Kenya is the 26th stage in Into the Future.
The next stage is Saudi Arabia.
The previous stage was Madagascar.
|Into the Future - Stage 26|
Simple stage, in which Pigge, Sir Seal and Gory spawn at the start, and continue to spawn at a steady pace. When the base is attacked, Gory Blacks will periodically spawn.
Ring Girl Cat and Cat Eastwood really shine here and can make a huge difference in tackling the boss wave, which gets more difficult and overwhelming in each subsequent chapter. Of course any anti-black ubers will be helpful here too.
Pigge and Sir Seal will spawn at the beginning and you have plenty of time to stall for Worker Cat levels. Soon some buffed Crocos and Ginger Snaches will start to stream in for even more cash. These 4 enemies will periodically spawn for the rest of the stage.
It is recommended that you start stacking your Anti-Black cats like Ring Girl Cat or a slow Uber so you have extras for the Boss Wave. You have until you hit the base so don't summon any fast units until you're absolutely ready.
BOSS WAVE: When the base gets to 99% health the boss wave will spawn. All at once, about 3-4 Gory Black and about a half-dozen regular Gory pop out of the base and rush you during the knockback. If you are sufficiently prepared with stacking Anti-black cats or your heavy damage dealers then you will have little issue, it may just take some time.
A pair of Zrocos and Znaches appear at the beginning of battle, followed by a Gory.
Zigge and Zir Zeal appear 100 and 133 seconds into battle respectively. They respawn after 30-50 seconds.
When the enemy base is damaged, two Zories, five Gories, and two Gory Blacks appear as the main threat. Peon spawns resume for a while.
Only the peons filter in at the start. Hold them off by making them burrow quickly. Keep the burrowing and the Zrocos weaken effect in mind during this time. No other enemies spawn until you hit the base.
When you do hit the base, a group of Gory's of all kinds pop out and attack you. The Zory will burrow immediately but the others will beat on your cats until they are down.
- The Angelic Gory are really scary in this match up so any crowd control for angels or cats like Ramen Cat will be a big help here. Bring anti-black cats to deal with the Gory Black quickly and as always ensure you have zombie killer cats with you.
Zigge is hardly noticeable but can get annoying when he burrows behind your dps units.
Zir Zeal is going to be a hail-mary type of play from the enemy. Once most enemies are dead he will spawn and dive well behind all of your cats. If you can keep him at bay with rare cats and meatshields then you should have no problems finishing the stage off while he's still alive.
Peons start to stream out at around 15 seconds in and no other units besides Gory, Zroco, Znache and Croco spawn until you hit the base.
When you get the base to 99% a bosswave knocks your cats back and an Angelic Gory spawns alongside a Zory and a Gory Black. Zory will burrow immediately to try and get behind your front line but Angelic Gory is the real bad guy in this stage. Peons continue to stream out of the enemy base which make landing Thaumaturge hits on A.Gory even more difficult.
Once the first Zory and Gory Black die more will spawn accompanied by a Zigge.
After the second wave(with the first Zigge) has been whittled down, you will have more Zigges and a Zir Zeal spawn just to make life fun for you. Zory and Gory black spawn on a pretty short cooldown at this point.
Finally, a second Zir Zeal will spawn after the first one dies but you should be pretty much done with Angelic Gory and the stage by then.
Since megabuffed Angelic Gory are the true boss of this stage you will want to make sure you have something to deal with him... Any Angel unit is going to be a boost but at least try to bring Ramen Cat to help since he can tank so many extra hits from A.Gory and has great potential . CC angel units like Momotaro, Juliet or Toaster Cat are helpful but may not fit in your line up. Weakening any of the units (but especially Angel Gory) is a huge boon so bring Thaumaturge or Kachiyama if you have them.
Two things have to happen for this stage to work and the units are very flexible depending on what you have:
1) Tank the Angelic Gory well. He will rip through your front line and get your DPS in the back if you are not prepared with enough meatshields or strong enough units.
2) Stop the Zir Zeals from sniping your base as your units move towards the base in the later part of the stage. They burrow for 1500 units so be careful!
If you keep a Zombie Killer unit on reserve for Zir Zeal and make sure you have at least 4 meatshields(maybe 3 if you have Ramen Cat) for Angelic Gory then patience is your only enemy.