Saudi Arabia is the 27th stage in Into the Future.
The next stage is Egypt.
The previous stage was Kenya.
|Into the Future - Stage 27|
Chapters 1 & 2
Enemies include peons and showcase Teacher Bear and One Horn as major threats throughout the stage.
Imperator Sael is here too so anti-Alien units are still recommended.
The regular Peons still appear from Chapters 1 & 2 but Imperator Seal shows up to fight with the Cyberhorns and Teacher Bears as a constant threat to your Meatshields. There is barely any time to stall in this stage.
Bring lots of Anti-Alien units, especially those with Freeze or Knockback abilities, in addition to your regular crew of heavy damage dealers like Bahamut or other High DPS Ubers. If you don’t have any anti-alien unit that knock backs or weakens, use ( at least ) 4 meatshield. This stage will prove difficult without at least one heavy hitting Uber to pair with C. Bahamut. If you don't have any good ranged units, this stage will be quite difficult but you can still try with the likes of Dragon Cat, Sexy Legs ( preferably TF ) and the obvious Gachas like Paris/Hacker and some anti-aliens. Weaken is a huge boon here as it buys you lots of time to stall vs the big guys, and if you have Surfer Cat or Psychocat you can slow down Cyberhorn's progress and make stalling much easier. Ururun Cat ( if you have her ) is also very helpful for knocking back the Cyberhorn and Imperator Sael.
At the start, you have very little time to stall but a few peons do get sent your way early. Baa Baa, Doge and a Squire Rel all do very little to advance your cash flow until Imperator Seal and Cyberhorn start to advance so only put one level into Worker Cat. Save for a heavy hitter to clear out peons and then get your Alien-freeze units out stat because Teacher Bear shows up about 60 seconds into the map to slowly make his way to your base. Try to get your bahamut out before Teacher Bear comes, as bahamut can hit Teacher Bear after the Imperator Sael and Cyberhorn are dead.
There is no boss wave, you will just have to work your way to stall them until the big threats stop respawning if you don't rush the stage out. Thankfully, there are only 2 of each of the big enemies, so once you take down the 2nd wave of Bear, Horn and Sael, you win.
Zoge, Squire Rel, Baa Baa, Shibalien and B.B. Bunny appear as peons.
Imperator Sael and One Horn appear as major threats.
Cadaver Bear appears as the boss. No boss shockwave.
Zoge and Baa Baa spawn after about 10 seconds then a Squire hops along a few seconds later. Then another set of these enemies. An Imperator Sael spawns at about the 35 second mark and continue to spawn throughout the stage.
Finally, at the 1 min mark Cadaver Bear and One Horn spawn spawn, with Cadaver Bear burrowing immediately.
Bring at least 3 meatshields but 4 is highly recommended. Any DPS units you bring should definitely outrange Cadaver bear who sits at 360 range with an attack every .66 seconds. Again, bring as many Zombie Killer units as possible with units that can freeze Cadaver Bear getting special mention due to how much pressure is relieved from a from C. Bear.
Stock up a couple cat worker levels early but be ready to shield the Imperator Sael that spawns then dump everything you've got on the Bear and Zuche after they burrow.
Cadaver Bear deals a monster amount of damage, attacks non-stop like assassin bear and will revive with 100% hp. Bring long range nukers and freeze him if you can to help reduce his damage even further.
The One Horn provides a very large amount of cash so the earlier it dies the better, but your team may get separated due to the bear burrowing and the One Horn being very slow.
Zoge, Squire Rel, Baa Baa and B.B.Bunny appear as peons.
Imperator Sael and Zuche appear as major threats.
Cadaver Bear appears as the boss for the stage. No boss shockwave.
Same flow of enemies as chapter 1 but Zuche replaces the One Horn that spawns alonside the Cadaver Bear boss.
Zuche is a crazy enemy, moves fast and attacks fast like R. Ost but has very little health thankfully. He can revive once with 100% hp and can burrow a bit farther than your average zombie unit with 875 range.
More Zuche will continue to spawn as you kill them but only 1 will be on the field at a time. Once you've killed the Cadaver Bear and about 3 Zuche, the stage is pretty much over.
Similar strategy as chapter 1. Prepare for the double burrow by trying to save up a lot of cash early.
The boss duo doesn't have too much in the way of health but they attack very fast and can prove to be a deadly combo. Keep in mind that Zuche and Cadaver Bear revive with 100% HP instead of 50% and Zuche will revive after what seems like F O R E V E R, giving your cats ample time to move forward and leave your base extremely vulnerable.
Longer ranged Zombie Killer ubers are again a great choice for this stage as are any units you have that Freeze zombies, especially with the addition of Zuche.
Zoge, Squire Rel, Baa Baa and B.B. Bunny appear as peons.
Imperator Sael and Cyberhorn appear as major threats.
The peons all spawn early and head your way for cash farming.
After about 35 seconds, Cyberhorn and Imperator Sael spawn together. Up to 3 pairs of Cyberhorn and Imperator Sael will spawn during the match
At 60 seconds, Cadaver Bear spawns with a Zuche escort. Only one bear spawns in the whole stage but multiple Zuche spawn, usually as the other one is dead. (I never had 2 on the field at once, even if they puddled)
The major change between this stage and the previous ZO chapters are the Cyberhorn walls that will constantly spawn and slow you down. Add a couple Zuche and a Cadaver Bear that reeeeeally wants to get behind your DPS line and smack your base... this level could give you trouble.
A decent split between zombie and alien cats will be needed to make this one work. Mainly to kill Zuche/Cadaver Bear as quickly as possible in the back lines while being able to keep Cyberhorn and permaslow Imperator from breaking your meatshield line. Any instance of Freeze, weaken or slow will be helpful here.
Save a heavy hitting zombie killer for after cadaver bear spawns so he doesn't pummel your base. You can also try to time the cat cannon to knock him out of burrow but honestly its easier and more useful vs Zuche as he attacks a lot faster.
Cyberhorn will start to hurt a lot if he gets close to your base. Don't let him push if you can. This means bringing strong anti-alien meatshields like Catellite or Can Can Cat with the Target Alien talent.
Its a long slow trek to the enemy base with zombie enemies constantly wanting to kill your dps and ubers. Protect them well!