Lonely Goldfish is the second stage in The Devils' Academy.
- Infinite Doges spawn after 0 seconds0f, delay 3~20 seconds90f~600f.
- Infinite Snaches spawn after 0 seconds0f, delay 3~20 seconds90f~600f.
- 8 Dagshunds spawn after 20 seconds600f, delay 12~18 seconds360f~540f.
- Infinite Celeboodles spawn after 60 seconds1,800f, delay 7.33~12.67 seconds220f~380f.
- 1 Henry spawns after 40 seconds1,200f.
- 1 Henry spawns after 80 seconds2,400f.
- 1 Henry spawns after 120 seconds3,600f.
A recommended lineup is Manic Eraser Cat and Li'l Eraser Cat along with fast damage dealers such as Castaway Cat, Bullet Train Cat, Can Can Cat or even Cyborg Cat if at a high enough level. "Research" Effect UP Combos such as Cheating Heart? are recommended for your spammable cats.
On the off chance you have Gothic Mitama - send her out after upgrading the Worker Cat to level 2 and send a Cyborg + Castaway Cat to deal with the first few peons. Then start spawning Ultra Delinquent Cats as much as possible. It should take you a few minutes to clear this stage, but there is no shortage of money.
Lineup: Sister Act, Sportswoman, Ramen Cat, Cameraman Cat 50+ (Survive and Attack Buff Talents are mandatory), Power Driller Cat 30+, Pizza Cat 50+ (Cost Down, Defense Buff, Attack Buff and Wave Attack Talents are highly recommended), Ultra Delinquent Cat 30+ (Higher Lv. recommended), Awakened Bahamut Cat.
Battle: Start by letting the peons close to your base and level up the Worker Cat to level 4, then summon Ramen Cat, Pizza Cat and Power Driller Cat to stall, weaken and damage the first Dagshund.
Power Driller should allow Ramen to tank hits properly.
The next step is to start spamming Cameraman Cats, with some Ramen Cats (not spammed, summon 2 every time a Dagshund spawns), Pizza and Fishman Cat for the rest of the fight, while you may start with Ultra Delinquent Cat when your units are reached by Henry. You should be able to kill each of the first few Dagshunds at the same time or shortly before the next spawns, this will allow you to get a decent army inside Henry's blind spot, an army that will be the first "wave" for the enemies to beat, with the addition of Delinquents and well-timed Fishmen. Most of your units will get frozen, but that is a minor issue, as they will become the "second cat wave" when the frontline falls.
Eventually, the Henrys will endanger your base, so using the Breakerblast Cannon often before they reach the base first is higly recommended. A Cat Base Defense UP Combo is also a good idea if you can somehow save space. As for Awakened Bahamut Cat, he is for when multiple Dagshunds stack, maybe with a Celeboodle, to help even the playing field again. There isn't much else to the strategy: you keep doing this until the last Dagshund dies; when that happens, make sure to have Bahamut ready as your base will likely need the Henrys be pushed back ASAP.
- Prior to Version 11.5, there were 12 Dagshunds instead of 8 and they could spawn as little as 6 seconds apart instead of 12.