- 1 Otta-smack-u is spawned after 10, 13, 53.3, 55.3, and 57.3 seconds, stack every 90~100 seconds.
- 1 Croco is spawned after 20 and 40 seconds, stack every 30~50 seconds.
- On base hit, Master A. spawns as the boss with:
- This stage features only white enemies, so do not bring any Ubers that are only good against specific trait enemies
- Macho Legs Cat, King Dragon Cat and variants are necessary in this stage.
- 3~4 meatshields are recommended.
- Any tanky Ubers or uber-ranged Ubers are useful in this stage, such as Splended Ganesha, Urashima Taro's 2nd and 3rd form and Maeda Keiji.
- Shadow Gao can tank this stage with meatshields and some supports
- Mid ranged attackers like Kalisa and Seafarer cats work well here
Strategy 1 (Lucas IV Strat)
Manic Mohawk Cat (40) Eraser Cat (60) Manic Eraser cat (40) Can Can Cat (40) Manic Macho legs cat (40) Maglev Cat (40) Seafarer Cat (40) Manic Island Cat (40) Polevaulter Cat (40) Awakened Bahamut Cat (30)
Items: Rich Cat isn’t necessarily needed but it either may help you or ruin timings.
The otter cycle is 2 otters, then 3 otters, then 2 otters, and so on. Use this to your advantage and stall them with Can Can cat, Manic Island Cat, and Seafarer Cat. Make sure you don’t push too much because you might trigger the base and release all of the forces of hell. Once you have level 8 money and Max money in your wallet stack up 5 otters and use your 5 attackers. Don’t spawn Maglev yet because it could trigger the base. Save it later once Dolphina comes out. After successfully stalling for a while, keep on spamming, but manage your money. The stage can be difficult with the lack of money drops from enemies. Spawn Castaway and Polevaluter only when 2 otters come, and when 3 otters come, spawn Awakened Bahamut Cat and hope that it kills the otters. Awakened Bahamut may fail it’s job the first few tries, but with some luck you might be able to actually kill the 3 otters. Now repeat the cycle until the Dolphinas are dead. Don’t celebrate though... The Rain D’s and Master A could finish you off, so keep your guard on. If you got past the dolphin wave, don't spawn Can Can or Seafarer because they get outranged by Rain D. If unlucky you might need to use revive and finish them with Bahamut. If super super lucky, you will kill Rain D and then kill Master A with Awakened Bahamut. And then congrats! You beat the hardest stage in The Battle Cats!
- DO NOT USE THIS STRATEGY IF YOU HAVE LOW LEVELED CATS!!! High Leveled cats are a must need for this strategy. If your cats are about level 30 you will have absolutely ZERO chance of completing this stage.
- If you're running a little low on cash, that indicates that you’re doing something very wrong. You may be spending too much money on either Seafarer cat or Polevaluter cat. If your money goes below 4000, you’ve probably already lost the stage.
Strategy 2 (Ganesha and Kalisa)
Top Row: Swimmer Cat, Maiden Cat (Only for Def Up Combo), Exalted Ganesha (30), Kalisa, Type X (30), A. Bahamut (30)
Bottom Row: M. Macho Legs (40) Can Can Cat (40+6), M. Eraser (21), Eraser (20+37), M. Macho Cat (20)
Bring Rich Cat for sanity. This setup took me over a dozen attempts for a success and the last thing you want to do is micro manage the start to build up economy.
Hypermaxing Ganesha and hypermaxing/true forming Kalisa would probably make this much easier than my run.
Almost brainless Ubercarry. Let first Ottas advance 3/4s across the map. Spam all bottom row cats. Basically do not stop spamming bottom row cats. Spawn a Ganesha around when the first Ottas die. Your wave should push and crash into the next wave of 3 Ottas. Before the boss wave gets set off summon a Kalisa while you wave is crushing the 3 Ottas. Immediately after boss wave goes off summon an A. Bahamut. If you cannot afford Kalisa or Bahamut around those timings maybe cut back on the meatshield spamming so you have the money when you need it. Your costly heavy hitters should do pretty good, maybe even tapping the Master A for a few knocks. It may not seem it but their sacrifice will pave the way for a possible victory in weakening the first 2 dolphinas. Never stop spamming row 1 cats. Can Can will do surprising work on the dolphinas. Use cat cannons to sync up the Rain Ds. Do not summon a 2nd Ganesha or Kalisa until you are fighting right in front of your base. Summon A Bahamut when Otta waves stack up and risk super pushing you. These A Bahamut strikes will likely shave off the weakened dolphinas as well. If you are alive after a 2nd bahamut strike you are probably in full panic uncomfortably close to your base. This is when you summon another Ganesha and Kalisa who will hopefully carry you to victory.
Strategy 3 (4star)
My Row 2 cats were level 50+11, 50+7, 50+10, 40, and 40, respectively. My Cameraman Cat had Level 5 Survive, Level 5 Defense, and Level 5 Attack from talents. These are not minimums. Adjust any following magnitudes based on levels.
When the map starts, use the empty start to get level 4 worker cat. Lure the first two Ottas fairly close to your base, then spawn 3 or 4 sets of Ramen Cats and Cameraman Cats. This will clear the first wave and do a good percentage of damage to the second. Lure the second wave close and spawn 3 more sets of Ramen Cat and Cameraman Cat. The goal is to have Lv8 worker cat while having nothing on the field, as in having Ottas approaching your base. Forceclose the game to get a free restart of the map (Sorry, iOS users).
At this point, do not spawn Ramen Cat until all Dolphinas are defeated.
Spawn Cameraman continually for the rest of the match. Letting your wave of Cameraman Cats get a slight lead, spawn Nyandam and Ururun, then keep Cameraman Cat and Cyborg Cat on cooldown, prioritizing Cameraman Cat when funds get low. Your wave of Cameraman Cats will crash into the enemy base and start the real fun. Continue spawning Cameraman Cats and Cyborg Cats until you win.
"Why aren't you using meatshields? Why does this work?"
The Dolphinas are the typical source of agony for most players on this map. Dolphina has a triggered attack range of 150, and a long-distance attack area of 350-650. With only Cameraman Cats and Cyborg Cats on the field, they're the only ones triggering Dolphina's attack. They have 30 knockbacks apiece which, while obnoxious, means they only need to take 15,000 damage before their attack's windup of 44f, nearly 1.5 seconds, is interrupted. Done properly, Dolphina never lands an attack on your units due to continual interruption from damage-based knockbacks.
The Cameraman Cats destroy Dolphinas, but you need Cyborg Cats to handle the Rain D.s. Rain D.'s range of 300 trumps Cameraman Cat's range of 250. Cyborg Cats can hit Rain D. and therefore, Dolphina, and Rain D. similarly needs only 18,000 damage to be knocked back.
The wave of Dolphinas and Rain D.s eventually ends. Master A. will be the last enemy standing, disregarding the infinitely spawning Ottas. Use Ramen and Nyandam to slowly defeat him.
The idea of not using meatshields should be considered for all stars. At the risk of sounding obvious, once you effectively remove the Dolphinas, all you're left with is a Master A. and a few Rain D.s.
This player used Hacker Cat and Can Can Cat. It is advisable to just use something else, though the stage is hard w/o gacha