Honey Drip (Deadly) is the first stage in Queen's Condemnation. Completing this stage for the first time will yield a reward of 1,000,000 XP. This is a No Continues stage.
Restrictions[]
Cat Deploy Cost: Only 3,900¢ or less
Battleground[]
- 1 Queen B spawns as the boss after 7.4 seconds222f.
- 1 THE SLOTH spawns after 22.2 seconds666f.
- 30 Kroxos spawn after 29.6 seconds888f, delay 7.4~14.8 seconds222f~444f.
- 5 Brollows spawn after 44.4 seconds1,332f, delay 1.47~2.93 seconds44f~88f.
- 4 Brollows spawn after 111.07 seconds3,332f, delay 2.2~4.4 seconds66f~132f.
- 3 Brollows spawn after 177.73 seconds5,332f, delay 2.93~5.87 seconds88f~176f.
- Infinite Brollows spawn after 222.2 seconds6,666f, delay 29.6~37 seconds888f~1,110f.
- Infinite Brollows spawn after 229.6 seconds6,888f, delay 29.6~37 seconds888f~1,110f.
Strategy[]
This stage is an exact copy of Honey Trap, though with a restriction in place. Due to the restriction, the player can no longer rely on Awakened Bahamut or most Uber Rares to win the battle.
Strategy 1[]
Lineup: Skelecat, Necro-Dancer, Hyper Mr., Bombercat, Chill Cat, Catellite 35, Fishman Cat 40, Maglev Cat 20, Manic Lion Cat 30, Manic Jamiera Cat 30
The first five units are present for their combos: Biohazard, Bony Bone and Midsummer Sun.
Items: Rich Cat, Sniper Cat
Catellite is a great unit here, as it has the Strong ability against Aliens, which is one of two traits Queen B has, as well as it being immune to slow, which Queen B inflicts onto your units. Fishman is very great here, as it does Massive Damage to Queen B, as her other trait is Floating. Fishman's power, if this strategy is followed, usually results in 2-3 knockbacks on Queen B before THE SLOTH comes out.
As soon as you can, send in a Fishman. When Queen B spawns, send in a Maglev. Then just spam out your Catellites and Fishmen. When THE SLOTH comes out, send in either Manic Lion or Maglev to keep the enemies from advancing.
When Kroxo spawns, start sending Manic Jamiera and send in Maglev, if you have extra cash, send in Manic Lion as well. When the Brollows start spawning, halt Catellite spam, turn off Sniper and focus on Manic Jamiera and Fishman. You can use Manic Lion to shield Manic Jamiera.
When the Brollow wave is cleared out, begin spamming Catellite again and turn on Sniper. By the time the second Brollow is cleared, Queen B should be almost dead, if it isn't already. It should be dead before the third Brollow wave shows up.
Now what you have to do is to get THE SLOTH behind the enemy base so your units can take out the base by using Sniper, and getting a major knockback on it will usually get it behind the base. If the player wishes, they can use Necro-Dancer in case the third Brollow wave shows up. If the player can keep THE SLOTH stalled behind the base, victory is almost guaranteed.
Strategy 2 (ft. Courier Cat)[]
Lineup: Biohazard + Bony Bone, Crazed Tank Cat (20), Catellite 30, Courier Cat 30
Items: Rich Cat (Recommended)
Just like in Honey Trap, spamming Couriers along with Crazed Tank and Catellite non-stop can easily cheese the stage, as the LD from Courier can chip down the base with no need to kill Queen B. Timing Courier to not get hit by Queen B or THE SLOTH is helpful for a more clean and pleasant win, though pure spam still works.
Strategy 3 (Seafarer + Maglev)[]
Lineup: Three Kings (all 30 / 20+40), Headbanger's Ball (all 30), Can Can Cat (35, Double Bounty), Courier Cat (40), Seafarer Cat (35), Fishman Cat (35), Maglev Cat (30)
Don't bother using King Dragon or Madam King here, as they're only for the combo.
Items: None
Start off by sending out a Crazed Giraffe to stall the Queen B. When the sloth kills the Crazed Giraffe, start sending out Fishman Cat, more Crazed Giraffes, and Courier Cats. When the Kroxos reach the main area, try to time your Maglev Cat so it kills the Kroxo at the front. For the Brollows, try to snipe them with Can Can or Fishman Cat. When the Brollows are dead, send out everything but the unrelated combo units, Seafarer, and Can Can. When The Sloth eventually dies, start sending out Seafarer too, as it can perma-freeze the Queen B, allowing Can Can to come in. It's basically over from here.
Trivia[]
- As in Honey Trap, the enemy base's HP is fully composed of 7's, which are believed to be lucky in many cultures.