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Fredy-san

aka Fredy

Bureaucrat Admin
  • I live in Country between Indian and Pacific ocean
  • My occupation is Multi part-time worker
  • I am Definitelly Not Female
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  • Fredy,

    how do you feel about adding an extra 'Level Adjust' entry for talents that allows health and attack talents to be added to calcstats.

    It's just a straight 0% - 20% modifier of the relevant health and/or attack initial stat in 2% increments.

    Something similar to the treasure % entries would work a treat with the option that if no entry code is included in the parameters the option isn't visible/avaiable (as you have done with the plus levels)

    It could be useful for some players to see the effect and it won't make the table size itself any larger.

    I've been tidying up a few of the tables and it's no fun I can tell you. A right mess some of them but will keep at it.

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    • J68R wrote: there is one issue that needs fixing, I forgot to say last time that talents only affect TRUE form stats. they have no effect on BASIC and EVOLVED form stats. I have tested this and can confirm that's the case.

      That is why I set it as for both talent/ability. Take it as a free form modifier. Maybe should just name it "Free modifier" then

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    • Ok, it's just that talents only ever affect TF whereas abilities can affect all forms where they apply.

      Thanks for looking at this, appreciate that it's no fun.

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  • The new stats table is not calculating dps correctly.

    damage output at a given level divided by time in seconds between attacks = dps (at a given level)

    all this backswing and foreswing stuff is interesting but superfluous.

    I tried to replicate the numbers produced by the table and can't.

    any idea what the problem is?

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    • ok thanks.

      All I mean is if a number is rounded up to dps value beyond what's possible then it's less accurate than a number that's rounded down to a value that is possible but a fraction lower than the maximum dps possible. Not from a mathematically accurate perspective but simply in terms of what the unit can achieve in game.

      Also I'm having a real problem with tank cat - I tried to enter a full list of all template entries as a go to for copy and paste elsewhere but must have messed up somewhere - the evolved form keeps using true form AP to calculate dps values and I can't for the life of me see why it is doing that. Could you take a look because i've edited it a lot and getting sick of failing to make it work.

      I'm obviously making a stupid mistake somewhere.

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    • J68R wrote:
      ok thanks.

      All I mean is if a number is rounded up to dps value beyond what's possible then it's less accurate than a number that's rounded down to a value that is possible but a fraction lower than the maximum dps possible. Not from a mathematically accurate perspective but simply in terms of what the unit can achieve in game.

      Also I'm having a real problem with tank cat - I tried to enter a full list of all template entries as a go to for copy and paste elsewhere but must have messed up somewhere - the evolved form keeps using true form AP to calculate dps values and I can't for the life of me see why it is doing that. Could you take a look because i've edited it a lot and getting sick of failing to make it work.

      I'm obviously making a stupid mistake somewhere.

      https://battle-cats.fandom.com/wiki/Tank_Cat_(Normal_Cat)?diff=416457&oldid=416456

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  • i dont understand how to calculate stats, and i would like to find out the stats of peach devils at level 40, thanks in advance

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  • Hello fredy-san, is the recovery code the code at the top left corner of your screen or not?

    thanks!

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    • Yes, it is your game ID code. If you lost your save data and you kept that, you can mail Ponos support to ask for help restoring your save. The procedure will be told by the support staff. 

      Restoring save data may take long time (days to weeks) however and you also need to be able to verify some things asked so they can confirm you are the legit owner.

      You can also chat the PONOS dev / support team here: https://www.facebook.com/pg/ponosgames/about/

      Usually replied in at least a day late during working period.

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  • Does calcstatstable use stats from Spica or no?

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    • Rather than calculate, more like how to obtain the initial stats. If you are calculating "initial" stats from a calculated stat, then it won't be called initial and becomes the calculated stat instead while the previously calculated stat becomes initial.

      There are many ways to do so, for example in-game: With level 1 unit, try hit enemy base and see how much damage it is done. Easiest is by doing it in the early EoC where you can simply deploy wall cat to tank. This is the no buff damage other than from treasures, since no unit has with "base destroyer" skill.

      Then, there also people who are doing datamining. Sort of like extracting info of numbers and texts from the game data. These people then contribute the informations like into this Wikia, Battlecatsdb, seesaaJP and many more which then shared again and again for end-players, data confirmations with other "wiki / database" media, calculations and so on.

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    • Ahh

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    • A FANDOM user
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  • What do you think about her?

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    • Why I should give opinion when I rather every units to be OP?

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    • I asked Heliskyoh but he couldn't answer so I came to ask you.

      I am just asking your rating if that's what you wanted me to ask.

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    • Your unit is weak then.

      My unit has negative cost (meaning producing this unit gives your $$$ instead), 0 production time, 9x9 digits ATK & HP, 1 frame attack animation just for "natural looks" purpose when it actually OHKO everything, uncountable omni range, instant speed movespeed, all abilities with super high values (like 3 digits shockwave and knockback that will kill any surviving enemies back to base) and beyond 100% critical (just in case there is enemy with critical chance reduction).

      ---

      Tbh, I don't care unit stats. Given that I even once cleared the super metal stage with no crit unit at all. How crazy is that?

      Looks is all that matters to me now. If the unit doesn't have good looks or amazing animations, then it is crap for me.

      and if you meant this unit's looks: https://battle-cats.fandom.com/wiki/544_(Uber_Rare_Cat)

      Yeah it looks good but not that great majestic at current comparison average

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    • Fredy-san wrote:
      Your unit is weak then.

      My unit has negative cost (meaning producing this unit gives your $$$ instead), 0 production time, 9x9 digits ATK & HP, 1 frame attack animation just for "natural looks" purpose when it actually OHKO everything, uncountable omni range, instant speed movespeed, all abilities with super high values (like 3 digits shockwave and knockback that will kill any surviving enemies back to base) and beyond 100% critical (just in case there is enemy with critical chance reduction).

      ---

      Tbh, I don't care unit stats. Given that I even once cleared the super metal stage with no crit unit at all. How crazy is that?

      Looks is all that matters to me now. If the unit doesn't have good looks or amazing animations, then it is crap for me.

      and if you meant this unit's looks: https://battle-cats.fandom.com/wiki/544_(Uber_Rare_Cat)

      Yeah it looks good but not that great majestic at current comparison average

      Category: End-All-Be-All

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  • Would you consider changing the theme (background) for the wiki?

    ItF seems a bit old.

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  • Yeet

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  • hi

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    • A FANDOM user
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  • cool who knows we may be able to help each other with web design nice to know i have something in common with a admin.

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    • I am @satin, though you will find me on the shovel Knight wiki also, I have certain times on discord so, this weekend, Monday and Wednesday are when I will be there, you will see me on one of the rooms for help on stages

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    • satin#3279

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