An average peon that almost any attacker can handle with relative ease. The actual danger posed by Sinner Snache is the potential Aftermath of killing it: a level 1 Surge deep in your lines, which can be problematic if this enemy is present in large quantities or buffed to an extent, and if your army doesn't have many anti-surge units.
Strategy[]
Due to how its most dangerous feature is the Surge that spawns far in front of it upon death, it is recommended to try and kill hordes of Sinner Snaches long before they reach the enemy frontlines, making Crazed Sexy Legs Cat, TalentedDark Lazer and Jellycat highly recommended against it. While countering this enemy should rarely, if ever, be your priority, this same strategy can prove beneficial against most Akus with the Aftermath ability all the same.
As mentioned before, Surge-immune/Surge-resistant Cats are also an option, considering the widespread prevalence of such abilities amongst Aku enemies.
Snache marked by a blue flame of Aku power. Lashes out with a Surge at the moment of death. Probably weak against water, but that information really isn't useful at all in this game.
Snake shaped like a snake, with a blue flame. Occasionally releases an Intense Wave at the moment of death. Very weak against water, but this information has nothing to do with the game, and caution is advised.
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Gallery[]
Sinner Snache's spritesheet
Sinner Snache's animations
Trivia[]
Its Japanese name, Inferunyoro, is a portmanteau of the word inferno and nyoro, Snache's Japanese name.
Nyoro is another name for a wave dash (〜) or tilde (~), which Snache and its variants are vaguely shaped like.
As with many of Snache's variants, Sinner Snache's description breaks the 4th wall, claiming water is its weakness while it has no actual in-game effect.
Since its Aftermath only has a 50% chance of activation, it can have two different death animations depending on whether Aftermath activates or not.