Shockwaves (also known as wave attacks) are a special ability/attack in The Battle Cats. They can be created by certain cat units and enemy characters at a random chance or at a 100% chance.


An enemy shockwave in 6 different states


A cat shockwave in 6 different states

Shockwaves hit all enemies/cats in their range but don't affect bases. The damage done by Shockwaves is the same as a normal attack from the cat or enemy. Wave attacks tend to have more range than they seem to, as they have one extra hitbox in front of the last wave burst. This can be annoying sometimes, as a unit that should not have been hit can sometimes still be hit by the shockwave. Shockwaves will retain any special ability that the original attack had.

Shockwaves have a level, which determines the number of Shockwave blasts produced by the unit's attack. The starting Shockwave range for enemies is 467.5, which is why a Level 1 Shockwave can hit Bahamut Cat with 450 range, whereas for cats, the starting Shockwave range is 332.5. Each consecutive Shockwave level applies 200 extra range.

Units that can use wave attacks:

Cat Units

Enemy Units


  • Kory is the first enemy unit that can create a shockwave at a 100% chance.
  • Crazed Gross Cat is the first cat unit that can do a shockwave at a 100% chance.
  • Enemy units will create blue shockwaves, and cat units will create purple shockwaves.
  • Shockwaves resemble the blast from a Cat Cannon.


  • Shockwaves operate at a delay, and they are a separate hitbox from the attack which triggered them, meaning that if the original unit which caused the shockwave is interrupted, the shockwave will still progress and deal damage independently. This can be seen when a Crazed Gross Cat attacks the enemy base in the Challenge Battle, triggering the summon of Assassin Bear, and even though the Crazed Gross Cat's attack has ended, the wave still progresses forward, killing Assassin Bear.
  • There are several abilities that reduce the effect of Shockwaves:
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