At the beginning of the level, Those Guys and B.B.Bunny alternate spawning, with a St. Pigge the 2nd spawning shortly after. About 2 Shy Boys will come in a while after the Pigge, which then the B.B.Bunnys will stop spawning.
Once the enemy base has taken enough damage, a Red Cyclone, 2 Blitzens, a group of B.B.Bunnys and Capys spawn, with 4-5 Capys spawning over the span of about 4 seconds. Pairs of Blitzens will spawn periodically.
Heavy hitting or anti-Red Area attackers are almost required. The Capys guard the Cyclone, while both will shred through any defense you have. Thundia can be a good choice, for her power and triple damage against Reds. Once the Capys are gone, then the Red Cyclone is left defenseless against knockbacks, freezes, etc.
Money is not too much of a problem, as the B.B.Bunnys at the start produce a good amount of cash, but maintaining it can be a problem.
At the beginning, keep some room between the Bunnys and your base. While they are out, send out a Manic Macho Legs. Once the Shy Boys appear, send out Thundia, and spam the Erasers, Dread Pirate, and Lux. Bathtub Cat. By the time the two are defeated, the Ubers out on the field should be Thundia, Shishilan, and Kubilan. Before they all hit the base
While the enemy rush is out on the field, your units should be used in this manner:
Manic Eraser and Eraser to protect from the Capys, while most everything else dishes out damage. Manic Macho takes out the peons. Dread Pirate and Kubilan knocks away the Cyclone and Capys. Peach Angels will sometimes freeze the Capys and Cyclone. Megidora can stop the Cyclone from advancing towards your back attackers. Lux. Bathtub Cat,Shishilan, and Thundia are the main attackers. Once the Capys are taken out, the Blitzens and the Red Cyclone are no longer a problem.