This is a strong, heavy-hitting enemy that does a significant amount of damage quickly. Due to the speed in which they attack, multiple Kang Roos can knock your cats back continually, before they're able to attack in return, proving to be quite formidable.
Kang Roos give up to 5530 cash when defeated, making them a good source of income in later levels.
Strategy
Even though this enemy looks formidable, it is actually very easy if alone. It has powerful attacks, but they are single target, making it easy to deal with when encountered without any support. One example is the level he is first encountered in, Bermuda. If you really have trouble with his enemy, use Titan Cat with UFO Cats.
Later on, Kang Roo is easier to deal with and even becomes a source of large amounts of money.
Dictionary
English Version
Always dreamed to be a boxer.
Couldn't really get there because it is... well, a kangaroo.
Manga I read last time triggered boxing start. A tragedy kangaroo that was dropped just by reason for being a kangaroo in the license examination and life was completely burned out white.
Variant
Shadow Boxer K (Black)
Kang Roo's Black variant, with much higher stats, area attack and a faster attack rate.
Scissoroo (Alien)
Kang Roo's Alien variant, with area attack, longer range and a chance to knockback cats.
Zang Roo (Zombie)
Kang Roo's Zombie variant, with much higher stats and area attack. Burrows under cats and revives once with 100% HP.
Ms. Madonna
This enemy only appears in the Spring for Sensei Event. Deals lower damage compared to other variants, but has a 100% chance to knockback cats and create a Lv.3 Shockwave.
Stats
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Kang Roo
Health
Attack Power
Attack Range
Attack Frequency
Movement Speed
Knockback
Attack Animation
4,000 HP
250 damage
160 (single target)
36f
20
1 time
2f
Special Ability
Type
Multi-hit attack (213 at 2f, 12 at 8f, 25 at 16f)
White
*In each stage, there is strength magnification, the value of health and attack power varies due to this value.
*Time between attacks is the time of the attack from the motion end until the next attack motion start