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Ototodevteam.png

Ototo Development Team (also known as Ototo Corps) is a feature introduced in the Version 6.0 Update. This feature allows the player to develop a new appearance for the Cat Base, Cat Cannon attacks and also further increase the Cannon's power. Ototo Development Team can be accessed by scrolling to the right in the GAMATOTO screen.

Explanation

Ototo Development Team is unlocked after clearing Empire of Cats Chapter 1 and is only functional after the player has upgraded the Cat Cannon Power, Range and Charge to level 10 at the Upgrade Menu. To develop, Ototo requires some resource materials and workers to build.

Materials can be obtained randomly when clearing stages in Stories of Legend or Uncanny Legends. They can also be obtained from Heavenly Tower, Legend Quest, certain Gauntlets, or the Builder's Blitz Stages.

The engineer(s) required can be obtained from GAMATOTO Expedition randomly after clearing an expedition, one at a time with a maximum of having five engineers. When firing a GAMATOTO helper, the players also has the option to turn them into an engineer instead of sending them home.

Note that when in progress of upgrading, you may still obtain engineers from GAMATOTO Expeditions.

Obtaining materials

Materials are scattered throughout Stories of Legend and Uncanny Legends. Upon clearing any stage, there is a chance to get materials. There are 8 types of materials: Bricks, Feathers, Coal, Sprockets, Gold, Meteorite, Beast Bones, and Ammonite, each associated with a certain trait (Red, Floating, Black, Metal, Angel, Alien, Zombie and Relic, respectively). The type of material dropped is not directly affected by enemies in that level; for example, Feathers can be received in levels that don't spawn any Floating enemies at all. Materials won't drop in most Event Stages (red), Collaboration Event Stages (purple) and Enigma Stages (yellow). No levels have a limit to how many materials can be obtained or how many times they will drop, so the player could just grind one stage forever. Torture Room is an effective stage for this since it's so quick, and every material drops there except Meteorite and Ammonite.

Each sub-chapter has a set percentage for each material to drop and a parameter for the number of times to apply the percentages. These are applied on all stages in a sub-chapter, so it's always more efficient to farm a stage with the lowest energy cost. A higher Crown difficulty generally increases the number of cycles to choose, thus effectively increasing the likelihood of obtaining materials and increasing the maximum material drop count. Crown difficulty does not directly change the drop rates. For example, The Legend Begins in 1-Crown has 2 cycles and there is a 13% chance each for bricks, coal, and sprockets. When a stage in this sub-chapter is cleared, 2 cycles will be held. A cycle will determine one of the possible materials or none. In this case, bricks, coal, and sprockets will be chosen at a 13% chance and there is a 61% chance for nothing to drop in each cycle. The materials will drop more frequently than the percentages in actual gameplay because the percentages in the data don't account for the number of cycles. Some of the recommendations below for material farming contain lower percentages. This is because some players may not be able to consistently complete later stages that are more difficult.

  • 1♛ gives a maximum of 3 items.
  • 2♛ gives a maximum of 4 items.
  • 3♛ and 4♛ give a maximum of 5 items.

The best sub-chapters to gain each material:

Drop rates for materials per sub-chapter have a trend of matching the traits of enemies found in its stages. For example, Area 22 has a high drop rate for Meteorites and Suburbs of the Dead has a high drop rate for Beast Bones, as both sub-chapters feature a heavy presence of Alien and Zombie enemies, respectively.

For a complete list of material drop rates, see Ototo Development Team/ItemDropRate.

Getting Engineers

Engineers can be obtained from GAMATOTO expeditions. Player will be notified if obtaining one. Can be obtained at the same time as an expedition assistant for GAMATOTO. Retiring an expedition assistant also gives the option to change them to an engineer.
Engineer.png
The engineer will be spent on base upgrade, and players can have up to 5 at once. Once the limit is reached, no extra engineers can be obtained. Base upgrades can cost from 1-4 engineers.
Engineer Descriprion.png

Upgrading tutorial

To access Ototo Corps, simply go to the GAMATOTO screen and swipe left. This will take you to the Ototo Corps screen. Once on the Ototo Corps screen, tap on the engineer, and select an upgrade. If the required materials are available, development on a project can commence and will finish in 12 or 24 hours.

  • You can't upgrade any Cannon past level 10 if your Cat Cannon Attack and Cat Cannon Charge aren't level 20+10.

Base upgrade materials/information

Switch Information

Step Material Engineer
Engineer small.png
Time

(hours)

Base Health Bonus
Brick small.png
Feather small.png
Coals small.png
Sprockets small.png
Gold small.png
Meteorite small.png
Beast Bones small.png
Relic Fossil Small.png
Foundation N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
Style N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
Cannon N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
Level 2 4 4 4 0 0 0 0 0 1 12 4,000
Level 3 3 3 3 3 0 0 0 0 1 12 8,000
Level 4 6 6 6 0 0 0 0 0 1 12 12,000
Level 5 6 4 4 4 0 0 0 0 2 12 16,000
Level 6 6 6 6 0 6 0 0 0 2 12 20,000
Level 7 0 6 6 6 0 6 0 0 2 12 24,000
Level 8 9 0 7 0 7 0 7 0 3 12 28,000
Level 9 0 9 0 7 7 7 0 0 3 12 32,000
Level 10 0 0 0 9 9 9 9 0 3 12 36,000
Level 11 4 4 0 4 0 0 0 0 1 12 40,000
Level 12 8 8 8 0 0 0 0 0 1 12 44,000
Level 13 6 6 6 6 0 0 0 0 2 12 48,000
Level 14 0 10 12 0 0 14 0 0 2 12 52,000
Level 15 9 0 9 9 0 0 9 0 3 12 56,000
Level 16 14 6 0 0 14 14 0 0 3 12 60,000
Level 17 0 6 14 12 0 16 0 0 3 12 64,000
Level 18 14 0 14 0 14 0 18 0 3 12 68,000
Level 19 0 14 0 14 14 18 0 0 3 12 72,000
Level 20 0 0 0 18 18 18 18 0 4 12 76,000
Total 89 92 99 92 89 102 61 0 43 228
Normalbase.png
Attacks by firing a laser beam into the ground which after a slight delay explodes into Wave Attacks. Enemies in range will be knocked back and take low damage.
Upgrades increase base health up to a maximum of 76,000 in addition to existing Base Health. The Cat Cannon's damage is unaffected, but Sniper the Cat's becomes 380 points stronger as its attack power is 0.5% of the base's maximum health.

Step Material Engineer
Engineer small.png
Time

(hours)

Slow Duration
Brick small.png
Feather small.png
Coals small.png
Sprockets small.png
Gold small.png
Meteorite small.png
Beast Bones small.png
Relic Fossil Small.png
Foundation 5 3 4 0 0 0 0 0 1 12 N/A
Style 7 4 5 2 0 0 0 0 1 12 N/A
Cannon 9 5 7 3 0 0 0 0 2 24 30f 1 second
Level 2 5 3 4 0 0 0 0 0 1 12 32f 1.07 seconds
Level 3 0 5 3 4 0 0 0 0 1 12 34f 1.13 seconds
Level 4 6 5 5 2 0 0 0 0 1 12 36f 1.2 seconds
Level 5 0 6 5 5 2 0 0 0 2 12 38f 1.27 seconds
Level 6 6 7 7 0 4 0 0 0 2 12 41f 1.37 seconds
Level 7 7 5 6 0 6 0 0 0 2 12 43f 1.43 seconds
Level 8 9 8 7 0 0 6 0 0 3 12 45f 1.5 seconds
Level 9 10 0 8 4 0 8 0 0 3 12 47f 1.57 seconds
Level 10 11 10 0 0 7 0 8 0 3 12 50f 1.67 seconds
Level 11 4 4 4 0 0 0 0 0 1 12 55f 1.83 seconds
Level 12 0 6 8 0 0 10 0 0 1 12 60f 2 seconds
Level 13 0 6 10 8 0 0 0 0 2 12 65f 2.17 seconds
Level 14 9 9 9 0 0 9 0 0 2 12 70f 2.33 seconds
Level 15 0 0 12 6 6 0 12 0 3 12 75f 2.5 seconds
Level 16 10 0 0 0 10 14 14 0 3 12 80f 2.67 seconds
Level 17 12 8 16 0 12 0 0 0 3 12 85f 2.83 seconds
Level 18 14 0 14 0 0 16 16 0 3 12 90f 3 seconds
Level 19 16 0 20 4 0 20 0 0 3 12 95f 3.17 seconds
Level 20 18 12 0 0 22 0 20 0 4 12 100f 3.33 seconds
Level 21 0 0 0 8 0 0 3 1 1 12 105f 3.5 seconds
Level 22 0 0 0 5 8 10 0 1 1 12 110f 3.67 seconds
Level 23 6 6 0 0 0 0 10 2 2 12 115f 3.83 seconds
Level 24 0 0 14 6 0 14 0 2 2 12 120f 4 seconds
Level 25 0 8 0 0 8 0 16 4 3 12 125f 4.16 seconds
Level 26 16 0 0 14 0 0 14 4 3 12 130f 4.33 seconds
Level 27 0 12 14 0 0 16 0 6 3 12 135f 4.5 seconds
Level 28 22 0 0 12 20 0 0 6 3 12 140f 4.67 seconds
Level 29 0 0 22 0 0 16 14 8 3 12 145f 4.83 seconds
Level 30 0 24 0 18 22 0 0 8 4 12 150f 5 seconds
Total 202 156 204 101 127 139 127 42 72 396
Slowbase.png
Fires a green laser beam from the Cat Base to the enemy base. Enemies will be immediately slowed for 30 frames 1 second the moment the laser makes contact. Deals no damage to enemies.
Upgrades increase slow duration up to a maximum of 150 frames 5 seconds
.

Step Material Engineer
Engineer small.png
Time

(hours)

Wall Health Wall Duration
Brick small.png
Feather small.png
Coals small.png
Sprockets small.png
Gold small.png
Meteorite small.png
Beast Bones small.png
Relic Fossil Small.png
Foundation 3 0 4 5 0 0 0 0 1 12 N/A N/A
Style 4 5 2 7 0 0 0 0 1 12 N/A N/A
Cannon 6 0 6 9 3 0 0 0 2 24 5 60f 2 seconds
Level 2 3 0 4 5 0 0 0 0 1 12 6 63f 2.1 seconds
Level 3 0 2 5 5 0 0 0 0 1 12 7 66f 2.2 seconds
Level 4 6 3 3 6 0 0 0 0 1 12 8 69f 2.3 seconds
Level 5 0 5 4 6 0 3 0 0 2 12 9 73f 2.43 seconds
Level 6 6 0 0 7 6 0 5 0 2 12 10 76f 2.53 seconds
Level 7 0 6 5 7 0 0 6 0 2 12 11 79f 2.63 seconds
Level 8 0 4 0 9 8 9 0 0 3 12 12 82f 2.73 seconds
Level 9 6 0 0 9 7 8 0 0 3 12 13 86f 2.87 seconds
Level 10 0 7 0 11 8 0 10 0 3 12 14 90f 3 seconds
Level 11 0 0 4 4 4 0 0 0 1 12 15 93f 3.1 seconds
Level 12 0 0 0 5 7 12 0 0 1 12 15 98f 3.27 seconds
Level 13 0 0 7 7 0 0 10 0 2 12 15 102f 3.4 seconds
Level 14 9 8 10 9 0 0 0 0 2 12 15 107f 3.57 seconds
Level 15 0 6 0 9 10 11 0 0 3 12 15 111f 3.7 seconds
Level 16 0 0 0 13 12 12 11 0 3 12 15 116f 3.87 seconds
Level 17 12 8 12 16 0 0 0 0 3 12 16 120f 4 seconds
Level 18 0 10 0 18 0 18 14 0 3 12 16 125f 4.17 seconds
Level 19 0 0 10 20 14 16 0 0 3 12 16 129f 4.3 seconds
Level 20 16 0 0 22 16 0 18 0 4 12 16 135f 4.5 seconds
Level 21 0 6 0 4 0 0 0 2 1 12 16 139f 4.63 seconds
Level 22 12 0 0 4 0 7 0 1 1 12 16 144f 4.8 seconds
Level 23 0 0 10 6 0 0 6 2 2 12 16 148f 4.93 seconds
Level 24 0 16 0 6 12 0 0 2 2 12 17 153f 5.1 seconds
Level 25 18 0 0 8 8 0 0 2 3 12 17 157f 5.23 seconds
Level 26 0 0 0 10 0 18 16 4 3 12 17 162f 5.4 seconds
Level 27 0 14 20 10 0 0 0 4 3 12 17 166f 5.53 seconds
Level 28 18 0 0 16 0 0 20 6 3 12 17 171f 5.7 seconds
Level 29 0 16 0 16 0 20 0 8 3 12 17 175f 5.83 seconds
Level 30 0 0 22 20 22 0 0 8 4 12 18 180f 6 seconds
Total 119 116 128 309 137 134 116 39 72 396
Shieldbase.png
Spawns a static unit called the Iron Wall Cat 100 range in front of the nearest enemy (minimum of about 150 range from enemy base). The shield has 5 health, is considered Metal, and is immune to all status effects. However, it will expire after 60 frames 2 seconds even if enemies do not deplete its health. In addition, as it considered a Cat Unit, it cannot be deployed if the maximum number of deployed units has been reached, and Zombies can burrow underneath it.
Upgrades increase shield health and duration up to a maximum of 18 health and 180 frames 6 seconds.

Step Material Engineer
Engineer small.png
Time

(hours)

Freeze Duration Bolt Power (relative to Cat Cannon)
Brick small.png
Feather small.png
Coals small.png
Sprockets small.png
Gold small.png
Meteorite small.png
Beast Bones small.png
Relic Fossil Small.png
Foundation 0 4 4 4 0 0 0 0 1 12 N/A N/A
Style 4 6 4 4 0 0 0 0 1 12 N/A N/A
Cannon 9 0 9 0 0 3 3 0 2 24 15f 0.5 seconds 30%
Level 2 0 4 4 4 0 0 0 0 1 12 16f 0.53 seconds 31%
Level 3 4 4 4 0 0 0 0 0 1 12 18f 0.6 seconds 32%
Level 4 5 3 6 0 4 0 0 0 1 12 20f 0.67 seconds 33%
Level 5 6 0 0 3 0 5 4 0 2 12 21f 0.7 seconds 34%
Level 6 0 6 0 0 7 6 5 0 2 12 23f 0.77 seconds 35%
Level 7 7 0 5 0 8 4 0 0 2 12 25f 0.83 seconds 36%
Level 8 0 9 0 6 8 0 7 0 3 12 27f 0.9 seconds 37%
Level 9 0 0 7 0 6 8 9 0 3 12 28f 0.93 seconds 38%
Level 10 6 0 0 0 10 9 11 0 3 12 30f 1 second 39%
Level 11 0 0 4 0 0 4 4 0 1 12 33f 1.1 seconds 39%
Level 12 0 6 6 0 0 4 8 0 1 12 36f 1.2 seconds 40%
Level 13 6 6 0 4 0 8 0 0 2 12 39f 1.3 seconds 41%
Level 14 0 8 10 0 6 0 12 0 2 12 42f 1.4 seconds 42%
Level 15 8 0 0 5 0 11 12 0 3 12 45f 1.5 seconds 43%
Level 16 0 0 14 0 7 12 15 0 3 12 48f 1.6 seconds 44%
Level 17 12 0 15 0 8 13 0 0 3 12 51f 1.7 seconds 45%
Level 18 13 0 16 15 0 0 16 0 3 12 54f 1.8 seconds 46%
Level 19 0 14 0 13 0 15 18 0 3 12 57f 1.9 seconds 47%
Level 20 18 0 0 0 14 20 20 0 4 12 60f 2 seconds 48%
Level 21 0 0 6 0 0 0 4 2 1 12 63f 2.1 seconds 48%
Level 22 7 14 0 0 0 0 2 1 1 12 66f 2.2 seconds 49%
Level 23 0 0 5 0 0 10 6 3 2 12 69f 2.3 seconds 50%
Level 24 15 0 0 10 0 0 10 1 2 12 72f 2.4 seconds 51%
Level 25 0 8 14 0 0 0 12 2 3 12 75f 2.5 seconds 52%
Level 26 16 0 0 18 0 0 10 4 3 12 78f 2.6 seconds 53%
Level 27 0 10 0 0 20 0 12 6 3 12 81f 2.7 seconds 54%
Level 28 0 0 22 0 0 22 10 6 3 12 84f 2.8 seconds 55%
Level 29 0 18 0 0 22 0 12 8 3 12 87f 2.9 seconds 56%
Level 30 20 0 0 22 0 0 22 8 4 12 90f 3 seconds 57%
Total 156 120 155 108 120 154 244 41 72 396
Stopbase.png
Summons a bolt of lightning that strikes from 1-500 range in front of the furthest Cat Unit. The lightning strikes after a slight delay, damaging enemies by 30% of the Cat Cannon's power and freezing them for 15 frames 0.5 seconds.
Upgrades increase damage and freeze duration up to a maximum of 57% of the Cat Cannon's power and 90 frames 3 seconds respectively.

Step Material Engineer
Engineer small.png
Time

(hours)

Metal Damage (relative to enemy current health)
Brick small.png
Feather small.png
Coals small.png
Sprockets small.png
Gold small.png
Meteorite small.png
Beast Bones small.png
Relic Fossil Small.png
Foundation 6 3 0 0 3 0 0 0 1 12 N/A
Style 8 4 4 0 2 0 0 0 1 12 N/A
Cannon 7 8 5 0 0 0 4 0 2 24 11%
Level 2 5 4 0 0 0 3 0 0 1 12 12%
Level 3 4 4 0 4 0 0 0 0 1 12 13%
Level 4 5 5 5 0 3 0 0 0 1 12 14%
Level 5 5 0 5 0 0 4 4 0 2 12 15%
Level 6 7 4 7 0 0 0 6 0 2 12 16%
Level 7 8 5 7 4 0 0 0 0 2 12 17%
Level 8 9 8 7 0 6 0 0 0 3 12 18%
Level 9 8 7 9 0 0 6 0 0 3 12 19%
Level 10 11 8 10 0 0 0 7 0 3 12 20%
Level 11 4 0 0 0 4 4 0 0 1 12 22%
Level 12 6 6 0 0 0 12 0 0 1 12 23%
Level 13 7 0 10 7 0 0 0 0 2 12 25%
Level 14 8 12 0 0 6 0 10 0 2 12 26%
Level 15 8 0 10 4 0 14 0 0 3 12 28%
Level 16 10 8 14 0 0 0 16 0 3 12 29%
Level 17 10 10 0 12 0 16 0 0 3 12 31%
Level 18 12 16 0 0 16 0 16 0 3 12 32%
Level 19 12 0 14 18 0 16 0 0 3 12 34%
Level 20 14 0 18 0 0 20 20 0 4 12 35%
Level 21 5 0 0 2 0 5 0 0 1 12 36%
Level 22 0 8 8 2 6 0 0 0 1 12 37%
Level 23 10 0 0 4 8 0 2 0 2 12 38%
Level 24 0 8 12 0 6 10 0 0 2 12 39%
Level 25 10 10 8 0 0 0 8 0 3 12 40%
Level 26 18 0 0 10 18 0 0 2 3 12 41%
Level 27 0 16 16 0 0 0 15 1 3 12 42%
Level 28 24 0 0 20 0 15 0 1 3 12 43%
Level 29 22 0 0 0 16 20 0 2 3 12 44%
Level 30 24 0 26 18 0 0 0 4 4 12 45%
Total 287 154 195 105 94 145 108 10 72 396
Waterblastcannon.png
Fires a jet of saltwater that strikes from 1-∞ range in front of the furthest Cat Unit. The water blast removes 11% of Metal Enemies' current health, but only does 1 damage to non-Metal enemies.
Upgrades increase percentage damage against Metal enemies up to a maximum of 45%.

Step Material Engineer
Engineer small.png
Time

(hours)

Zombie Damage Normal Zombie Damage Burrowed Zombie Freeze Duration
Brick small.png
Feather small.png
Coals small.png
Sprockets small.png
Gold small.png
Meteorite small.png
Beast Bones small.png
Relic Fossil Small.png
Foundation 0 0 5 0 5 0 2 0 1 12 N/A N/A N/A
Style 6 0 0 4 5 0 3 0 1 12 N/A N/A N/A
Cannon 0 0 8 5 0 6 5 0 2 24 0.5% 10% 30f 1 second
Level 2 0 0 5 0 0 5 2 0 1 12 0.7% 10.5% 31f 1.03 seconds
Level 3 0 0 5 4 0 0 3 0 1 12 0.9% 11.1% 33f 1.1 seconds
Level 4 0 4 0 4 0 5 5 0 1 12 1.1% 11.6% 35f 1.17 seconds
Level 5 0 5 0 0 3 4 6 0 2 12 1.3% 12.2% 36f 1.2 seconds
Level 6 6 0 6 6 0 0 6 0 2 12 1.6% 12.7% 38f 1.27 seconds
Level 7 0 5 0 0 6 6 7 0 2 12 1.8% 13.3% 40f 1.33 seconds
Level 8 0 0 9 6 8 0 7 0 3 12 2% 13.8% 41f 1.37 seconds
Level 9 7 0 7 0 0 8 8 0 3 12 2.2% 14.4% 43f 1.43 seconds
Level 10 0 7 10 0 9 0 10 0 3 12 2.5% 15% 45f 1.5 seconds
Level 11 0 5 5 0 0 0 2 0 1 12 3.2% 16.5% 46f 1.53 seconds
Level 12 12 0 0 0 0 8 4 0 1 12 4% 18% 48f 1.6 seconds
Level 13 0 0 8 0 6 4 6 0 2 12 4.7% 19.5% 49f 1.63 seconds
Level 14 6 12 0 0 0 10 8 0 2 12 5.5% 21% 51f 1.7 seconds
Level 15 10 0 11 7 0 0 8 0 3 12 6.2% 22.5% 52f 1.73 seconds
Level 16 0 14 0 0 12 12 10 0 3 12 7% 24% 54f 1.8 seconds
Level 17 12 0 0 0 12 12 12 0 3 12 7.7% 25.5% 55f 1.83 seconds
Level 18 16 0 12 0 0 18 14 0 3 12 8.5% 27% 57f 1.9 seconds
Level 19 0 17 14 13 0 0 16 0 3 12 9.2% 28.5% 58f 1.93 seconds
Level 20 18 0 20 16 0 0 18 0 4 12 10% 30% 60f 2 seconds
Level 21 0 0 4 0 6 0 2 0 1 12 10.5% 31% 61f 2.03 seconds
Level 22 6 0 5 5 0 8 0 0 1 12 11% 32% 63f 2.1 seconds
Level 23 5 6 0 0 8 0 5 0 2 12 11.5% 33% 64f 2.13 seconds
Level 24 0 0 8 12 0 10 6 0 2 12 12% 34% 66f 2.2 seconds
Level 25 0 10 8 0 12 0 6 0 3 12 12.5% 35% 67f 2.23 seconds
Level 26 14 0 0 18 0 0 14 2 3 12 13% 36% 69f 2.3 seconds
Level 27 16 0 14 0 0 15 0 3 3 12 13.5% 37% 70f 2.33 seconds
Level 28 0 16 0 0 24 0 18 2 3 12 14% 38% 72f 2.4 seconds
Level 29 24 0 0 16 0 18 0 2 3 12 14.5% 39% 73f 2.43 seconds
Level 30 0 20 26 0 0 0 24 2 4 12 15% 40% 75f 2.5 seconds
Total 158 121 190 116 116 149 237 11 72 396
Holyblastcannon.png
Fires waves of divine light that burst from the ground in sequence toward the enemy base. Deals damage to Zombies equal to 0.5% of their maximum health (increased to 10% if the Zombie is burrowed), forces burrowed Zombies to resurface, knocks them back, freezes them for 30 frames 1 second, and permanently kills them if it deals a fatal blow. However, it has no effect against other enemies.
Upgrades increase normal percentage damage, burrowed percentage damage, and freeze duration against Zombies up to a maximum of 15%, 40%, and 75 frames 2.5 seconds respectively.

Step Material Engineer
Engineer small.png
Time

(hours)

Blast Range Blast Power (relative to Cat Cannon)
Brick small.png
Feather small.png
Coals small.png
Sprockets small.png
Gold small.png
Meteorite small.png
Beast Bones small.png
Relic Fossil Small.png
Foundation 5 5 0 0 0 2 0 0 1 12 N/A N/A
Style 0 0 6 0 5 3 4 0 1 12 N/A N/A
Cannon 8 6 0 4 0 6 0 0 2 24 160 30%
Level 2 5 0 5 0 0 2 0 0 1 12 164 32%
Level 3 0 0 0 0 4 3 5 0 1 12 168 34%
Level 4 6 5 0 3 0 4 0 0 1 12 173 36%
Level 5 0 0 5 0 4 4 5 0 2 12 177 38%
Level 6 10 0 0 4 4 6 0 0 2 12 182 41%
Level 7 0 7 0 5 0 6 6 0 2 12 186 43%
Level 8 0 8 10 0 5 7 0 0 3 12 191 45%
Level 9 10 0 0 5 7 8 0 0 3 12 195 47%
Level 10 0 10 12 0 0 8 6 0 3 12 200 50%
Level 11 5 0 5 0 0 2 0 0 1 12 212 55%
Level 12 10 8 0 2 0 4 0 0 1 12 224 60%
Level 13 0 8 7 0 3 6 0 0 2 12 236 65%
Level 14 14 0 9 7 0 9 0 0 2 12 248 70%
Level 15 0 10 13 0 5 8 0 0 3 12 260 75%
Level 16 14 0 16 0 0 8 10 0 3 12 272 80%
Level 17 14 14 0 10 0 10 0 0 3 12 284 85%
Level 18 20 0 0 0 18 10 12 0 3 12 296 90%
Level 19 0 16 18 14 0 12 0 0 3 12 308 95%
Level 20 20 16 20 0 0 16 0 0 4 12 320 100%
Level 21 0 0 6 2 0 4 0 0 1 12 328 105%
Level 22 10 4 0 0 6 0 4 0 1 12 336 110%
Level 23 8 0 8 4 0 4 0 0 2 12 344 115%
Level 24 0 10 0 10 0 4 12 0 2 12 352 120%
Level 25 12 0 10 0 8 6 0 0 3 12 360 125%
Level 26 0 16 0 18 0 13 0 1 3 12 368 130%
Level 27 16 0 0 0 0 16 15 1 3 12 376 135%
Level 28 0 0 22 0 20 16 0 2 3 12 384 140%
Level 29 0 20 0 18 0 18 0 4 3 12 392 145%
Level 30 0 0 0 0 20 25 22 5 4 12 400 150%
Total 187 163 172 106 109 247 101 13 72 396
Breakerblastcannon.png
Fires an energy pulse that strikes from 1-160 on the nearest enemy. Breaks Barriers of all enemies in range, deals 30% of the Cat Cannon's power as damage, and knocks them back.
Upgrades increase attack range and damage up to a maximum of 400 range and 150% of the Cat Cannon's power respectively.

Step Material Engineer
Engineer small.png
Time

(hours)

Time cursed
Brick small.png
Feather small.png
Coals small.png
Sprockets small.png
Gold small.png
Meteorite small.png
Beast Bones small.png
Relic Fossil Small.png
Foundation 8 0 2 2 0 0 0 0 1 12 N/A
Style 0 2 8 4 4 0 0 0 1 12 N/A
Cannon 12 3 0 0 0 5 4 0 2 24 33f1.1 seconds
Level 2 0 0 8 2 2 0 0 0 1 12 36f1.2 seconds
Level 3 8 0 0 0 0 2 2 0 1 12 39f1.3 seconds
Level 4 0 3 10 0 2 0 3 0 1 12 42f1.4 seconds
Level 5 12 2 0 2 0 2 0 0 2 12 45f1.5 seconds
Level 6 0 5 12 0 5 0 2 0 2 12 48f1.6 seconds
Level 7 16 0 0 3 3 2 0 0 2 12 51f1.7 seconds
Level 8 0 5 14 0 6 0 5 0 3 12 54f1.8 seconds
Level 9 16 3 0 6 0 5 0 0 3 12 57f1.9 seconds
Level 10 0 8 15 0 5 0 8 0 3 12 60f2.0 seconds
Level 11 8 0 0 2 0 2 0 0 1 12 66f2.2 seconds
Level 12 0 2 15 5 0 2 0 0 1 12 72f2.4 seconds
Level 13 18 0 0 0 2 2 2 0 2 12 78f2.6 seconds
Level 14 0 5 20 6 0 5 0 0 2 12 84f2.8 seconds
Level 15 24 0 0 5 2 5 0 0 3 12 90f3.0 seconds
Level 16 0 0 20 12 10 0 6 0 3 12 96f3.2 seconds
Level 17 24 0 0 6 0 12 6 0 3 12 102f3.4 seconds
Level 18 0 12 22 0 0 14 12 0 3 12 108f3.6 seconds
Level 19 24 0 0 12 14 10 0 0 3 12 114f3.8 seconds
Level 20 0 18 24 0 12 0 18 0 4 12 120f4.0 seconds
Level 21 3 0 4 0 0 0 5 0 1 12 126f4.2 seconds
Level 22 10 5 0 5 0 4 0 0 1 12 134f4.4 seconds
Level 23 0 4 10 6 0 0 4 0 2 12 140f4.6 seconds
Level 24 12 0 14 0 6 0 4 0 2 12 146f4.8 seconds
Level 25 0 10 0 8 0 6 12 0 3 12 154f5.0 seconds
Level 26 14 0 18 0 14 0 0 2 3 12 160f5.2 seconds
Level 27 16 10 20 0 0 0 0 2 3 12 166f5.4 seconds
Level 28 20 0 0 22 0 16 0 2 3 12 170f5.6 seconds
Level 29 0 15 24 0 0 0 18 3 3 12 174f5.8 seconds
Level 30 24 0 0 0 24 21 0 3 4 12 180f6.0 seconds
Total 269 112 260 108 111 115 111 12 72 396
CursebastCastlegood.png
Fires an orange laser beam from the Cat Base to the enemy base, much like the Slow Beam. Enemies will be immediately Cursed for 33 frames 1.1 seconds the moment the laser makes contact. Deals no damage to enemies.
Upgrades increase Curse duration up to a maximum of 180 frames 6 seconds
.

Warning: Canceling the progress will not return engineers or materials used. Progress can be sped up using Catamin, just like GAMATOTO expeditions.

Tips

  • The Foundation and Style parts are purely decorative. Only the Cannon (Effect) part changes the effect of your base.
  • Foundation/Style/Cannon combinations are saved between formation slots, so double check which Cannon you have equipped if you're making significant changes to a formation.
  • For most stages, the normal Cat Cannon is perfectly capable if not the best choice. It excels at clearing out enemies with very low health (including the dreaded Assassin Bear but not Metals), knocks enemies back, and can be used to interrupt an enemy just before they finish a long attack animation, giving the player a bit more time to attack them.
  • The Slow Beam excels at applying a moderate length slow effect to all enemies on the battlefield. It is perfect for keeping fast and powerful enemies from plowing through your defenses, either after your front line is cleared by an enemy attack, or as a means of giving your status effect-inflicting Cat Units more time to do their job.
  • The Iron Wall can be used to instantaneously block non-Zombie enemies from advancing for a brief moment, and is most effective against enemies with slower attack rates that do not inflict Critical Hits. Unlike the Slow Beam, the Iron Wall can result in enemies grouping up in front of the wall, which could be a good chance to wipe them out all at once with a powerful Area Attack.
  • The Thunderbolt can be used to freeze all enemies in front of the furthest away Cat Unit (closest to the enemy's base) for a moderate duration, in addition to doing slight damage which may be sufficient for wiping out peons. This can delay the action of enemies that have long attack animations without knocking them back, which might be preferable depending on enemy composition. It can also stall enemies so your status-inflicting cats can do their job.
  • The Waterblast can be used to remove a significant percentage of Metal enemies' health in front of the furthest away Cat Unit. As the Waterblast removes health based the target's remaining health and not their maximum health, it is best used against Metals with the largest health pools as early as possible for maximum effect. Never use Waterblast against non-Metal enemies; it will only remove 0.1% of their current health, rounded up.
  • The Holy Blast is an extremely potent anti-Zombie Cannon that removes a percentage of maximum health from all Zombies on the field, in addition to freezing them briefly, knocking them back, forcing burrowed Zombies to the surface (plus dealing significantly increased damage), and permanently killing Zombies who are finished off by the cannon. It is best used to intercept powerful Zombies who have already burrowed into the ground, or to chip away at and potentially finish off Zombies on the surface. Never use Holy Blast against non-Zombie enemies; it will do nothing at all.
  • The Breakerblast is a fast-acting shot that quickly knocks back and breaks the Barrier of the nearest enemies. It can be used as an alternative to the Cat Cannon for knocking back and damaging only the enemies in the front, which may be preferable to knocking back all enemies depending on enemy composition. It can also be used to interrupt enemy attacks, and is easier to time due to its more immediate effect. Finally, it is very effective at breaking Barriers in a group of enemies, or one of a single tough enemy that easily obtainable Barrier Breakers might struggle with. Note when firing it make sure that there are no burrowed or defeated zombies as the Breakerblast cannon can waste its shot on them.
  • The Curseblast is a Curse-type Slow Beam which Curses enemies, but doesn't inflict damage, so only bring it to stages with foes whose abilities can be Cursed. The abilities it affects include Weaken, Freeze, Slow, Knockback, Dodge Attack, Curse and Toxic. It is usually outclassed by other cannons, as curse effects can be better inflicted by most capable units.

Trivia

  • When Ototo Development Team was added, 10 was the highest level to which a Cannon could be upgraded. Version 6.8 raised the cap to 20 for all Cannons, Version 9.8 made it possible to upgrade Slow Beam, Iron Wall and Waterblast to level 30, Version 10.1 did the same for Thunderbolt and Holy Blast, and Version 10.5 allowed level 30 for Breakerblast and Curseblast.
  • The Iron Wall Cat is the slowest Cat Unit in the game, with a movement speed of 0.
    • It is also the only Cat Unit that does not attack.
  • Ammonite is the only building material that cannot be gathered from limited "builders blitz" stages meaning it can only be gathered through clearing Uncanny Legends stages and the Eldritch Forces Invasion.

Gallery

Reference

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