Machu Picchu is the 34th stage in Into the Future.
The next stage is Colombia.
The previous stage was Easter Island.
|Into the Future - Stage 34|
After the stage starts, 3 Crocos spawn one after another. After the 3 Crocos come out, a Jackie Peng comes as if it were another Croco. More Crocos come out until a Gory comes out, then more Crocos come in. This happens until you reduce the base to a certain amount of health. After that point is reached/passed, a boss wave is sent and a Maawth comes out as a boss with many Kroxos. After you kill the Maawth, nothing comes out of the base when you hit it.
The same as Chapter 1, but the enemies have greater strength magnification.
After the stage starts, some Those Guys, Snaches, Shibaliens, and Otta-smack-u are spawned after certain periods of time. This repeats until you reduce the base's health to a certain point, and an Elder Sloth appears as a boss. It comes out with Gory Black and Doge Dark, which occasionally respawn. Trolly Bloggers come out as support. Nothing comes out of the base once you hit it again.
Start by stalling enemies with meat shields and getting money so you can spawn cats. Send out some AOE attackers to kill the peons and use Dragon Cats and heavy hitters. If you have any, use anti-aliens and use Gross Cat's true form.
Use the same strategy used in Chapter 1.
Start off by stalling the peons to get money, then send out AOE attackers to kill the peons and get Elder Sloth to come out. Make sure that there is always something in range of the Elder Sloth (preferably a meat shield) so its speed doesn't make the best of you. Use the Elder Sloth's time between attacks to put status effects on it to make it easier. Use tanks (as in Jamiera Cat and such) or fast attackers to kill the Elder Sloth. Make sure you have Anti-Alien treasure before this stage!
Maawth spawns as the main threat after about 60 seconds, supported by Kroxos, Zrocos, and the occasional Zackie Peng and Zory.
Croco, Kroxo, Zroco and Zackie Peng appear as peons.
Zory and Maawth appear as support.
Cyberhorn appears as the main threat with his supports after 60 seconds.
Getting a couple worker cat stages is easy this time around but don't stall for too long as the Mawwth and Cyberhorn will just spawn out of nowhere, knocking your units back, and if you're underprepared it could mean a do-over.
Zory and Maawth are your biggest threats here. Zory will pop up right behind your meatshields to beat up your ubers instead of burrowing past them and Maawth will keep your meatshields frozen if he gets lucky rolls over and over. They both do heavy damage to your cats.
The Cyberhorn attacks fast and has a lot of health. Like, a LOT... even while having almost all of the alien treasures unlocked. Still, he doesn't do that much damage and just sort of gets in the way until he dies. Which will take a while.
Otta-smack-u appear after 60 seconds as a minor threat and several other times in this fight.
Elder Sloth appears as the main boss once the base reaches 90%. There is a boss shockwave.
Doge Dark, Zory, and Gory Black spawn with the Elder Sloth and several more times after in groups.
This stage mirrors the chapter 3 regular version by bringing almost all the same enemy units, including Elder Sloth once the base reaches 90% health.
The Thrillerz will spawn very early so send out fast cats to make them burrow ASAP. Then protect the base with your meatshields and cheap Zombie Killers until you can spawn a heavy hitter. Make sure you only spawn them when you're ready because after the single Otta @ the 60sec mark, that's all the farming you'll get to do until your team marches down and punches the base a couple times.
Once the base reaches 90%, Elder Sloth and his support gorillas spawn, knock you back and the Zory is going to mess up your back lines after a long burrow. Having omnistrike ZK's or a ZK in reserve is going to be a lifesaver here. Zory and Gory black will spawn at least 2 more times.
Elder Sloth by himself is not so bad as he attacks very slowly and even then his attack damage is not really that scary. As long as you have a good amount of anti-alien treasures and can bring an Alien unit that freezes or knocks back, you can do it no problem. Much like chapter 2, the main boss is the smallest problem when compared to the burrowing zombies you have to keep track of.