Mizli is an Uber Rare Cat added in Version 6.5 that can be obtained by playing the Rare Cat Capsule during the Nature's Guardians Elemental Pixies event. True Form added in Version 8.5 increases health and attack power. Talents were added in Version 9.0.
Cat Unit # 360 |
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Uber Rare Cat |
Evolution[]
Evolves into Marinmizu at level 10.
Evolves into Mizuririn at level 30 using Catfruit and XP.
Performance[]
+ Immune to Warp
+ 50% chance to slow Alien enemies (100% in Evolved/True Form)
+ 50% chance to knockback Alien enemies (100% in Evolved/True Form)
+ Resistant to Alien enemies [Evolved, True]
+ 100% chance to break Barriers [Evolved, True]
Pros[]
- Good recharge time
- Many knockbacks
- Cheap cost
- Good damage [True]
Cons[]
- Long attack rate and animation
- Mediocre health and range [Normal]
- Low DPS [Evolved]
Class | ||
---|---|---|
Normal | Crowd-Controller & Midranger | |
Evolved | Crowd-Controller & Backliner | |
True |
Strategy/Usage[]
Normal Form[]
Mizli is best suited to provide support against short-ranged Aliens, such as Nimoy Bore. Although unreliable, several can easily steamroll Into the Future if Alien pushers are present, as well as providing decent help against certain Starred Aliens, such as Star Peng, a melee enemy notorious for its extreme pushing power. Her lack of survivability and lengthy recharge time prevent her from being very effective, though, not to mention how she is not useful against ranged threats like Calamary and Alpacky.
Evolved Form[]
Capable of Barrier-Breaking and being immune to Warp, Marinmizu is built for fending off strong Starred Aliens, this time with more range and reliability, which allows her to perform better than her normal form almost all the time. Some stages that grant a lot of time for stacking can be exceptions. However, due to the extreme prevalence of Alien backliners, Marinmizu's knockback effect can inadvertently destroy your other units by pushing frontline threats away, causing them to walk into the line of fire. This does have, to a degree, some synergy with Snipers, but said Snipers can also come under attack as a result.
For this reason, she tends to pair very badly with Paris Cat or Solar Cat, as well as most Ubers and slow attacking cats in general. However, she works quite well with pushers or long-ranged Cats, especially if these cats have some piercing range too. She can also be used quite efficiently to re-gain ground on enemy armies that are mostly Alien, even against the likes of Cli-One. Just make sure to use this time to defend and build up money, then resume the attack once Marinmizu dies and the enemies start advancing again.
The topic described above, known as Mizli syndrome, has very mixed opinions from people. As stated earlier, aliens have a lot of backliners, however a lot of them don't actually pose a threat if left out in the open. Some examples of helpless backliners include Ribbo, Le'Solar, Corporal Weyland, and many others. In short, it is up to the user whether or not Mizli is useful. If you really struggle with it, simply don't bring Mizli on a stage with backliners.
True Form[]
Mizuririn only gains health and damage. This barely makes a difference in how she performs against Aliens, aside from the fact that she can push back long ranged enemies more effectively due to better health. It also makes her a better generalist, basically giving her a better chance of being useful in stages that have more than just Aliens. Additionally, her stats make her viable as a pure generalist in some stages where money would be too tight for more powerful but expensive units, though this is rare.
Talents[]
Health Buff and Attack Buff CAN make Mizuririn quite good as a general attacker, if there is also help from Catseyes. However, these are just too expensive to be worth the trouble when better attackers and places to spend NP exist.
Due to her tendency to push into longer-ranged units, the Survive ability turns out to be inconsequential in most cases and should be avoided too. It could sometimes lead to one more hit, though this is not always a guarantee. More aggressive Aliens will do everything in their power to keep her from really taking advantage of this talent, and she has no real chance in tougher non-Alien stages.
Similarly, although Slow is a straight improvement, only a second more at most will, once again, prove inconsequential in most cases. Furthermore, Slow ends up making the unit worse, as frontliners may be stuck for a split second, which may well be enough for your units to step too far ahead.
Lastly, Slow Resist is going to come into play so rarely to be worth even less than any other talent, since very few Aliens inflict slow, and it doesn't ever negate this effect entirely. It can outrange Imperator Sael already, and it isn't an ideal option for Croakley stages, as well as against Queen B. It could possibly see use against Galactic Overseer Nyandam and Super Hyppoh, those situations are too infrequent to warrant the NP cost, especially considering Super Hyppoh has too much support for this unit to be useful in this first place.
Cat Combos
Combo Name | Cats | Combo Effect |
---|---|---|
Meowin' in the Rain (土砂降りに唄えば) | "Slow" Effect UP (Sm) |
Description[]
Cat Unit # 360 | Uber Rare Cat | |||||||
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Mizli | ||||||||
EN Description | ||||||||
Cosmic water spirit, brought to life! This nymph spirit controls waves that knocks Aliens far back! | ||||||||
Marinmizu | ||||||||
EN Description | ||||||||
With waves that can split the Earth, its attacks wash away enemy Barriers. Tough anti-Alien defense and knockback attacks. | ||||||||
Mizuririn | ||||||||
EN Description | ||||||||
Master of water, sends cleansing waves to purify mortal realms of evil, washing away Barriers. Tough Anti-Alien defense and knockback attacks. |
Cat Unit # 360 | Uber Rare Cat | |||||||
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水の精霊ミズリィ (Mizu no Seirei Mizuryi, Water Spirit Mizuryi) | ||||||||
JP Script | ||||||||
宇宙の果てからやって来た水の精霊 降り立った星に水の源を宿すと言われている たまにエイリアンをふっとばして移動を遅くする | ||||||||
EN Translation | ||||||||
A water spirit that came from the end of the universe. It is said that the origin of water resides on a fallen star. Occasionally knocks back Aliens and slows them down. | ||||||||
流水の精霊ミズマリン (Ryūsui no Seirei Mizumarin, Flowing Water Spirit Mizumarin) | ||||||||
JP Script | ||||||||
大地を削るほどの流水を操る精霊 清く荒々しい水柱はバリアをも貫く力を持つ エイリアンに打たれ強く、ふっとばして動きを遅くする | ||||||||
EN Translation | ||||||||
A spirit that manipulates flowing water enough to plane the Earth. Pure yet violent waterspouts have the power to penetrate Barriers. Tough against Aliens and slows them down. | ||||||||
流水の精霊王ミズマリリン (Ryūsui no Seirei-Ō Mizumaririn, Flowing Water Spirit Lord Mizumaririn) | ||||||||
JP Script | ||||||||
星座をも洗い流す強大な力を手にした流水の精霊王 天の川を水源とする水柱はバリアを貫く力を持ち エイリアンに打たれ強く、ふっとばして動きを遅くする | ||||||||
EN Translation | ||||||||
A flowing water spirit lord with a power mighty enough to wash away constellations. Waterspouts derived from the Milky Way have the power to penetrate Barriers. Tough against Aliens and slows them down. |
Cost[]
Normal Form[]
- Chapter 1: 760¢
- Chapter 2: 1,140¢
- Chapter 3: 1,520¢
Evolved/True Form[]
- Chapter 1: 2,480¢
- Chapter 2: 3,720¢
- Chapter 3: 4,960¢
Upgrade Cost
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||
0x | 0 | 9,800 | 14,800 | 21,800 | 42,500 | 64,300 | 93,200 | 118,000 | 197,400 | 513,500 | 1,075,300 |
1x | 15,600 | 19,600 | 29,600 | 43,600 | 85,000 | 128,600 | 186,400 | 236,000 | 394,800 | 1,027,000 | 2,166,200 |
2x | 23,400 | 29,400 | 44,400 | 65,400 | 127,500 | 192,900 | 279,600 | 354,000 | 592,200 | 1,540,500 | 3,249,300 |
3x | 27,300 | 34,300 | 51,800 | 76,300 | 148,750 | 225,050 | 326,200 | 413,000 | 690,900 | 1,797,250 | 3,790,850 |
4x | 31,200 | 39,200 | 59,200 | 87,200 | 170,000 | 257,200 | 372,800 | 472,000 | 789,600 | 2,054,000 | 4,332,400 |
5x | 35,100 | 44,100 | 66,600 | 98,100 | 191,250 | 289,350 | 419,400 | 531,000 | 888,300 | 2,310,750 | 4,873,950 |
Total XP Cost | 19,488,000 |
- Level 30-59 upgrades cost Catseyes: 30-44 and 50-54 = 1 Catseye, 45-49 and 55-59 = 2 Catseyes
Stats[]
Mizli | |||||||||
---|---|---|---|---|---|---|---|---|---|
Health | Attack Power | Attack Range | Attack Frequency | Movement Speed | Knockback | Attack animation | Recharge Time | ||
1,180 HP | 1,200 damage (123.29 DPS) |
325 | 292f 9.73 seconds | 12 | 4 times | 87f 2.9s (59f 1.97s backswing) |
26 ~ 17.2 seconds | ||
Health (Lv.30) | Attack Power (Lv.30) | Attack Type | Special Ability | ||||||
20,060 HP | 20,400 damage (2,095.89 DPS) |
Area Attack | 50% chance to knockback Alien enemies 50% chance to slow Alien enemies for 120f 4 seconds | ||||||
Marinmizu | |||||||||
Health (Lv.30) | Attack Power (Lv.30) | Attack Range | Attack Frequency | Movement Speed | Knockback | Attack animation | Recharge Time | ||
41,820 HP | 39,440 damage (4,052.05 DPS) |
400 | 292f 9.73 seconds | 10 | 4 times | 87f 2.9s (59f 1.97s backswing) |
93.33 ~ 84.53 seconds | ||
Attack Type | Special Ability | ||||||||
Area Attack | 100% chance to knockback Alien enemies 100% chance to slow Alien enemies for 120f 4 seconds | ||||||||
Mizuririn | |||||||||
Health (Lv.30) | Attack Power (Lv.30) | Attack Range | Attack Frequency | Movement Speed | Knockback | Attack animation | Recharge Time | ||
51,170 HP | 48,790 damage (5,012.67 DPS) |
400 | 292f 9.73 seconds | 10 | 4 times | 87f 2.9s (59f 1.97s backswing) |
93.33 ~ 84.53 seconds | ||
Lv.MAX | Attack Type | Special Ability | |||||||
Lv.60+70 | Area Attack | 100% chance to knockback Alien enemies 100% chance to slow Alien enemies for 120f 4 seconds |
- *First stats are 1st form's initial; other stats include 300% Empire of Cats Treasures; recharge time may vary.
- *Time between attacks is the time from the attack's execution to the start of the next attack (includes backswing).
- *For units with multi-hit attacks, attack animation is the part of the animation leading up to the first hit.
- *Fruit Treasures not included.
- *See this section to calculate Mizli's stats.
- HP = Health ; AP = Attack Power ; DPS = Damage Per Second ; 2 Movement Speed = 1 Range/f
- f = frame ; 30f = 1 second ; Attack Animation = Idle + Foreswing + Backswing (f)
- Catseye, User Rank and game progress are essential to achieving max level, see here for details.
- See here to understand Treasure effects.
Catfruit Evolution[]
Talents[]
- Slow: Increases slow duration by 12f 0.4s, improves by 2f 0.07s per level up to 30f 1s (Total Cost: 175 NP)
- Resist Slow: Reduces slow duration by 16%, improves by 6% per level up to 70% (Total Cost: 175 NP)
- Survives: Adds a 28% chance to survive a lethal strike, improves by 8% per level up to 100% (Total Cost: 235 NP)
- Defense Buff: Upgrades health by 2% per level up to 20% (Total Cost: 175 NP)
- Attack Buff: Upgrades attack power by 2% per level up to 20% (Total Cost: 175 NP)
Appearance[]
- Normal Form: A small, blue, floating creature with big dark eyes and a clear water theme. It is followed by a water drop with a cat face. Also has some sort of golden diadem on the forehead and two more golden bits in the same waterdrop shape on the cat-like ears. Attacks by summoning water orbs, then throwing them at the ground, creating a geyser.
- Evolved Form: Becomes much bigger and has two water strips as its "hair". Its legs are now much longer, which make its bottom look like a skirt, and it now wears a headband that is connected to the center golden plate. The geyser is now slightly bigger.
- True Form: Its water skirt is much bigger, it wields a staff that contains the water spirit and its attack has a bigger impact, now creating a rainbow. It also has a flower on its head.
Template:EnemiesAppearing
Gallery
Trivia[]
- Mizli's name resembles the word mizzly, a portmanteau of mist and drizzle, a very particular form of fine rain that 'hangs' in the air.
- Marinmizu's name is derived from the Japanese word for water, mizu, and either the Latin word for sea, mare, or something derived from it.
Reference[]
Related to Cat Units | |
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Full Cat List • Cat Release Order • Cat Filter • Special Abilities • True Form • Ultra Form • Cat Capsule • Cat Combo • Upgrade Menu • Level-up • User Rank • Catseye • Catfruit • Talents • Talent Orbs |