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Rickety Coaster is the second stage in Mouseyland.


Battleground

This is a boss rush stage similar to Kugel Shreiber. Unlike that stage, though, every enemy here is capable of producing shockwaves. Several Pigeon de Sable will appear at the beginning. Attacking the base initiates the first wave. Two additional Pigeon de Sable will appear at the beginning of each wave.

  • Wave 1: Elizabeth the LVIth
  • Wave 2: 2 Korys
  • Wave 3: Berserkory
  • Wave 4: Dober P.D
  • Wave 5: Two Can

Note: Each wave triggers after a certain amount of damage is dealt to the enemy base. This means that a high-damage cat that attacks the base may initiate multiple waves at once.

Strategy

Strategy 1 (2 and 3 Star)

Lineup: Manic Eraser Cat (40), Dancing Flasher Cat (38+2), Octopus Cat (44+1), Crazed Whale Cat (30), Luxury Bath Cat (30), Manic Lion Cat (30), Slapstick Cats (35), Manic King Dragon (34), Manic Jamiera Cat (30), Heroic Musashi (25) (I changed Manic Island to Crazed Whale and Can Can to Dancing Flasher in order to balance out the level of my Octopus Cat.)

Cat Cannon: Iron Wall or Breakerblast

Pigeon De Sables will spawn instantly, spawn out Octopus Cat in order to stall the Pigeon De Sables, only spawn another Octopus Cat if the last Octopus Cat dies, don't spawn any attackers during this part or else you'll hit the base too early and will be unprepared. Once Octopus Cat kills the last Pigeon De Sable, spawn out a Manic Lion Cat in order to activate the first wave only, the Elizabeth the LVIth, once Elizabeth the LVIth spawns, lure it to your base and then spawn out your slow movement speed attackers only, e.g. Luxury Bath, Manic King Dragon, Musashi, Dancing Flasher (Don't spawn if you have Can Can move speed up talent), Crazed Whale, Slapstick Cats and obviously Octopus for wave blockage. Once Elizabeth the LVIth dies, spawn out a Manic Lion immediately and when the 2 Korys come out, let them kill your stack and lure them back to your base. Once again, spawn the same units except you can now add Dancing Flasher and Manic Jamiera to the mix, before they get on their 5th knockback, try to count the number of knockbacks for both of the Korys, once they are at 4 knockbacks, don't spawn anymore Dancing Flashers or Manic Jamieras as they will be to fast once both Korys die. Once both Korys die, spawn out a Manic Lion to activate the next wave, Berserkory. Lure Berserkory to your base again like normal and repeat the same process, except it won't be as hard as Berserkory only has 1 knockback, so you have less chance of Manic Jamiera and Dancing Flasher moving forward to the middle of the field before killing them and trying to outrun Manic Lion. Spawn the same units as I put for the 2 Korys for the Berserkory. Once Berserkory dies, do the same process that I told you for Berserkory for Dober, and it will play out the same. Now the final wave, the Two Cans, there is not really much here, just repeat the same process as you did for Berserkory and Dober. I think luring would be beneficial even though there are no other waves after this only if your Octopus Cat is level 30. Other then that, repeat the same steps and after the Two Cans are dead you have won the level!

Reference

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