CPU and watch a beautiful scenery.
 
 
Optional: When all Capies are killed, you can choose to turn off the CPU or you will face the risk that your CPU prioritizes your more expensive cats, leaving gaps of meatshielding.
 
 
Gold Macho cat (27)
 
 
Jiangshi Cat (43)
 
 
Sanzo Cat (30)
 
 
Lufalan Pasalan (32)
 
 
Tropical Kalisa X (18)
 
 
Ururun Cat (28)
 
 
Polevaulter Cat (20)
 
 
Sexy Bathtub Cat (20)
 
 
Cannon type: Base Cannon
 
 
In my lineup I didn't use the iCat, since it dies quickly from the Blitzen's charge. MML is also not used, as it is not quite functional in the lineup. 
 
 
The strat uses a combination of functional units: 4 meatshields cheap enough for the CPU ON mode, Sanzo to slow the Red Cyclone, Ururun to create chance of pushing the frontline, spammable AOE hitter, and heavy hitters. Here is an explanation of the lineup possibilities:
 
 
 
 
Row1: 3 cheapest meatshields (e.g. Manic Mohawk , Mohawk , and Gold Cat. True form of the li'l cat may also be used since it is cheaper)
 
 
A meatshield that bears two hits from any enemy (only Jiangshi qualifies)A,
 
 
A meatshield that bears two hits from any enemy (only Jiangshi qualifies)
 
 
Sanzo, the key staller of the Red Cyclone.
 
 
Row 2: Ururun -- if your frontline is being pushed, there is no way to restore it except ki
 
 
ling the Capies or knocking them back.
 
 
Spammable AOE hitter that outranges the Capies (such as Pole Vaulter Cat)
 
 
3 Heavy hitters
 
 
such as Lufalan Pasalan, Tropical Kalisa X, Sexy Bathtub Cat or Manic King Dragon)
 
 
 
 
Execution: Turn off the CPU. Stall the faces using Row 1 cats and also the AOE hitter. After the faces are dead, your wallet is maxed and you can stop spamming. Your money can be nearly full when the enemies process about 40% of the stage length. Now start spamming Row 1. When you feel that the red evil enemy troops almost can't progress, deploy the heavy hitters as the row 1 never stops being idle. This takes some practicing but it can be done in the order of "MMMMS, MMMMH", where "M, S, H" stand for meatshield, Sanzo, and heavy hitter. Once your heavy hitters are out, turn on the CPU and watch a beautiful scenery.
 
 
 
 
Optional: When all Capies are killed, you can choose to turn off the CPU or you will face the risk that your CPU prioritizes your more expensive cats, leaving gaps of meatshielding.
 
   
 
==Reference==
 
==Reference==
*http://battlecats-db.com/stage/s7000.html
+
*https://battlecats-db.com/stage/s07000-21.html
 
 
 
The strat uses a combination of functional units: 4 meatshields cheap enough for the CPU ON mode, Sanzo to slow the Red Cyclone, Ururun to create chance of pushing the frontline, spammable AOE hitter, and heavy hitters. Here is an explanation of the lineup possibilities:
 
 
 
 
Row1: 3 cheapest meatshields (e.g. Manic Mohawk , Mohawk , and Gold Cat. True form of the li'l cat may also be used since it is cheaper)
 
 
A meatshield that bears two hits from any enemy (only Jiangshi qualifies)
 
 
Sanzo, the key staller of the Red Cyclone.
 
 
 
 
Row 2: Ururun -- if your frontline is being pushed, there is no way to restore it except killing the Capies or knocking them back.
 
 
Spammable AOE hitter that outranges the Capies (such as Pole Vaulter Cat)
 
 
3 Heavy hitters such as Lufalan Pasalan, Tropical Kalisa X, Sexy Bathtub Cat or Manic King Dragon)
 
 
 
 
Execution: Turn off the CPU. Stall the faces using Row 1 cats and also the AOE hitter. After the faces are dead, your wallet is maxed and you can stop spamming. Your money can be nearly full when the enemies process about 40% of the stage length. Now start spamming Row 1. When you feel that the red evil enemy troops almost can't progress, deploy the heavy hitters as the row 1 never stops being idle. This takes some practicing but it can be done in the order of "MMMMS, MMMMH", where "M, S, H" stand for meatshield, Sanzo, and heavy hitter. Once your heavy hitters are out, turn on the CPU and watch a beautiful scenery.
 
 
 
   
  +
[[Category:Heavenly Tower Floors]]
Optional: When all Capies are killed, you can choose to turn off the CPU or you will face the risk that your CPU prioritizes your more expensive cats, leaving gaps of meatshielding.[[Category:Heavenly Tower Floors]]
 
  +
[[Category:No Continue Stages]]

Latest revision as of 21:20, 15 April 2024

Not to be confused with the Infernal Tower version of Floor 21.

Floor 21 is the 21st floor of Heavenly Tower. This is a No Continues stage.


Battleground

  • Infinite Those Guys spawn, delay 2~6 seconds60f~180f.
  • 10 B.B.Bunnies spawn after 3.33 seconds100f, delay 1.33~3.33 seconds40f~100f.
  • 2 Shy Boys spawn after 13.33 seconds400f, delay 3.33~6.67 seconds100f~200f.
  • 1 St. Pigge the 2nd spawns after 10 seconds300f.
  • When the base reaches 99% HP:
    • 1 Red Cyclone spawns as the boss.
    • 4 Capies spawn, delay 1.67 seconds50f.
    • 6 B.B.Bunnies spawn, delay 1.33~2 seconds40f~60f.
    • 3 Blitzens spawn, delay 93.33~94 seconds2,800f~2,820f.
    • 3 Blitzens spawn, delay 93.33~94 seconds2,800f~2,820f.
    • Infinite B.B.Bunnies spawn, delay 66.67~67.33 seconds2,000f~2,020f.

Strategy

The biggest difference between Floor 21 and Attack on R-Cyclone is the addition of hard-hitting midrangers to the enemy formation: Capy and Blitzen. Using Fortune Teller Cat or Pirate Cat becomes counterproductive, as their knockback effects can push the Red Cyclone away, putting all other units within reach of enemy midrangers. Income is also rather scarce, so make the best out of them when the Shy Boys arrive. Traditional Meatshielding proves to be effective if Red Cyclone has been properly countered by CC units, as most other enemies (especially Capy) are weak against them.

To capitalize on anti-Red and anti-Floating units, it is recommended you have 100% Blood and Sky Fruit Treasures from all three chapters of Into the Future when attempting this stage.

Recommended Units

  • Courier Cat - A very strong specialist LD attacker, Courier's Massive Damage ability against Red enemies makes it an excellent addition to this stage. When given the chance, Courier can melt through these threats like a hot knife through butter.
  • iCat - iCat's 100% chance to Freeze Red enemies for 2 seconds helps at the start of the battle and against Red Cyclone, but with its low range and long recharge it should not be your only source of defense.
  • Sanzo - Sanzo, being a midranged disposable CC, has 20% chance to Slow Floating enemies for 4 seconds, and can act as a second line of defense to delay Red Cyclone in case if iCat falls. Any potential drawbacks are easily negated by the fact Red Cyclone has only one knockback, and therefore won't reposition. This allows your LD units to continue whittling other Red threats with ease.


Strategy 1

Lineup: Rich and Poor, Crazed Macho Cat, Jiangshi Cat, Sanzo Cat, Enchantress Cat, Crazed Sexy Legs Cat 20, Crazed Dragon Cat 20, Bahamut Cat

Items: Cat CPU

Notes:

  • The first three slots are replacable with other meastshields.
  • Enchantress Cat can be replaced by other anti-Red Crowd Control.
  • Crazed Sexy Legs' true form is recommended.
  • The last slot can be dedicated to a unit that can safely chip down Capy
  • Bahamut's True form is optional.

Start the battle by spawning one Manic Macho Legs, some meatshields and your crowd-controllers. Once the B.B.Bunnies are dead, you should have enough money to stall the Shy Boys. After they are slowed down by Sanzo Cat, deploy Bahamut Cat if your Worker Cat is around level 4~5. After they are dead, max your Worker Cat and don't spawn any more units. If your Bahamut Cat isn't in True Form, use the Cat Cannon to clear out the peons so your meatshields can rush the base.

Once the boss fight starts, let the enemies kill your units, wait till some support units reach the base (or near your Crazed Bahamut if you used it), turn on the Cat CPU and watch the beautiful scenery. Sanzo Cat and co. should be able to stall Red Cyclone while your damage dealers will take care of the Capies. Once the Capies are dead, turn off the CPU and just spam meatshields, Manic Macho Legs and Crazed Dragons.

Walkthrough

Video Player Notes
-日版-風雲にゃんこ塔_21階(ネコティティCC使用,運氣成分重)

-日版-風雲にゃんこ塔 21階(ネコティティCC使用,運氣成分重)

空月鳴響
風雲にゃんこ塔_21階

風雲にゃんこ塔 21階

Evan c

Reference