Similarly to other Cyclones, this enemy attacks non-stop and deals a lot of damage, but has a very short, easy to exploit range. It takes only 1 damage from non-Critical attacks like all Metal enemies yet has more than triple the health of Sir Metal Seal, requiring a lot of Critical Hits to defeat. It is the slowest Cyclone, but its debut stage's length is much shorter to compensate.
Catasaurus is extremely helpful against this mechanical monstrosity, especially if Talented, due to its frequent Critical Hits and the fact you don't have to worry if one dies due to their spammability. It can even work before his True Form as a matter of fact, except that before it it offers less consistency and worse range.
Even with its ridiculous DPS and health (for a Metal enemy), Metal Cyclone suffers from being one of the slowest enemies in the game, with a pitiful 2 movement speed, and is hindered even further by being the enemy with the 4th-shortest range in the game, which means even the mostpatheticofCritters can work against Metal Cyclone if luck is on your side.
Attacks continuously through ultra high-speed rotation so no one can stop its cyclonic force. Its iron body prevents it from floating, and dispersing its metal shards everywhere means it is continuously being destroyed.
Metal Cyclone existed in the game data for an indeterminate length of time before it was implemented, hence why it is the fourth Cyclone in the Enemy Release Order despite being the fifth released, coming after Divine Cyclone, and why Wrath of Heaven's ID comes before Sweet Irony's in spite of that.
Before Metal Cyclone was implemented, it appeared noticeably higher above the ground, floating at the same altitude as the previous Cyclones - as shown in the gallery above.
Metal Cyclone is the only Cyclone to close its eye when it is knocked back.
Metal Cyclone has the highest health, shortest range and fastest attack rate of all Metal Enemies.