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Light in the Cold is the third and final stage in SNOW MIKU.


Battleground[]

  • Infinite Glowstick Guys spawn, delay 6.67~13.33 seconds200f~400f.
  • Infinite Gabriels spawn after 10 seconds300f, delay 10~13.33 seconds300f~400f.
  • 3 Angelic Gories spawn after 16.67 seconds500f, delay 30~33.33 seconds900f~1,000f.
  • Infinite Sir Seals spawn after 13.33 seconds400f, delay 26.67 seconds800f.
  • 5 Pigges spawn after 3.33 seconds100f, delay 33.33 seconds1,000f.
  • 1 MikuBear spawns after 3.33 seconds100f.
  • When the base reaches 99% HP:

Strategy[]

This stage is incredibly annoying even on 1-crown. As if the buffed Angelic Gories aren't bad enough, Gabriels can easily maintain ground and block hits for other enemies. Snow Miku's 600-range Omni Strike will beat any backliners into submission while MikuBear finish any survivors.

Since three Angelic Gories spawn on a timer, it's recommended to lure and remove them before hitting the base, or else their overwhelming combined DPS will simply demolish everything. As soon as they're gone, send units to finish off Snow Miku and destroy the base for the Timed Score Rewards.

Recommended Units[]

  • Stone - Stone's massive health means it won't fall during its brief lifetime and has the speed to maintain a defensive line with Research Combos. It is a welcome addition anywhere, but is practically mandatory on 2-3 crown to hold them back.
  • Can Can - With the Extra Money and Move Speed Up Talents, Can Can eases the startoff significantly, able to pick off Angelic Gories and Gabriels with sufficient support, and also comes in handy for cleanup.
  • Awakened Bahamut - This frail melee rusher's extreme DPS and very high speed can be put to good use at any point in the stage with precise timing and significant support. He can juggle groups of Angelic Gories as he keeps his distance from Snow Miku's Omni Strike. Once the threats are clear, he can be deployed to steamroll what's left of this stage.

Reference[]