- 4 Sir Rels spawn after 10 seconds, delay 6.7~10 seconds200~300f.
- On base hit, Loris spawns as the boss with:
The biggest danger here is at the start. The Sir Rels are deadly dangerous and can easily overpower a weak defense. To make matters worse there's only a 10 second window in which to generate enough money to be ready for battle. Maximum level erasers are a minimum requirement, along with a damage dealer cheap and powerful enough to take them down quickly at the start. If your cats can't take down the Sir Rels before they begin to stack then it's almost certainly game over.
Can Can Cat is superb in this role if well shielded, it's relatively cheap and has very powerful single target damage. That's why stalling to build the wallet is not an option except perhaps for the last of the initial four Sir Rels. Once the four Sir Rels at the start are dealt with and the enemy base is hit, the battle proper begins. At this point the only significant requirement is to maintain a strong frontline that can withstand the Sir Rels at all times, if they break through at any point it's not going to end well.
Lineup: Modern Cat (35), Eraser Cat, Manic Eraser Cat (40), Catasarus (30~50), Cameraman Cat (40~50), Manic Macho Legs (40), Can Can Cat (35~45), King Dragon Cat (+40~+70), Manic King Dragon (40), Awakened Ururun (30).
- This lineup is minimal gacha and can be done with more powerful units for better reliability.
- The author’s units were highly leveled. This lineup can be used with lower levels, to the same result of a win.
- Recommended Talents: Can Can Double Bounty and Speed Up, Catasarus Critical Up, Cameraman Survive/Attack Up.
Battle: Before the two initial Sir Rels spawn, level up your Worker Cat to level 2, level one if you don’t have Can Can’s Double Bounty Talent. Once they spawn, immediately spawn Primordial and spam dual Erasers, along with Can Can, Manic Macho Legs, and Cameraman. Once you have hit the base, your Worker Cat should be level 3 or level 4, again dependent on whether or not Can Can has Double Bounty.
Now is where the action begins; spawn your fast units like Can Can and Manic Legs, while constantly meatshielding. Metal One Horn will be in the backline for most of the level, and is really the most important enemy in this level as he determines how far Loris is able to snipe. It is of utmost priority that Metal One Horn dies quickly. With him out of the way, dual Dragons and Can Can are free to kill Zackie Peng and the rest of the enemies, handing you more than enough cash to ensure your Cats can invade Loris’s blindspot. At some point, you will either have Catasarus critical hit early, or he will critical later, meaning you are pushed close to the base. Unfortunately, there are thee options that can happen from here, as explained below.
If you are pushed to the base but Loris is unable to snipe it, you should have a victory in the bag, as by now you might be able to get out Awakened Ururun thanks to Can Can and the rest of your ranged attackers. In the case where you do not have enough money for Awakened Ururun, continue spamming attackers, with emphasis on Catasarus. If you are pushed to the base and Loris is able to snipe it, you had best assume that your only option is to spam everything, ESPECIALLY Catasarus, as the Metal One Horn is what is keeping your frontline from winning at this point. In the best of cases where Catasarus has Critical’d early or before Loris can snipe your base, you have already won and your reward of one Epic Seed is freely given.