Infinite Squire Rels spawn after 3.33 seconds100f, delay 3.33~10 seconds100f~300f.
Infinite Squire Rels spawn after 50 seconds1,500f, delay 3.33~10 seconds100f~300f.
4 Rain Ds spawn after 66.67 seconds2,000f, delay 66.67 seconds2,000f.
Strategy[]
This stage is quite similar to Absolute Defence. The Crazed Tank Cats are very vulnerable to being knocked back, and since they are not bosses, it is easily possible to knock them behind the enemy base and destroy it without having to chip away at the Tanks' high health. Sniper the Recruit and Sniper the Cat are quite valuable to bring from the small stage length. Also, at the beginning, remember to sync the Crazed Tanks' attacks so they don't plow through your defences as easily.
Super-Backliners like Cyberpunk Cat and Cat God the Great can also work very well, as the Tanks are quite vulnerable to aggressive meatshield stalling. Keep your long-rangers well-protected to ensure victory.
All units used were level 30, but it's mainly just Cat God who benefits from levels, as he'll be your main base damager. Sniper the Cat is highly recommended, and having a high Cat Cannon level will help.
This strategy is rather simple, as it abuses Cat God the Great's Omni Strike piercing range. To start the level, send out Manic Mohawk and Jiangshi to deal with the initial peons, and save up for Cat God the Great. Once you have spawned him, he should be able to knock the Crazed Tanks back to the base. Save up for Cyberpunk, and once you have spawned him, start spamming all your meatshields. Do not worry about money, as the constant Squire Rel spam should be enough to provide you with sufficient funds over the entire stage.
This strategy might take a while to complete. Sniper the Cat and Cyberpunk help with consistency. Ururun may be useful for speeding up completion, although they are likely to perish quickly. Eventually, the base will be destroyed, as it has significantly less HP than the Crazed Tanks.