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'''Loris''' (ダテメガネル, ''Datemeganeru'') is a [[:Category:Relic Enemies|Relic]] version of [[LeMurr (Alien)|LeMurr]] that appears in [[Uncanny Legends]]. |
'''Loris''' (ダテメガネル, ''Datemeganeru'') is a [[:Category:Relic Enemies|Relic]] version of [[LeMurr (Alien)|LeMurr]] that appears in [[Uncanny Legends]]. |
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{{Enemy Info |
{{Enemy Info |
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− | |name = Loris|image = Loris.PNG|first appearance = '''UL''': Sub-Chapter |
+ | |name = Loris|image = Loris.PNG|first appearance = '''UL''': [[Young Cuttlefish|Sub-Chapter 5 - Young Cuttlefish]]|money drop = 750$|latest appearance = '''UL''': [[Total Myopia|Sub-Chapter 15 - Total Myopia]]}} |
== Enemy == |
== Enemy == |
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− | This enemy keeps itself relatively safe at a range of 449 and has much higher health and damage than a normal LeMurr, making it even more irritating. Yet, it has lower speed, more time between attacks, and less knockbacks. Ability-wise, it inflicts Curse instead of Weaken. It also |
+ | This enemy keeps itself relatively safe at a range of 449 and has much higher health and damage than a normal LeMurr, making it even more irritating. Yet, it has lower speed, more time between attacks, and less knockbacks. Ability-wise, it inflicts Curse instead of Weaken. It also has a long-distance attacking units 500-800 from him. |
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+ | Not to bad to deal with, however Loris will curse your back line with his range and stop some of you attackers from using their abilities(massive damage, slow, freeze, etc.) and thus can cripple your army. Still he isn’t to hard to deal with thanks to his low(for a Relic) damage and slow attack speed. |
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==Dictionary== |
==Dictionary== |
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I am irritated because I do not like it. |
I am irritated because I do not like it. |
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==Stats== |
==Stats== |
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− | {{EnemyCharacter Stats|Enemy = |
+ | {{EnemyCharacter Stats|Enemy = Loris (Relic)|Health = 360,000 HP|Attack Power = 6,000 damage|Attack Range = 449 (area attack)|Time between attacks = 70f|Movement Speed = 9|Knockback = 6 times|Ability = Long Distance (Effective range: 500~800) |
Curses Cat units for 150f <sup>5 secs</sup> (100%)|Element = Relic|Occurrence = 11f}} |
Curses Cat units for 150f <sup>5 secs</sup> (100%)|Element = Relic|Occurrence = 11f}} |
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:''*In each stage, there is strength magnification, the value of health and attack power varies because of this.'' |
:''*In each stage, there is strength magnification, the value of health and attack power varies because of this.'' |
Revision as of 05:07, 4 September 2019
Loris (ダテメガネル, Datemeganeru) is a Relic version of LeMurr that appears in Uncanny Legends.
Enemy
This enemy keeps itself relatively safe at a range of 449 and has much higher health and damage than a normal LeMurr, making it even more irritating. Yet, it has lower speed, more time between attacks, and less knockbacks. Ability-wise, it inflicts Curse instead of Weaken. It also has a long-distance attacking units 500-800 from him.
Strategy
Not to bad to deal with, however Loris will curse your back line with his range and stop some of you attackers from using their abilities(massive damage, slow, freeze, etc.) and thus can cripple your army. Still he isn’t to hard to deal with thanks to his low(for a Relic) damage and slow attack speed.
Dictionary
English Version
Last year's in-vogue celebrity, famous for his flashy taste in eyewear. But it's actually just what his eyes look like... Weird how he can throw them like that. Relics, amirite?
Japanese Version
Encyclopedia Entry | Translation |
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裸眼なのに古代メガネベストドレッサー賞に 選べれてしまったメガネザル。 |
To the ancient spectacle best dresser award though it is naked eyes
The eyewear that has been chosen. The comfort of wearing eyeglasses pressed as a product I am irritated because I do not like it. |
Stats
Loris (Relic) | |||||||||||
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Health | Attack Power | Attack Range | Attack Frequency | Movement Speed | Knockback | Attack Animation | |||||
360,000 HP | 6,000 damage | 449 (area attack) | 70f | 9 | 6 times | 11f | |||||
Special Ability | Type | ||||||||||
Long Distance (Effective range: 500~800)
Curses Cat units for 150f 5 secs (100%) |
Relic |
- *In each stage, there is strength magnification, the value of health and attack power varies because of this.
- *Time between attacks is the time of the attack motion end until the next attack motion starts.
Reference
Main Stages
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