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Ototodevteam
Ototo Development Team (also known as Ototo Corps) is a feature introduced in the version 6.0 update. The feature allows the player to develop a new appearance for the Cat BaseCat Cannon attacks and also further increase the Cannon power. Ototo Development Team can be accessed by scrolling to the right in the Gamatoto screen.

Explanation

The feature is unlocked after clearing Empire of Cats Chapter 1 and is only functional after the player has upgraded the Cat Cannon Power, Range and Charge to level 10 at the Upgrade Menu. To develop, Ototo requires some resource materials and workers to build.

The resource materials can be obtained randomly when clearing Stories of Legend stages. The resource type dropped usually has a tendency with the stage cleared, eg: Stages with Zombies usually drop Beast Bones. Stages with Red Enemies usually drop Bricks. Materials can also be obtained by clearing Material Guerrilla Stages.

The engineer(s) required can be obtained from Gamatoto Expedition randomly after clearing an expedition, one at a time with a maximum of having five engineers.

Note that when in progress of upgrading, you may still obtain engineers from Gamatoto expeditions.

Getting materials

Materials are scattered throughout Stories of Legend. Upon clearing any stage, there is a chance to get materials. There are 7 types of material: Bricks, Feathers, Coal, Sprockets, Gold, Meteorite, and Beast Bones, each associated with a certain enemy type (Red, Floating, Black, Metal, Angel, Alien, and Zombies, respectively). The type of materials dropped is not directly affected by enemies in that level; for example, Feathers can be received in levels that don't spawn any Floating enemies at all. Materials won't drop in Event Stages (Red) and Collaboration Stages (Purple). No levels have a limit of how many materials you can obtain or how many times they will drop, so the player could just grind one stage forever. Torture Room is an effective stage for this since it's so quick, and every material drops there except Meteorite.

The drop rate is applied on all stages in a sub-chapter, so it's always more efficient to farm a stage with the lowest Energy cost. The star difficulty only affects how many items you can farm per a stage clear. Also, some players may not be at the later sub-chapters. This is why some of the below recommendations for material farming contain lower percentages.

  • 1-Star gives a maximum of 3 items.
  • 2-Star gives a maximum of 4 items.
  • 3-Star and 4-Star give a maximum of 5 items.

The best sub-chapters to gain certain materials:

The item drop rate per chapter:

Chapter None Bricks
Brick small
Feathers
Feather small
Coal
Coals small
Sprockets
Sprockets small
Gold
Gold small
Meteorite
Meteorite small
Beast Bones
Beast Bones small
Min Energy
1: The Legend Begins 61% 13% 0% 13% 13% 0% 0% 0% 50
2: Passion Land 60% 15% 5% 10% 10% 0% 0% 0% 60
3: Glucosamine Desert 60% 27% 0% 9% 4% 0% 0% 0% 65
4: Swimming Cats 60% 27% 0% 10% 3% 0% 0% 0% 70
5: Risqué Terrain 60% 16% 16% 8% 0% 0% 0% 0% 70
6: Western Street 60% 25% 7% 4% 4% 0% 0% 0% 70
7: Sea of Tuna 60% 20% 3% 10% 7% 0% 0% 0% 70
8: Bamboo Island 60% 20% 0% 15% 5% 0% 0% 0% 75
9: Squishy Cave 59% 8% 10% 20% 3% 0% 0% 0% 75
10: Volkanos Volcano 57% 26% 11% 4% 0% 2% 0% 0% 80
11: Neverending Cat Story 58% 15% 5% 10% 10% 0% 2% 0% 80
12: Castle of Fish 58% 27% 0% 9% 4% 0% 0% 2% 85
13: Sushi Island 57% 25% 0% 13% 3% 2% 0% 0% 90
14: The Scratching Post 58% 20% 10% 10% 0% 0% 2% 0% 90
15: Parthenon 56% 14% 9% 14% 5% 0% 0% 2% 90
16: Low Tide Beach 57% 13% 8% 19% 0% 3% 0% 0% 90
17: Alcatraz 58% 13% 13% 13% 0% 0% 3% 0% 100
18: Jail Break Tunnel 55% 11% 11% 17% 3% 0% 0% 3% 100
19: Capone's Jail 56% 2% 2% 24% 5% 10% 1% 0% 90
20: Silk Road 57% 10% 10% 8% 4% 10% 0% 1% 85
21: Stairway To Darkness 56% 15% 12% 8% 1% 7% 1% 0% 85
22: Prince of Darkness 54% 10% 10% 15% 5% 5% 0% 1% 50
23: Dead End Night 55% 6% 10% 13% 4% 11% 1% 0% 80
24: Battle Royale 55% 15% 4% 8% 4% 13% 0% 1% 80
25: Scars of War 53% 9% 12% 7% 2% 5% 12% 0% 75
26: Sea Polluter 53% 12% 7% 4% 4% 11% 9% 0% 70
27: Body & Soul 52% 14% 9% 7% 0% 0% 17% 1% 80
28: Weak & Mildly Acidic 54% 5% 17% 10% 2% 6% 6% 0% 100
29: Intrepid Cats 52% 7% 15% 9% 2% 4% 11% 0% 90
30: Shadow Cosmopolis 52% 9% 14% 7% 0% 13% 4% 1% 90
31: Galapa-Goth 50% 10% 6% 18% 4% 4% 8% 0% 90
32: Kombu Cape 52% 8% 19% 8% 3% 5% 5% 0% 95
33: Axis of Evil 48% 12% 12% 12% 0% 8% 8% 0% 70
34: Suburbs of the Dead 51% 6% 6% 6% 0% 4% 0% 27% 110
35: Quarantine Isles 48% 9% 5% 5% 14% 0% 0% 19% 105
36: Mouseyland 50% 4% 4% 7% 0% 4% 4% 27% 110
37: Walk of Fame 49% 5% 3% 5% 3% 3% 0% 32% 115
38: Cutpurse Coast 49% 15% 6% 6% 0% 3% 18% 3% 120
39: Above and Below 49% 17% 0% 15% 12% 5% 2% 0% 135
40: Windless Island 46% 10% 20% 3% 0% 7% 7% 7% 140
41: IT Catacombs 47% 10% 10% 13% 0% 13% 0% 7% 100
42: Grotesque Gallery 46% 12% 9% 6% 6% 15% 3% 3% 145
43: Area 22 47% 0% 7% 0% 3% 3% 33% 7% 150
44: Beyond the Savannah 44% 0% 0% 5% 0% 14% 32% 3% 150
45: Blizzard Boulevard 44% 8% 8% 8% 0% 8% 12% 12% 150
46: Singularityville 46% 18% 3% 10% 5% 8% 10% 0% 155
47: Ends of the Earth 44% 9% 14% 14% 14% 5% 0% 0% 160
48: The Legend Ends 46% 9% 2% 9% 4% 13% 8% 9% 170
49: Laboratory of Relics 45% 11% 22% 11% 0% 11% 0% 0% 200
50: A New Legend 30% 10% 10% 10% 10% 10% 10% 10% 200
51: Here Be Dragons 34% 15% 0% 15% 7% 0% 22% 7% 160
52: The Endless Wood 34% 18% 0% 4% 4% 4% 18% 18% 165
53: Primeval Currents 33% 13% 0% 4% 4% 21% 8% 17% 160
54: Barking Bay 32% 16% 4% 12% 12% 4% 16% 4% 165
55: Abyss Gazers 32% 17% 0% 17% 6% 11% 6% 11% 170
56: Neo-Necropolis 34% 12% 6% 6% 6% 0% 21% 5% 170
57: Law of the Wildlands 32% 10% 5% 14% 0% 5% 5% 29% 160
58: Pararila Peninsula 33% 10% 0% 7% 7% 20% 10% 13% 155
59: Coup de Chat 34% 9% 9% 9% 9% 4% 13% 13% 170
60: Cherry Isles 32% 20% 12% 9% 3% 6% 15% 3% 160
61: Depths of My Heart 32% 8% 12% 8% 8% 4% 20% 8% 170
62: Ghost Sea 33% 8% 10% 8% 0% 5% 21% 15% 170
63: Exile's Resort 33% 7% 4% 11% 11% 4% 19% 11% 170
64: Roads of Torment 35% 2% 19% 4% 6% 6% 19% 9% 175
65: Heaven's Back Alley 33% 21% 5% 5% 0% 0% 26% 10% 175
66: Battle in the Bath 34% 6% 3% 12% 0% 15% 12% 18% 175
67: Ancient Mountains 34% 21% 5% 10% 0% 0% 10% 21% 170
68: Marine Ministry 33% 7% 17% 7% 10% 7% 14% 15% 100

Drop rates for materials per sub-chapter have a trend of matching the traits of enemies found in its stages. For example, Area 22 has a high drop rate for Meteorites and Suburbs of the Dead has a high drop rate for Beast Bones, as both sub-chapters feature a heavy presence of Alien and Zombie enemies, respectively.

Getting Engineers

Engineers can be obtained from Gamatoto expeditions. Player will be notified if obtaining one. Can be obtained at the same time as an expedition assistant for Gamatoto. Retiring an expedition assistant also gives the option to change them to an engineer.
Engineer
The engineer will be spent on base upgrade, and players can have up to 5 at once. Once the limit is reached, no extra engineers can be obtained. Advanced base upgrades can require up to 4 engineers.
Engineer Descriprion

Upgrading tutorial

To access Ototo Corps, simply go to the Gamatoto screen and swipe left. This will take you to the Ototo Corps screen. Once on the Ototo Corps screen, tap on the engineer, and select an upgrade. If the required materials are available, development on a project can commence and will finish in 12 or 24 hours.

Base upgrade materials/information

Switch Information

Step Material Engineer
Engineer small
Time

(hours)

Base Health Bonus
Brick small
Feather small
Coals small
Sprockets small
Gold small
Meteorite small
Beast Bones small
Foundation N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
Style N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
Cannon N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
Level 2 4 4 4 0 0 0 0 1 12 4,000
Level 3 3 3 3 3 0 0 0 1 12 8,000
Level 4 6 6 6 0 0 0 0 1 12 12,000
Level 5 6 4 4 4 0 0 0 2 12 16,000
Level 6 6 6 6 0 6 0 0 2 12 20,000
Level 7 0 6 6 6 0 6 0 2 12 24,000
Level 8 9 0 7 0 7 0 0 3 12 28,000
Level 9 0 9 0 7 7 7 7 3 12 32,000
Level 10 0 0 0 9 9 9 9 3 12 36,000
Level 11 4 4 4 0 0 0 0 1 12 40,000
Level 12 8 8 8 0 0 0 0 1 12 44,000
Level 13 6 6 6 6 0 0 0 2 12 48,000
Level 14 0 10 12 0 0 14 0 2 12 52,000
Level 15 9 0 9 9 0 0 9 3 12 56,000
Level 16 14 6 0 0 14 14 0 3 12 60,000
Level 17 0 6 14 12 0 16 0 3 12 64,000
Level 18 14 0 14 14 0 0 18 3 12 68,000
Level 19 0 14 0 14 14 18 0 3 12 72,000
Level 20 0 0 0 18 18 18 18 4 12 76,000
Total 89 92 103 102 75 102 61 43 228
Normalbase
Attacks by firing a laser beam into the ground which after a slight delay explodes into Shockwaves. Enemies in range will be knocked back and take low damage.
Upgrades increase base health up to a maximum of 76,000 in addition to existing Base Health. Cat Cannon damage is unaffected, but the Sniper the Cat battle item becomes 380 points stronger as its attack power is 0.5% of the base's maximum health.

Step Material Engineer
Engineer small
Time

(hours)

Slow Duration
Brick small
Feather small
Coals small
Sprockets small
Gold small
Meteorite small
Beast Bones small
Foundation 5 3 4 0 0 0 0 1 12 N/A
Style 7 4 5 2 0 0 0 1 12 N/A
Cannon 9 5 7 3 0 0 0 2 24 30f 1 second
Level 2 5 3 4 0 0 0 0 1 12 32f 1.07 seconds
Level 3 0 5 3 4 0 0 0 1 12 34f 1.13 seconds
Level 4 6 5 5 2 0 0 0 1 12 36f 1.2 seconds
Level 5 0 6 5 5 2 0 0 2 12 38f 1.27 seconds
Level 6 6 7 7 0 4 0 0 2 12 41f 1.37 seconds
Level 7 7 5 6 0 6 0 0 2 12 43f 1.43 seconds
Level 8 9 8 7 0 0 6 0 3 12 45f 1.5 seconds
Level 9 10 0 8 4 0 8 0 3 12 47f 1.57 seconds
Level 10 11 10 0 0 7 0 8 3 12 50f 1.67 seconds
Level 11 4 4 4 0 0 0 0 1 12 55f 1.83 seconds
Level 12 0 6 8 0 0 10 0 1 12 60f 2 seconds
Level 13 0 6 10 8 0 0 0 2 12 65f 2.17 seconds
Level 14 9 9 9 0 0 9 0 2 12 70f 2.33 seconds
Level 15 0 12 0 6 6 0 12 3 12 75f 2.5 seconds
Level 16 10 0 0 0 10 14 14 3 12 80f 2.67 seconds
Level 17 12 8 16 0 12 0 0 3 12 85f 2.83 seconds
Level 18 14 14 0 0 0 16 16 3 12 90f 3 seconds
Level 19 16 20 0 4 0 20 0 3 12 95f 3.17 seconds
Level 20 18 12 0 0 22 0 20 4 12 100f 3.33 seconds
Total 158 106 154 38 69 83 70 37 276
Slowbase
Fires a green laser beam from the Cat Base to the enemy base. Enemies will be immediately slowed for 30 frames 1 second the moment the laser makes contact. Deals no damage to enemies.
Upgrades increase slow duration up to a maximum of 100 frames 3.33 seconds
.

Step Material Engineer
Engineer small
Time

(hours)

Wall Health Wall Duration
Brick small
Feather small
Coals small
Sprockets small
Gold small
Meteorite small
Beast Bones small
Foundation 3 0 4 2 0 0 0 1 12 N/A N/A
Style 4 5 2 7 0 0 0 1 12 N/A N/A
Cannon 6 0 6 9 3 0 0 2 24 5 60f 2 seconds
Level 2 3 0 4 5 0 0 0 1 12 6 63f 2.1 seconds
Level 3 0 2 5 5 0 0 0 1 12 7 66f 2.2 seconds
Level 4 6 3 3 6 0 0 0 1 12 8 69f 2.3 seconds
Level 5 0 5 4 6 0 3 0 2 12 9 73f 2.43 seconds
Level 6 6 0 0 7 6 0 5 2 12 10 76f 2.53 seconds
Level 7 0 6 5 7 0 0 6 2 12 11 79f 2.63 seconds
Level 8 0 4 0 9 8 9 0 3 12 12 82f 2.73 seconds
Level 9 6 0 0 9 7 8 0 3 12 13 86f 2.87 seconds
Level 10 0 7 0 11 8 0 10 3 12 14 90f 3 seconds
Level 11 0 0 4 4 4 0 0 1 12 15 93f 3.1 seconds
Level 12 0 0 0 5 7 12 0 1 12 15 98f 3.27 seconds
Level 13 0 0 7 7 0 0 10 2 12 15 102f 3.4 seconds
Level 14 9 8 10 9 0 0 0 2 12 15 107f 3.57 seconds
Level 15 0 6 0 9 10 11 12 3 12 15 111f 3.7 seconds
Level 16 0 0 0 13 12 12 11 3 12 15 116f 3.87 seconds
Level 17 12 8 12 16 0 0 0 3 12 16 120f 4 seconds
Level 18 0 10 0 18 0 18 14 3 12 16 125f 4.17 seconds
Level 19 0 0 10 20 14 16 0 3 12 16 129f 4.3 seconds
Level 20 16 0 0 22 16 0 18 4 12 16 135f 4.5 seconds
Total 75 68 76 202 91 98 86 37 276
Shieldbase
Spawns a static unit called the Iron Wall Cat 100 range in front of the nearest enemy (minimum of about 150 range from enemy base). The shield has 5 health, is considered Metal, and is immune to all status effects. However, it will expire after 60 frames 2 seconds even if enemies do not deplete its health. In addition, as it considered a Cat Unit, it cannot be deployed if the maximum number of deployed units has been reached, and Zombies can burrow underneath it.
Upgrades increase shield health and duration up to a maximum of 16 health and 135 frames 4.5 seconds respectively.

Step Material Engineer
Engineer small
Time

(hours)

Freeze Duration Bolt Power (relative to Cat Cannon)
Brick small
Feather small
Coals small
Sprockets small
Gold small
Meteorite small
Beast Bones small
Foundation 0 4 4 4 0 0 0 1 12 N/A N/A
Style 4 6 4 4 0 0 0 1 12 N/A N/A
Cannon 9 0 9 0 0 3 3 2 24 15f 0.5 seconds 30%
Level 2 0 4 4 4 0 0 0 1 12 16f 0.53 seconds 31%
Level 3 4 4 4 0 0 0 0 1 12 18f 0.6 seconds 32%
Level 4 5 3 6 0 4 0 0 1 12 20f 0.67 seconds 33%
Level 5 6 0 0 3 0 5 4 2 12 21f 0.7 seconds 34%
Level 6 0 6 0 0 7 6 5 2 12 23f 0.77 seconds 35%
Level 7 7 0 5 0 8 4 0 2 12 25f 0.83 seconds 36%
Level 8 0 9 0 6 8 0 7 3 12 27f 0.9 seconds 37%
Level 9 0 0 7 0 6 8 9 3 12 28f 0.93 seconds 38%
Level 10 6 0 0 0 10 9 11 3 12 30f 1 second 39%
Level 11 0 0 4 0 0 4 4 1 12 33f 1.1 seconds ?
Level 12 0 6 6 0 0 4 8 1 12 36f 1.2 seconds ?
Level 13 6 6 0 4 0 8 0 2 12 39f 1.3 seconds ?
Level 14 0 8 10 0 6 0 12 2 12 42f 1.4 seconds ?
Level 15 8 0 0 5 0 11 12 3 12 45f 1.5 seconds ?
Level 16 0 0 14 0 7 12 15 3 12 48f 1.6 seconds ?
Level 17 12 0 15 0 8 13 0 3 12 51f 1.7 seconds ?
Level 18 13 0 16 15 0 0 16 3 12 54f 1.8 seconds ?
Level 19 0 14 0 13 0 15 18 3 12 57f 1.9 seconds ?
Level 20 18 0 0 0 14 20 20 4 12 60f 2 seconds 48%
Total 98 70 108 58 78 122 144 47 276
Stopbase
Summons a bolt of lightning that strikes from 1-500 range in front of the furthest cat unit. The lightning strikes after slight delay, damaging enemies by 30% of the Cat Cannon's power and freezing them for 15 frames 0.5 seconds.
Upgrades increase damage and freeze duration up to a maximum of 48% of the Cat Cannon's power and 60 frames 2 seconds respectively.

Step Material Engineer
Engineer small
Time

(hours)

Metal Damage (relative to enemy current health)
Brick small
Feather small
Coals small
Sprockets small
Gold small
Meteorite small
Beast Bones small
Foundation 6 3 0 0 3 0 0 1 12 N/A
Style 8 4 4 0 2 0 0 1 12 N/A
Cannon 7 8 5 0 0 0 4 2 24 11%
Level 2 5 4 0 0 0 3 0 1 12 12%
Level 3 4 4 0 4 0 0 0 1 12 13%
Level 4 5 5 5 0 3 0 0 1 12 14%
Level 5 5 0 5 0 0 4 4 2 12 15%
Level 6 7 4 7 0 0 0 6 2 12 16%
Level 7 8 5 7 4 0 0 0 2 12 17%
Level 8 9 8 7 0 6 0 0 3 12 18%
Level 9 8 7 9 0 0 6 0 3 12 19%
Level 10 11 8 10 0 0 0 7 3 12 20%
Level 11 4 0 0 0 4 4 0 1 12 22%
Level 12 6 6 0 0 0 12 0 1 12 23%
Level 13 7 0 10 7 0 0 0 2 12 25%
Level 14 8 12 0 0 6 0 10 2 12 26%
Level 15 8 0 10 4 0 14 0 3 12 28%
Level 16 10 8 14 0 0 0 16 3 12 29%
Level 17 10 10 0 12 0 16 0 3 12 31%
Level 18 12 16 0 0 16 0 16 3 12 32%
Level 19 12 0 14 18 0 16 0 3 12 34%
Level 20 14 0 18 0 0 20 20 4 12 35%
Total 174 112 135 49 40 95 83 37 276
Waterblastcannon
Fires a jet of saltwater that strikes from 1-??? range in front of the furthest Cat Unit. The water blast removes 11% of Metal Enemies' current health, but only does 1 damage to non-Metal enemies.
Upgrades increase percentage damage against Metal enemies up to a maximum of 35%.

Step Material Engineer
Engineer small
Time

(hours)

Zombie Damage Normal (relative to enemy max health) Zombie Damage Burrowed (relative to enemy max health) Zombie Freeze Duration
Brick small
Feather small
Coals small
Sprockets small
Gold small
Meteorite small
Beast Bones small
Foundation 0 0 5 0 5 0 2 1 12 N/A N/A N/A
Style 6 0 0 4 5 0 3 1 12 N/A N/A N/A
Cannon 0 0 8 5 0 6 5 2 24 0.5% 10% 30f 1 second
Level 2 0 0 5 0 0 5 2 1 12 0.7% 10.5% 31f 1.03 seconds
Level 3 0 0 5 4 0 0 3 1 12 0.9% 11.1% 33f 1.1 seconds
Level 4 0 4 0 4 0 5 5 1 12 1.1% 11.6% 35f 1.17 seconds
Level 5 0 5 0 0 3 4 6 2 12 1.3% 12.2% 36f 1.2 seconds
Level 6 6 0 6 6 0 0 6 2 12 1.6% 12.7% 37f 1.23 seconds
Level 7 0 5 0 0 6 6 7 2 12 1.8% 13.3% 39f 1.3 seconds
Level 8 0 0 9 6 8 0 7 3 12 2% 13.8% 40f 1.33 seconds
Level 9 7 0 7 0 0 8 8 3 12 2.2% 14.4% 42f 1.4 seconds
Level 10 0 7 10 0 9 0 10 3 12 2.5% 15% 44f 1.47 seconds
Level 11 0 5 5 0 0 0 2 1 12 3.2% 16.5% 45f 1.5 seconds
Level 12 12 0 0 0 0 8 4 1 12 4% 18% 47f 1.57 seconds
Level 13 0 0 8 0 6 4 6 2 12 4.7% 19.5% 48f 1.6 seconds
Level 14 6 12 0 0 0 10 8 2 12 5.5% 21% 50f 1.67 seconds
Level 15 10 0 11 7 0 0 8 3 12 6.2% 22.5% 51f 1.7 seconds
Level 16 0 14 0 0 12 12 10 3 12 7% 24% 53f 1.77 seconds
Level 17 12 0 0 0 12 12 12 3 12 7.7% 25.5% 54f 1.8 seconds
Level 18 16 0 12 0 0 18 14 3 12 8.5% 27% 56f 1.87 seconds
Level 19 0 17 14 13 0 0 16 3 12 9.2% 28.5% 57f 1.9 seconds
Level 20 18 0 20 16 0 0 18 4 12 10% 30% 59f 1.97 seconds
Total 99 69 125 65 66 98 162 37 276
Fires waves of divine light that burst from the ground in sequence toward the enemy base. Deals damage to Zombies equal to 0.5% of their maximum health (increased to 10% if the Zombie is burrowed), forces burrowed Zombies to resurface, knocks them back, freezes them for 30 frames 1 second, and permanently kills them if it deals a fatal blow. However, it has no effect against other enemies.
Upgrades increase normal percentage damage, burrowed percentage damage, and freeze duration against Zombies up to a maximum of 10%, 30%, and 59 frames 1.97 seconds respectively.

Step Material Engineer
Engineer small
Time

(hours)

Blast Range Blast Power (relative to Cat Cannon)
Brick small
Feather small
Coals small
Sprockets small
Gold small
Meteorite small
Beast Bones small
Foundation 5 5 0 0 0 2 0 1 12 N/A N/A
Style 0 0 6 0 5 3 4 1 12 N/A N/A
Cannon 8 6 0 4 0 6 0 2 24 160 30%
Level 2 5 0 5 0 0 2 0 1 12 164 32%
Level 3 0 0 0 0 4 3 5 1 12 168 34%
Level 4 6 5 0 3 0 4 0 1 12 173 36%
Level 5 0 0 5 0 4 4 5 2 12 177 38%
Level 6 10 0 0 4 4 6 0 2 12 182 41%
Level 7 0 7 0 5 0 6 6 2 12 186 43%
Level 8 0 8 10 0 5 7 0 3 12 191 45%
Level 9 10 0 0 5 7 8 0 3 12 195 47%
Level 10 0 10 12 0 0 8 6 3 12 200 50%
Level 11 5 0 5 0 0 2 0 1 12 212 55%
Level 12 10 8 0 2 0 4 0 1 12 224 60%
Level 13 0 8 7 0 3 6 0 2 12 236 65%
Level 14 14 0 9 7 0 9 0 2 12 248 70%
Level 15 0 10 13 0 5 8 0 3 12 260 75%
Level 16 14 0 16 0 0 8 10 3 12 272 80%
Level 17 14 14 0 10 0 10 0 3 12 284 85%
Level 18 20 0 0 0 18 10 12 3 12 296 90%
Level 19 0 16 18 14 0 12 0 3 12 308 95%
Level 20 20 16 20 0 0 16 0 4 12 320 100%
Total 141 113 126 54 55 144 48 37 276
Fires an energy pulse that strikes from 1-160 on the nearest enemy. Breaks barriers of all enemies in range, deals 30% of the Cat Cannon's power as damage, and knocks them back.
Upgrades increase attack range and damage up to a maximum of 320 range and 100% of the Cat Cannon's power respectively.

Missing level 11-19 Thunderbolt damage, as well as Waterblast attack range (Please feel free to add to it yourself!)
Warning: Canceling the progress will not return engineers or materials used. Progress can be sped up using Catamins, just like the Gamatoto expedition.

Tips

  • The Foundation and Style parts are purely decorative. Only the Cannon part changes the effect of your base.
  • Foundation/Style/Cannon combinations are saved between formation slots, so double check which Cannon you have equipped if you're making significant changes to a formation.
  • For most stages, the normal Cat Cannon is perfectly capable if not the best choice. It excels at clearing out enemies with very low health (including the dreaded Assassin Bear but not Metals), knocks enemies back, and can be used to interrupt an enemy just before they finish a long attack animation, giving the player a bit more time to defeat them.
  • The Slow Beam excels at applying a moderate length slow effect to all enemies on the battlefield. It is perfect for keeping fast and powerful enemies from plowing through your defenses, either after your front line is cleared by an enemy attack, or as a means of giving your status effect inflicting cat units more time to do their job.
  • The Iron Wall can be used to instantaneously block non-Zombies from advancing for a brief moment, and is most effective against enemies with slower attack rates that do not inflict Critical Hits. Unlike the Slow Beam, the Iron Wall can result in enemies grouping up in front of the wall, which could be a good chance to wipe them out all at once with a powerful area attack.
  • The Thunderbolt can be used to freeze all enemies in front of the furthest away Cat Unit (closest to the enemy's base) for a moderate duration, in addition to doing slight damage which may be sufficient for wiping out peons. This can delay the action of enemies that have long attack animations without knocking them back, which might be preferable depending on enemy composition.
  • The Waterblast can be used to remove a significant percentage of Metal enemies' health in front of the furthest away Cat Unit. As the Waterblast removes health based the target's remaining health and not their maximum health, it is best used against Metals with the largest health pools as early as possible for maximum effect. Never use Waterblast on non-Metal enemies; it will only do 1 damage.
  • The Holy Blast is an extremely potent anti-Zombie shockwave that removes a percentage of maximum health from all Zombies on the field, in addition to freezing them briefly, knocking them back, forcing burrowed Zombies to the surface (plus dealing significantly increased damage), and permanently killing Zombies who are finished off by the cannon. It is best used to intercept powerful Zombies who have already burrowed into the ground, or to chip away at and potentially finish off Zombies on the surface. Never use Holy Blast on non-Zombie enemies; it will do nothing at all.
  • The Breakerblast is a fast-acting shot that quickly knocks back and breaks the barrier of the nearest enemies. It can be used as a alternative to the Cat Cannon for knocking back and damaging only the enemies in the front, which may be preferable to knocking back all enemies depending on enemy composition. It can also be used to interrupt enemy attacks, and is easier to time due to its more immediate effect. Finally, it is very effective at breaking barriers in a group of enemies, or one of a single tough enemy that easily obtainable Barrier Breakers might struggle with.

Trivia

  • Prior to version 6.8, all Cannons were capped at level 10.
  • The Iron Wall Cat is the slowest cat unit in the game, with a movement speed of 0.
    • It is also the only cat unit that does not attack.

Gallery

Reference

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