Ototo Development Team (also known as Ototo Corps) is a feature introduced in the version 6.0 update. The feature allows the player to develop a new appearance for the Cat Base, Cat Cannon attacks and also further increase the Cannon power. Ototo Development Team can be accessed by scrolling to the right in the Gamatoto screen.
Explanation
The feature is unlocked after clearing Empire of Cats Chapter 1 and is only functional after the player has upgraded the Cat Cannon Power, Range and Charge to level 10 at the Upgrade Menu. To develop, Ototo requires some resource materials and workers to build.
The resource materials can be obtained randomly when clearing Stories of Legend stages. The resource type dropped usually has a tendency with the stage cleared, eg: Stages with Zombies usually drop Beast Bones. Stages with Red Enemies usually drop Bricks. Materials can also be obtained by clearing Material Guerrilla Stages.
The engineer(s) required can be obtained from Gamatoto Expedition randomly after clearing an expedition, one at a time with a maximum of having five engineers.
Note that when in progress of upgrading, you may still obtain engineers from Gamatoto expeditions.
Getting materials
Materials are scattered throughout Stories of Legend. Upon clearing any stage, there is a chance to get materials. There are 7 types of material: Bricks, Feathers, Coal, Sprockets, Gold, Meteorite, and Beast Bones, each associated with a certain enemy type (Red, Floating, Black, Metal, Angel, Alien, and Zonbies, respectively). The type of materials dropped is not directly affected by enemies in that level; for example, Feathers can be received in levels that don't spawn any Floating enemies at all. Materials won't drop in Event Stages (Red) and Collaboration Stages (Purple). No levels have a limit of how many materials you can obtain or how many times they will drop, so the player could just grind one stage forever. Torture Room is an effective stage for this since it's so quick, and every material drops there except Meteorite.
The drop rate is applied on all stages in a sub-chapter, so it's always better/more beneficial/efficient to farm at a stage with the lowest Energy cost. The star difficulty only affects how many items you can farm per a stage clear.
- 1-Star gives a maximum of 3 items.
- 2-Star gives a maximum of 4 items.
- 3-Star and 4-Star give a maximum of 5 items.
The best sub-chapters to gain certain materials:
- Bricks - Glucosamine Desert (27%), Swimming Cats (27%), Castle of Fish (27%)
- Feathers - Windless Island (20%), Laboratory of Relics (22%)
- Coal - Capone's Jail (24%)
- Sprockets - The Legend Begins (13%), Quarantine Isles (14%), Ends of the Earth (14%)
- Gold - Grotesque Gallery (15%), Primeval Currents (21%), Pararila Peninsula (20%)
- Meteorite - Area 22 (33%), Beyond the Savannah (32%)
- Beast Bones - Walk of Fame (32%)
The item drop rate each chapter:
Chapter | None | Bricks | Feathers | Coal | Sprockets | Gold | Meteorite | Beast Bones |
---|---|---|---|---|---|---|---|---|
1: The Legend Begins | 61% | 13% | 0% | 13% | 13% | 0% | 0% | 0% |
2: Passion Land | 60% | 15% | 5% | 10% | 10% | 0% | 0% | 0% |
3: Glucosamine Desert | 60% | 27% | 0% | 9% | 4% | 0% | 0% | 0% |
4: Swimming Cats | 60% | 27% | 0% | 10% | 3% | 0% | 0% | 0% |
5: Risqué Terrain | 60% | 16% | 16% | 8% | 0% | 0% | 0% | 0% |
6: Western Street | 60% | 25% | 7% | 4% | 4% | 0% | 0% | 0% |
7: Sea of Tuna | 60% | 20% | 3% | 10% | 7% | 0% | 0% | 0% |
8: Bamboo Island | 60% | 20% | 0% | 15% | 5% | 0% | 0% | 0% |
9: Squishy Cave | 59% | 8% | 10% | 20% | 3% | 0% | 0% | 0% |
10: Volkanos Volcano | 57% | 26% | 11% | 4% | 0% | 2% | 0% | 0% |
11: Neverending Cat Story | 58% | 15% | 5% | 10% | 10% | 0% | 2% | 0% |
12: Castle of Fish | 58% | 27% | 0% | 9% | 4% | 0% | 0% | 2% |
13: Sushi Island | 57% | 25% | 0% | 13% | 3% | 2% | 0% | 0% |
14: The Scratching Post | 58% | 20% | 10% | 10% | 0% | 0% | 2% | 0% |
15: Parthenon | 56% | 14% | 9% | 14% | 5% | 0% | 0% | 2% |
16: Low Tide Beach | 57% | 13% | 8% | 19% | 0% | 3% | 0% | 0% |
17: Alcatraz | 58% | 13% | 13% | 13% | 0% | 0% | 3% | 0% |
18: Jail Break Tunnel | 55% | 11% | 11% | 17% | 3% | 0% | 0% | 3% |
19: Capone's Jail | 56% | 2% | 2% | 24% | 5% | 10% | 1% | 0% |
20: Silk Road | 57% | 10% | 10% | 8% | 4% | 10% | 0% | 1% |
21: Stairway To Darkness | 56% | 15% | 12% | 8% | 1% | 7% | 1% | 0% |
22: Prince of Darkness | 54% | 10% | 10% | 15% | 5% | 5% | 0% | 1% |
23: Dead End Night | 55% | 6% | 10% | 13% | 4% | 11% | 1% | 0% |
24: Battle Royale | 55% | 15% | 4% | 8% | 4% | 13% | 0% | 1% |
25: Scars of War | 53% | 9% | 12% | 7% | 2% | 5% | 12% | 0% |
26: Sea Polluter | 53% | 12% | 7% | 4% | 4% | 11% | 9% | 0% |
27: Body & Soul | 52% | 14% | 9% | 7% | 0% | 0% | 17% | 1% |
28: Weak & Mildly Acidic | 54% | 5% | 17% | 10% | 2% | 6% | 6% | 0% |
29: Intrepid Cats | 52% | 7% | 15% | 9% | 2% | 4% | 11% | 0% |
30: Shadow Cosmopolis | 52% | 9% | 14% | 7% | 0% | 13% | 4% | 1% |
31: Galapa-Goth | 50% | 10% | 6% | 18% | 4% | 4% | 8% | 0% |
32: Kombu Cape | 52% | 8% | 19% | 8% | 3% | 5% | 5% | 0% |
33: Axis of Evil | 48% | 12% | 12% | 12% | 0% | 8% | 8% | 0% |
34: Suburbs of the Dead | 51% | 6% | 6% | 6% | 0% | 4% | 0% | 27% |
35: Quarantine Isles | 48% | 9% | 5% | 5% | 14% | 0% | 0% | 19% |
36: Mouseyland | 50% | 4% | 4% | 7% | 0% | 4% | 4% | 27% |
37: Walk of Fame | 49% | 5% | 3% | 5% | 3% | 3% | 0% | 32% |
38: Cutpurse Coast | 49% | 15% | 6% | 6% | 0% | 3% | 18% | 3% |
39: Above and Below | 49% | 17% | 0% | 15% | 12% | 5% | 2% | 0% |
40: Windless Island | 46% | 10% | 20% | 3% | 0% | 7% | 7% | 7% |
41: IT Catacombs | 47% | 10% | 10% | 13% | 0% | 13% | 0% | 7% |
42: Grotesque Gallery | 46% | 12% | 9% | 6% | 6% | 15% | 3% | 3% |
43: Area 22 | 47% | 0% | 7% | 0% | 3% | 3% | 33% | 7% |
44: Beyond the Savannah | 44% | 0% | 0% | 5% | 0% | 14% | 32% | 3% |
45: Blizzard Boulevard | 44% | 8% | 8% | 8% | 0% | 8% | 12% | 12% |
46: Singularityville | 46% | 18% | 3% | 10% | 5% | 8% | 10% | 0% |
47: Ends of the Earth | 44% | 9% | 14% | 14% | 14% | 5% | 0% | 0% |
48: The Legend Ends | 46% | 9% | 2% | 9% | 4% | 13% | 8% | 9% |
49: Laboratory of Relics | 45% | 11% | 22% | 11% | 0% | 11% | 0% | 0% |
50: A New Legend | 30% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
51: Here Be Dragons | 34% | 15% | 0% | 15% | 7% | 0% | 22% | 7% |
52: The Endless Wood | 34% | 18% | 0% | 4% | 4% | 4% | 18% | 18% |
53: Primeval Currents | 33% | 13% | 0% | 4% | 4% | 21% | 8% | 17% |
54: Barking Bay | 32% | 16% | 4% | 12% | 12% | 4% | 16% | 4% |
55: Abyss Gazers | 32% | 17% | 0% | 17% | 6% | 11% | 6% | 11% |
56: Neo-Necropolis | 34% | 12% | 6% | 6% | 6% | 0% | 21% | 5% |
57: Law of the Wildlands | 32% | 10% | 5% | 14% | 0% | 5% | 5% | 29% |
58: Pararila Peninsula | 33% | 10% | 0% | 7% | 7% | 20% | 10% | 13% |
59: Coup de Chat | 34% | 9% | 9% | 9% | 9% | 4% | 13% | 13% |
60: Cherry Isles | 32% | 20% | 12% | 9% | 3% | 6% | 15% | 3% |
61: Depths of My Heart | 32% | 8% | 12% | 8% | 8% | 4% | 20% | 8% |
62: Ghost Sea | 33% | 8% | 10% | 8% | 0% | 5% | 21% | 15% |
63: 島流しリゾート | 33% | 7% | 4% | 11% | 11% | 4% | 19% | 11% |
Drop rates for materials per sub-chapter have a trend of matching the traits of enemies found in its stages. For example, Area 22 has a high drop rate for Meteorites and Suburbs of the Dead has a high drop rate for Beast Bones, as both sub-chapters feature a heavy presence of Aliens and Zombies respectively.
Getting Engineers
- Engineers can be obtained from Gamatoto expeditions. Player will be notified if obtaining one. Can be obtained at the same time as an expedition assistant for Gamatoto. Retiring an expedition assistant also gives the option to change them to an engineer.
- The engineer will be spent on base upgrade, and players can have up to 5 at once. Once the limit is reached, no extra engineers can be obtained. Advanced base upgrades can require up to 4 engineers.
Upgrading tutorial
To access Ototo Corps, simply go to the Gamatoto screen and swipe left. This will take you to the Ototo Corps screen. Once on the Ototo Corps screen, tap on the engineer, and select an upgrade. If the required materials are available, development on a project can commence and will finish in 12 or 24 hours.
Base upgrade materials/information
Step | Material | Engineer | Time
(hours) |
Base Health Bonus | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Foundation | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | ||
Style | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | ||
Cannon | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | ||
Level 2 | 4 | 4 | 4 | 0 | 0 | 0 | 0 | 1 | 12 | 4,000 | ||
Level 3 | 3 | 3 | 3 | 3 | 0 | 0 | 0 | 1 | 12 | 8,000 | ||
Level 4 | 6 | 6 | 6 | 0 | 0 | 0 | 0 | 1 | 12 | 12,000 | ||
Level 5 | 6 | 4 | 4 | 4 | 0 | 0 | 0 | 2 | 12 | 16,000 | ||
Level 6 | 6 | 6 | 6 | 0 | 6 | 0 | 0 | 2 | 12 | 20,000 | ||
Level 7 | 0 | 6 | 6 | 6 | 0 | 6 | 0 | 2 | 12 | 24,000 | ||
Level 8 | 9 | 0 | 7 | 0 | 7 | 0 | 0 | 3 | 12 | 28,000 | ||
Level 9 | 0 | 9 | 0 | 7 | 7 | 7 | 7 | 3 | 12 | 32,000 | ||
Level 10 | 0 | 0 | 0 | 9 | 9 | 9 | 9 | 3 | 12 | 36,000 | ||
Level 11 | 4 | 4 | 4 | 0 | 0 | 0 | 0 | 1 | 12 | 40,000 | ||
Level 12 | 8 | 8 | 8 | 0 | 0 | 0 | 0 | 1 | 12 | 44,000 | ||
Level 13 | 6 | 6 | 6 | 6 | 0 | 0 | 0 | 2 | 12 | 48,000 | ||
Level 14 | 0 | 10 | 12 | 0 | 0 | 14 | 0 | 2 | 12 | 52,000 | ||
Level 15 | 9 | 0 | 9 | 9 | 0 | 0 | 9 | 3 | 12 | 56,000 | ||
Level 16 | 14 | 6 | 0 | 0 | 14 | 14 | 0 | 3 | 12 | 60,000 | ||
Level 17 | 0 | 6 | 14 | 12 | 0 | 16 | 0 | 3 | 12 | 64,000 | ||
Level 18 | 14 | 0 | 14 | 14 | 0 | 0 | 18 | 3 | 12 | 68,000 | ||
Level 19 | 0 | 14 | 0 | 14 | 14 | 18 | 0 | 3 | 12 | 72,000 | ||
Level 20 | 0 | 0 | 0 | 18 | 18 | 18 | 18 | 4 | 12 | 76,000 | ||
Total | 89 | 92 | 103 | 102 | 75 | 102 | 61 | 43 | 228 |
Attacks by firing a laser beam into the ground which after a slight delay explodes into Shockwaves. Enemies in range will be knocked back and take low damage.
|
Step | Material | Engineer | Time
(hours) |
Slow Duration | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Foundation | 5 | 3 | 4 | 0 | 0 | 0 | 0 | 1 | 12 | N/A |
Style | 7 | 4 | 5 | 2 | 0 | 0 | 0 | 1 | 12 | N/A |
Cannon | 9 | 5 | 7 | 3 | 0 | 0 | 0 | 2 | 24 | 30f 1 second |
Level 2 | 5 | 3 | 4 | 0 | 0 | 0 | 0 | 1 | 12 | 32f 1.07 seconds |
Level 3 | 0 | 5 | 3 | 4 | 0 | 0 | 0 | 1 | 12 | 34f 1.13 seconds |
Level 4 | 6 | 5 | 5 | 2 | 0 | 0 | 0 | 1 | 12 | 36f 1.2 seconds |
Level 5 | 0 | 6 | 5 | 5 | 2 | 0 | 0 | 2 | 12 | 38f 1.27 seconds |
Level 6 | 6 | 7 | 7 | 0 | 4 | 0 | 0 | 2 | 12 | 41f 1.37 seconds |
Level 7 | 7 | 5 | 6 | 0 | 6 | 0 | 0 | 2 | 12 | 43f 1.43 seconds |
Level 8 | 9 | 8 | 7 | 0 | 0 | 6 | 0 | 3 | 12 | 45f 1.5 seconds |
Level 9 | 10 | 0 | 8 | 4 | 0 | 8 | 0 | 3 | 12 | 47f 1.57 seconds |
Level 10 | 11 | 10 | 0 | 0 | 7 | 0 | 8 | 3 | 12 | 50f 1.67 seconds |
Level 11 | 4 | 4 | 4 | 0 | 0 | 0 | 0 | 1 | 12 | 55f 1.83 seconds |
Level 12 | 0 | 6 | 8 | 0 | 0 | 10 | 0 | 1 | 12 | 60f 2 seconds |
Level 13 | 0 | 6 | 10 | 8 | 0 | 0 | 0 | 2 | 12 | 65f 2.17 seconds |
Level 14 | 9 | 9 | 9 | 0 | 0 | 9 | 0 | 2 | 12 | 70f 2.33 seconds |
Level 15 | 0 | 12 | 0 | 6 | 6 | 0 | 12 | 3 | 12 | 75f 2.5 seconds |
Level 16 | 10 | 0 | 0 | 0 | 10 | 14 | 14 | 3 | 12 | 80f 2.67 seconds |
Level 17 | 12 | 8 | 16 | 0 | 12 | 0 | 0 | 3 | 12 | 85f 2.83 seconds |
Level 18 | 14 | 14 | 0 | 0 | 0 | 16 | 16 | 3 | 12 | 90f 3 seconds |
Level 19 | 16 | 20 | 0 | 4 | 0 | 20 | 0 | 3 | 12 | 95f 3.17 seconds |
Level 20 | 18 | 12 | 0 | 0 | 22 | 0 | 20 | 4 | 12 | 100f 3.33 seconds |
Total | 158 | 106 | 154 | 38 | 69 | 83 | 70 | 37 | 276 |
. |
Step | Material | Engineer | Time
(hours) |
Wall Health | Wall Duration | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Foundation | 3 | 0 | 4 | 2 | 0 | 0 | 0 | 1 | 12 | N/A | N/A |
Style | 4 | 5 | 2 | 7 | 0 | 0 | 0 | 1 | 12 | N/A | N/A |
Cannon | 6 | 0 | 6 | 9 | 3 | 0 | 0 | 2 | 24 | 5 | 60f 2 seconds |
Level 2 | 3 | 0 | 4 | 5 | 0 | 0 | 0 | 1 | 12 | 6 | 63f 2.1 seconds |
Level 3 | 0 | 2 | 5 | 5 | 0 | 0 | 0 | 1 | 12 | 7 | 66f 2.2 seconds |
Level 4 | 6 | 3 | 3 | 6 | 0 | 0 | 0 | 1 | 12 | 8 | 69f 2.3 seconds |
Level 5 | 0 | 5 | 4 | 6 | 0 | 3 | 0 | 2 | 12 | 9 | 73f 2.43 seconds |
Level 6 | 6 | 0 | 0 | 7 | 6 | 0 | 5 | 2 | 12 | 10 | 76f 2.53 seconds |
Level 7 | 0 | 6 | 5 | 7 | 0 | 0 | 6 | 2 | 12 | 11 | 79f 2.63 seconds |
Level 8 | 0 | 4 | 0 | 9 | 8 | 9 | 0 | 3 | 12 | 12 | 82f 2.73 seconds |
Level 9 | 6 | 0 | 0 | 9 | 7 | 8 | 0 | 3 | 12 | 13 | 86f 2.87 seconds |
Level 10 | 0 | 7 | 0 | 11 | 8 | 0 | 10 | 3 | 12 | 14 | 90f 3 seconds |
Level 11 | 4 | 4 | 4 | 0 | 0 | 0 | 0 | 1 | 12 | 15 | 93f 3.1 seconds |
Level 12 | 0 | 0 | 0 | 5 | 7 | 12 | 0 | 1 | 12 | 15 | 98f 3.27 seconds |
Level 13 | 0 | 0 | 7 | 7 | 0 | 0 | 10 | 2 | 12 | 15 | 102f 3.4 seconds |
Level 14 | 9 | 8 | 10 | 9 | 0 | 9 | 0 | 2 | 12 | 15 | 107f 3.57 seconds |
Level 15 | 0 | 6 | 0 | 9 | 10 | 11 | 12 | 3 | 12 | 15 | 111f 3.7 seconds |
Level 16 | 0 | 0 | 0 | 13 | 12 | 12 | 11 | 3 | 12 | 15 | 116f 3.87 seconds |
Level 17 | 12 | 8 | 12 | 16 | 0 | 0 | 0 | 3 | 12 | 16 | 120f 4 seconds |
Level 18 | 0 | 10 | 0 | 18 | 0 | 18 | 14 | 3 | 12 | 16 | 125f 4.17 seconds |
Level 19 | 0 | 0 | 10 | 20 | 14 | 16 | 0 | 3 | 12 | 16 | 129f 4.3 seconds |
Level 20 | 16 | 0 | 0 | 22 | 16 | 0 | 18 | 4 | 12 | 16 | 135f 4.5 seconds |
Total | 75 | 68 | 76 | 202 | 91 | 98 | 86 | 37 | 276 |
Spawns a static unit called the Iron Wall Cat 100 range in front of the nearest enemy (minimum of about 150 range from enemy base). The shield has 5 health, is considered Metal, and is immune to all status effects. However, it will expire after 60 frames 2 seconds even if enemies do not deplete its health. In addition, as it considered a Cat Unit, it cannot be deployed if the maximum number of deployed units has been reached, and Zombies can burrow underneath it.
|
Step | Material | Engineer | Time
(hours) |
Freeze Duration | Bolt Power (relative to Cat Cannon) | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Foundation | 0 | 4 | 4 | 4 | 0 | 0 | 0 | 1 | 12 | N/A | N/A |
Style | 4 | 6 | 4 | 4 | 0 | 0 | 0 | 1 | 12 | N/A | N/A |
Cannon | 9 | 0 | 9 | 0 | 0 | 3 | 3 | 2 | 24 | 15f 0.5 seconds | 30% |
Level 2 | 0 | 4 | 4 | 4 | 0 | 0 | 0 | 1 | 12 | 16f 0.53 seconds | 31% |
Level 3 | 4 | 4 | 4 | 0 | 0 | 0 | 0 | 1 | 12 | 18f 0.6 seconds | 32% |
Level 4 | 5 | 3 | 6 | 0 | 4 | 0 | 0 | 1 | 12 | 20f 0.67 seconds | 33% |
Level 5 | 6 | 0 | 0 | 3 | 0 | 5 | 4 | 2 | 12 | 21f 0.7 seconds | 34% |
Level 6 | 0 | 6 | 0 | 0 | 7 | 6 | 5 | 2 | 12 | 23f 0.77 seconds | 35% |
Level 7 | 7 | 0 | 5 | 0 | 8 | 4 | 0 | 2 | 12 | 25f 0.83 seconds | 36% |
Level 8 | 0 | 9 | 0 | 6 | 8 | 0 | 7 | 3 | 12 | 27f 0.9 seconds | 37% |
Level 9 | 0 | 0 | 7 | 0 | 6 | 8 | 9 | 3 | 12 | 28f 0.93 seconds | 38% |
Level 10 | 6 | 0 | 0 | 0 | 10 | 9 | 11 | 3 | 12 | 30f 1 second | 39% |
Level 11 | 0 | 0 | 4 | 0 | 0 | 4 | 4 | 1 | 12 | 33f 1.1 seconds | ? |
Level 12 | 0 | 6 | 6 | 0 | 0 | 4 | 8 | 1 | 12 | 36f 1.2 seconds | ? |
Level 13 | 6 | 6 | 0 | 4 | 0 | 8 | 0 | 2 | 12 | 39f 1.3 seconds | ? |
Level 14 | 0 | 8 | 10 | 0 | 5 | 0 | 12 | 2 | 12 | 42f 1.4 seconds | ? |
Level 15 | 8 | 0 | 0 | 5 | 0 | 11 | 12 | 3 | 12 | 45f 1.5 seconds | ? |
Level 16 | 0 | 0 | 14 | 0 | 7 | 12 | 15 | 3 | 12 | 48f 1.6 seconds | ? |
Level 17 | 12 | 0 | 15 | 0 | 8 | 13 | 0 | 3 | 12 | 51f 1.7 seconds | ? |
Level 18 | 13 | 0 | 16 | 15 | 0 | 0 | 16 | 3 | 12 | 54f 1.8 seconds | ? |
Level 19 | 0 | 14 | 0 | 13 | 0 | 15 | 18 | 3 | 12 | 57f 1.9 seconds | ? |
Level 20 | 18 | 0 | 0 | 0 | 14 | 20 | 20 | 4 | 12 | 60f 2 seconds | 48% |
Total | 98 | 70 | 108 | 58 | 77 | 122 | 144 | 37 | 276 |
Summons a bolt of lightning that strikes from 1-500 range in front of the furthest cat unit. The lightning strikes after slight delay, damaging enemies by 30% of the Cat Cannon's power and freezing them for 15 frames 0.5 seconds.
|
Step | Material | Engineer | Time
(hours) |
Metal Damage (relative to enemy current health) | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Foundation | 6 | 3 | 0 | 0 | 3 | 0 | 0 | 1 | 12 | N/A |
Style | 8 | 4 | 4 | 0 | 2 | 0 | 0 | 1 | 12 | N/A |
Cannon | 7 | 8 | 5 | 0 | 0 | 0 | 4 | 2 | 24 | 11% |
Level 2 | 5 | 4 | 0 | 0 | 0 | 3 | 0 | 1 | 12 | 12% |
Level 3 | 4 | 4 | 0 | 4 | 0 | 0 | 0 | 1 | 12 | 13% |
Level 4 | 5 | 5 | 5 | 0 | 3 | 0 | 0 | 1 | 12 | 14% |
Level 5 | 5 | 0 | 5 | 0 | 0 | 4 | 4 | 2 | 12 | 15% |
Level 6 | 7 | 4 | 7 | 0 | 0 | 0 | 6 | 2 | 12 | 16% |
Level 7 | 8 | 5 | 7 | 4 | 0 | 0 | 0 | 2 | 12 | 17% |
Level 8 | 9 | 8 | 7 | 0 | 6 | 0 | 0 | 3 | 12 | 18% |
Level 9 | 8 | 7 | 9 | 0 | 0 | 6 | 0 | 3 | 12 | 19% |
Level 10 | 11 | 8 | 10 | 0 | 0 | 0 | 7 | 3 | 12 | 20% |
Level 11 | 4 | 0 | 0 | 0 | 4 | 4 | 0 | 1 | 12 | 22% |
Level 12 | 6 | 6 | 0 | 0 | 0 | 12 | 0 | 1 | 12 | 23% |
Level 13 | 7 | 0 | 10 | 7 | 0 | 0 | 0 | 2 | 12 | 25% |
Level 14 | 8 | 12 | 0 | 0 | 6 | 0 | 10 | 2 | 12 | 26% |
Level 15 | 8 | 0 | 10 | 4 | 0 | 14 | 0 | 3 | 12 | 28% |
Level 16 | 10 | 8 | 14 | 0 | 0 | 0 | 16 | 3 | 12 | 29% |
Level 17 | 10 | 10 | 0 | 12 | 0 | 16 | 0 | 3 | 12 | 31% |
Level 18 | 12 | 16 | 0 | 0 | 16 | 0 | 16 | 3 | 12 | 32% |
Level 19 | 12 | 0 | 14 | 18 | 0 | 16 | 0 | 3 | 12 | 34% |
Level 20 | 14 | 0 | 18 | 0 | 0 | 20 | 20 | 4 | 12 | 35% |
Total | 174 | 112 | 135 | 49 | 40 | 95 | 83 | 37 | 276 |
Fires a jet of saltwater that strikes from 1-??? range in front of the furthest Cat Unit. The water blast removes 11% of Metal Enemies' current health, but only does 1 damage to non-Metal enemies.
|
Step | Material | Engineer | Time
(hours) |
Zombie Damage Normal (relative to enemy max health) | Zombie Damage Burrowed (relative to enemy max health) | Zombie Freeze Duration | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Foundation | 0 | 0 | 5 | 0 | 5 | 0 | 2 | 1 | 12 | N/A | N/A | N/A |
Style | 6 | 0 | 0 | 4 | 5 | 0 | 3 | 1 | 12 | N/A | N/A | N/A |
Cannon | 0 | 0 | 8 | 5 | 0 | 6 | 5 | 2 | 24 | 0.5% | 10% | 30f 1 second |
Level 2 | 0 | 0 | 5 | 0 | 0 | 5 | 2 | 1 | 12 | 0.7% | 10.5% | 31f 1.03 seconds |
Level 3 | 0 | 0 | 5 | 4 | 0 | 0 | 3 | 1 | 12 | 0.9% | 11.1% | 33f 1.1 seconds |
Level 4 | 0 | 4 | 0 | 4 | 0 | 5 | 5 | 1 | 12 | 1.1% | 11.6% | 35f 1.17 seconds |
Level 5 | 0 | 5 | 0 | 0 | 3 | 4 | 6 | 2 | 12 | 1.3% | 12.2% | 36f 1.2 seconds |
Level 6 | 6 | 0 | 6 | 6 | 0 | 0 | 6 | 2 | 12 | 1.6% | 12.7% | 37f 1.23 seconds |
Level 7 | 0 | 5 | 0 | 0 | 6 | 6 | 7 | 2 | 12 | 1.8% | 13.3% | 39f 1.3 seconds |
Level 8 | 0 | 0 | 9 | 6 | 8 | 0 | 7 | 3 | 12 | 2% | 13.8% | 40f 1.33 seconds |
Level 9 | 7 | 0 | 7 | 0 | 0 | 8 | 8 | 3 | 12 | 2.2% | 14.4% | 42f 1.4 seconds |
Level 10 | 0 | 7 | 10 | 0 | 9 | 0 | 10 | 3 | 12 | 2.5% | 15% | 44f 1.47 seconds |
Level 11 | 0 | 5 | 5 | 0 | 0 | 0 | 2 | 1 | 12 | 3.2% | 16.5% | 45f 1.5 seconds |
Level 12 | 12 | 0 | 0 | 0 | 0 | 8 | 4 | 1 | 12 | 4% | 18% | 47f 1.57 seconds |
Level 13 | 0 | 0 | 8 | 0 | 6 | 4 | 6 | 2 | 12 | 4.7% | 19.5% | 48f 1.6 seconds |
Level 14 | 6 | 12 | 0 | 0 | 0 | 10 | 8 | 2 | 12 | 5.5% | 21% | 50f 1.67 seconds |
Level 15 | 10 | 0 | 11 | 7 | 0 | 0 | 8 | 3 | 12 | 6.2% | 22.5% | 51f 1.7 seconds |
Level 16 | 0 | 14 | 0 | 0 | 12 | 12 | 10 | 3 | 12 | 7% | 24% | 53f 1.77 seconds |
Level 17 | 12 | 0 | 0 | 0 | 12 | 12 | 12 | 3 | 12 | 7.7% | 25.5% | 54f 1.8 seconds |
Level 18 | 16 | 0 | 12 | 0 | 0 | 18 | 14 | 3 | 12 | 8.5% | 27% | 56f 1.87 seconds |
Level 19 | 0 | 17 | 14 | 13 | 0 | 0 | 16 | 3 | 12 | 9.2% | 28.5% | 57f 1.9 seconds |
Level 20 | 18 | 0 | 20 | 16 | 0 | 0 | 18 | 4 | 12 | 10% | 30% | 59f 1.97 seconds |
Total | 99 | 69 | 125 | 65 | 66 | 98 | 162 | 37 | 276 |
Fires waves of divine light that burst from the ground in sequence toward the enemy base. Deals damage to Zombies equal to 0.5% of their maximum health (increased to 10% if the Zombie is burrowed), forces burrowed Zombies to resurface, knocks them back, freezes them for 30 frames 1 second, and permanently kills them if it deals a fatal blow. However, it has no effect against other enemies.
|
Step | Material | Engineer | Time
(hours) |
Blast Range | Blast Power (relative to Cat Cannon) | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Foundation | 5 | 5 | 0 | 0 | 0 | 2 | 0 | 1 | 12 | N/A | N/A |
Style | 0 | 0 | 6 | 0 | 5 | 3 | 4 | 1 | 12 | N/A | N/A |
Cannon | 8 | 6 | 0 | 4 | 0 | 6 | 0 | 2 | 24 | 160 | 30% |
Level 2 | 5 | 0 | 5 | 0 | 0 | 2 | 0 | 1 | 12 | 164 | 32% |
Level 3 | 0 | 0 | 0 | 0 | 4 | 3 | 5 | 1 | 12 | 168 | 34% |
Level 4 | 6 | 5 | 0 | 3 | 0 | 4 | 0 | 1 | 12 | 173 | 36% |
Level 5 | 0 | 0 | 5 | 0 | 4 | 4 | 5 | 2 | 12 | 177 | 38% |
Level 6 | 10 | 0 | 0 | 4 | 4 | 6 | 0 | 2 | 12 | 182 | 41% |
Level 7 | 0 | 7 | 0 | 5 | 0 | 6 | 6 | 2 | 12 | 186 | 43% |
Level 8 | 0 | 8 | 10 | 0 | 5 | 7 | 0 | 3 | 12 | 191 | 45% |
Level 9 | 10 | 0 | 0 | 5 | 7 | 8 | 0 | 3 | 12 | 195 | 47% |
Level 10 | 0 | 10 | 12 | 0 | 0 | 8 | 6 | 3 | 12 | 200 | 50% |
Level 11 | 5 | 0 | 5 | 0 | 0 | 2 | 0 | 1 | 12 | 212 | 55% |
Level 12 | 10 | 8 | 0 | 2 | 0 | 4 | 0 | 1 | 12 | 224 | 60% |
Level 13 | 0 | 8 | 7 | 0 | 3 | 6 | 0 | 2 | 12 | 236 | 65% |
Level 14 | 14 | 0 | 9 | 7 | 0 | 9 | 0 | 2 | 12 | 248 | 70% |
Level 15 | 0 | 10 | 13 | 0 | 5 | 8 | 0 | 3 | 12 | 260 | 75% |
Level 16 | 14 | 0 | 16 | 0 | 0 | 8 | 10 | 3 | 12 | 272 | 80% |
Level 17 | 14 | 14 | 0 | 10 | 0 | 10 | 0 | 3 | 12 | 284 | 85% |
Level 18 | 20 | 0 | 0 | 0 | 18 | 10 | 12 | 3 | 12 | 296 | 90% |
Level 19 | 0 | 16 | 18 | 14 | 0 | 12 | 0 | 3 | 12 | 308 | 95% |
Level 20 | 20 | 16 | 20 | 0 | 0 | 16 | 0 | 4 | 12 | 320 | 100% |
Total | 141 | 113 | 126 | 54 | 55 | 144 | 48 | 37 | 276 |
Fires an energy pulse that strikes from 1-160 on the nearest enemy. Breaks barriers of all enemies in range, deals 30% of the Cat Cannon's power as damage, and knocks them back.
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Warning: Canceling the progress will not return engineers or materials used. Progress can be sped up using Catamins, just like the Gamatoto expedition. |
Tips
- The Foundation and Style parts are purely decorative. Only the Cannon part changes the effect of your base.
- Foundation/Style/Cannon combinations are saved between formation slots, so double check which Cannon you have equipped if you're making significant changes to a formation.
- For most stages, the normal Cat Cannon is perfectly capable if not the best choice. It excels at clearing out enemies with very low health (including the dreaded Assassin Bear but not Metals), knocks enemies back, and can be used to interrupt an enemy just before they finish a long attack animation, giving the player a bit more time to defeat them.
- The Slow Beam excels at applying a moderate length slow effect to all enemies on the battlefield. It is perfect for keeping fast and powerful enemies from plowing through your defenses, either after your front line is cleared by an enemy attack, or as a means of giving your status effect inflicting cat units more time to do their job.
- The Iron Wall can be used to instantaneously block non-Zombies from advancing for a brief moment, and is most effective against enemies with slower attack rates that do not inflict Critical Hits. Unlike the Slow Beam, the Iron Wall can result in enemies grouping up in front of the wall, which could be a good chance to wipe them out all at once with a powerful area attack.
- The Thunderbolt can be used to freeze all enemies in front of the furthest away Cat Unit (closest to the enemy's base) for a moderate duration, in addition to doing slight damage which may be sufficient for wiping out peons. This can delay the action of enemies that have long attack animations without knocking them back, which might be preferable depending on enemy composition.
- The Waterblast can be used to remove a significant percentage of Metal enemies' health in front of the furthest away Cat Unit. As the Waterblast removes health based the target's remaining health and not their maximum health, it is best used against Metals with the largest health pools as early as possible for maximum effect. Never use Waterblast on non-Metal enemies; it will only do 1 damage.
- The Holy Blast is an extremely potent anti-Zombie shockwave that removes a percentage of maximum health from all Zombies on the field, in addition to freezing them briefly, knocking them back, forcing burrowed Zombies to the surface (plus dealing significantly increased damage), and permanently killing Zombies who are finished off by the cannon. It is best used to intercept powerful Zombies who have already burrowed into the ground, or to chip away at and potentially finish off Zombies on the surface. Never use Holy Blast on non-Zombie enemies; it will do nothing at all.
- The Breakerblast is a fast-acting shot that quickly knocks back and breaks the barrier of the nearest enemies. It can be used as a alternative to the Cat Cannon for knocking back and damaging only the enemies in the front, which may be preferable to knocking back all enemies depending on enemy composition. It can also be used to interrupt enemy attacks, and is easier to time due to its more immediate effect. Finally, it is very effective at breaking barriers in a group of enemies, or one of a single tough enemy that easily obtainable Barrier Breakers might struggle with.
Trivia
- Prior to version 6.8, all Cannons were capped at level 10.
- The Iron Wall Cat is the slowest cat unit in the game, with a movement speed of 0.
- It is also the only cat unit that does not attack.
Gallery
Reference
- https://www.reddit.com/r/battlecats/comments/6ag0gr/guide_levels_cat_base_materials_the_most/
- http://seesaawiki.jp/battlecatswiki/d/%A5%AA%A5%C8%A1%BC%A5%C8%B3%AB%C8%AF%C2%E2