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~ Nyanko, this Wiki will not longer feature updated content, please go to the Miraheze Wiki instead.


Battleground[]

  • The enemy base's HP starts at 550,000 and increases by 50,000 with each stage.
  • Infinite Zoges spawn after 6.67 seconds200f, delay 23.33~26.67 seconds700f~800f.
  • 2 Heavenly Hippoes spawn after 13.33 seconds400f, delay 20~23.33 seconds600f~700f.
  • When the base reaches 99% HP:

Details[]

Cosmic Juggernaut Strength Magnifications Energy Cost Rewards Continuation Chance

(Cradle)

Super Hyppoh Zoge Heavenly Hippoe Camelle Treasure Base XP
1 45,000% 200% 250% 250% 60 Catamin A +3 1,140 1%
2 50,000% 211% 267% 267% 60 Bricks +5 1,140 3%
3 55,000% 222% 284% 284% 70 XP +500,000 1,330 7%
4 60,000% 233% 301% 301% 70 Coal +5 1,330 11%
5 65,000% 244% 318% 318% 80 Cat Ticket +1 1,520 15%
6 70,000% 255% 335% 355% 80 Catamin B +3 1,520 18%
7 75,000% 266% 352% 352% 90 Feathers +5 1,710 21%
8 80,000% 277% 369% 369% 90 XP +1,000,000 1,710 24%
9 85,000% 288% 386% 386% 100 Gold +5 1,900 27%
10 90,000% 300% 400% 400% 100 Cat Ticket +2 1,900 30%

Strategy[]

Strategy 1 (Cheese)[]

Lineup: Biohazard + Bony Bone, Ramen Cat, Eraser, Manic Eraser, and Awakened Bahamut. The 3 remaining slots can be used for anything you want but be careful as to what you bring, as they may mess up the strategy.

Start off by sending a few Ramen Cats, depending on what stage you are on, your Ramens cannot kill the second Hippoe but they need to kill the first one. If they can’t kill the second, it needs to be killed by something else. One option is to use Cyberpunk to kill it off without killing the Zoges. Stall with erasers until the enemy unit is reached with only Zoges. The hardest part is making sure that all of the Zoges can revive here. Send out A. Bahamut once they stop spawning and they will die but revive shortly after. The enemy limit will be reached here, so the boss will not spawn. Alternatively, A. Bahamut can also kill the Hippoe, but this makes a risk of having to time A. Bahamut to kill another Zoge near the enemy base.

~ Nyanko, this Wiki will not longer feature updated content, please go to the Miraheze Wiki instead.


Battleground[]

  • The enemy base's HP starts at 1,050,000 and increases by 50,000 with each stage.
  • Infinite Trolly Bloggers spawn after 6.67 seconds200f, delay 6.67~10 seconds200f~300f.
  • 10 Doge Darks spawn after 10 seconds300f, delay 20~26.67 seconds600f~800f.
  • 1 Super Hyppoh spawns after 33.33 seconds1,000f.
  • 2 Tackeys spawn after 33.33 seconds1,000f, delay 80 seconds2,400f.
  • 3 Celeboodles spawn after 46.67 seconds1,400f, delay 36.67~40 seconds1,100f~1,200f.
  • 2 Croconators spawn after 66.67 seconds2,000f, delay 10~13.33 seconds300f~400f.
  • 3 Croconators spawn after 146.67 seconds4,400f, delay 10~13.33 seconds300f~400f.
  • 2 Croconators spawn after 233.33 seconds7,000f, delay 10~13.33 seconds300f~400f.

Details[]

Cosmic Juggernaut Lv. Strength Magnifications Energy Cost Rewards Continuation Chance
Super Hyppoh Trolly Blogger Doge Dark Tackey Celeboodle Croconator Treasure Base XP
HP AP Cradle Wilderness (Deadly) Summit Wilderness (Merciless) Frontier Wilderness (Merciless)
11 90,000% 70,000% 300% 1,200% 200% 1,000% 130% 110 Catamin C +3 2,090 34% 1% 0%
12 95,556% 72,222% 333% 1,267% 222% 1,057% 138% 120 Beast Bones +5 2,280 36% 2% 0%
13 101,112% 74,444% 366% 1,334% 244% 1,134% 146% 130 XP + 1,500,000 2,470 40% 3% 0%
14 106,668% 76,666% 399% 1,401% 266% 1,201% 154% 140 Sprockets +5 2,660 46% 5% 0%
15 112,224% 78,888% 432% 1,468% 288% 1,268% 162% 150 Rare Ticket +1 2,850 50% 10% 0%
16 117,780% 81,110% 465% 1,535% 310% 1,335% 170% 200 Ammonite +5 3,800 78% 21% 1%
17 123,336% 83,332% 498% 1,602% 332% 1,402% 178% 200 Meteorite +15 3,800 77% 21% 2%
18 128,892% 85,554% 531% 1,669% 354% 1,469% 186% 200 Epic Catfruit Seed +1 3,800 72% 25% 3%
19 134,448% 87,776% 564% 1,736% 376% 1,536% 194% 200 Rare Ticket +1 3,800 69% 26% 5%
20 140,000% 90,000% 600% 1,800% 400% 1,600% 200% 200 Catseye [Dark] +1 3,800 59% 31% 10%

Strategy[]

Strategy 1 (Up to Lv.MAX)[]

This strategy is only accessible for endgame players.

Lineup: Manic Mohawk Cat, Manic Eraser Cat 30, Boulder Cat 50, Jellycat 50, Metal Macho 20, Manic Macho Legs 50, Bullet Train Cat 50, Seafarer Cat (With the HP talent at level 4+, Seafarer can live a hit from Super Hyppoh at just level 50, though higher levels are still always preferable.) 55+, Cat Mask Doron 40, Cyberpunk Cat

Cannon: Breakerblast, Breakerblast (Foundation)

Items: Rich Cat, Cat CPU, Sniper the Cat

It is important to mention that this strategy relies on the fact that, at Lv50 with Defense Buff Talent Lv4 (or at Lv55 without the Talent), Seafarer can take one hit from Super Hyppoh without the Survive ability activating. This is very helpful as it gives Seafarer another chance at moving back to the front and attacking the peons again. Boosting both Stone and Cyberpunk is important to make the strategy consistent, as their chip damage adds up significantly over the course of the whole battle.

At the start, turn Sniper off and kill the first Trolly Blogger with a Stone Cat. Then set up a Double Bounty kill on the first Doge Dark, like so: Spawn two Stone Cats to hit it for a bit of chip damage, then lure it and spawn M. Mohawk followed by Slime for a big hit. Finally, send out Bullet Train for the kill. A different setup may need to be discovered for different levels.

Turn Sniper on, and start spamming everything except Doron and Cyberpunk. Wait ~5 seconds after Super Hyppoh has spawned, then spawn these two units. Shoot Breakerblast after Doron has attacked, to gain more space and let the Surge hit Super Hyppoh and the first Celeboodle in case it spawns behind them. By delaying Doron and Cyberpunk, you both ensure that Doron will hit the incoming Celeboodle, and gain more time for Breakerblast to recharge in time to push the enemies away from Cyberpunk.

Keep spamming all your units. Once the first Celeboodle dies, turn CPU on. Now, you will have enough money to leave CPU on during the entire main battle, until the two Tackeys die. Shoot Breakerblast whenever it reloads, but make sure it does not make Cyberpunk miss Super Hyppoh; otherwise, the enemies can push up hard. After both Tackeys have died, turn CPU off and stop spawning Slime, Manic Macho Legs, and Seafarer. Finish off Super Hyppoh by spamming all your other units; eventually it will go down, and you win the battle!

Reference[]

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