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Listed here are all the special abilities in The Battle Cats. The effects of some abilities can be improved by getting the Fruit Treasures or the activation of certain Cat Combos.

Attack Types

Single Attack

Single Attack
Single Target JP
Only one unit within range will be hit by this Unit's attacks.

Units with this ability will only damage the closest target in their range. If two targets are at the same distance, a random one takes the damage. For these reasons, units with this ability and Long Distance who reach the enemy base will only be able to hit said base, unless an enemy is perfectly aligned with the base; even then, the chance to hit said enemy is never guaranteed.

For a full list of Cats with Single Attack, see here.

Area Attack

Area Attack
Area Attack JP
All units within the unit's set attack field will take damage from its strikes.

Units with this ability will damage all enemies in range.

For a full list of cats with Area Attack, see here.

Long Distance

Long Distance
Long Distance JP
Units at long distance will receive damage but attacks may miss units at closer range.

Cats and enemies with this ability are able to attack at uber long distance and even hit enemies outside their attack range (since the majority of these units have Area Attacks) but cannot harm any unit that is close enough to them, rendering them virtually unable to damage anyone close unless said unit is knocked back into their range again. When close to the base of the enemies, units with this ability will stop at their minimum effective range rather than the standing range.

Example: Nerd Cat (attack range: 1200; effective range: 1100~1500)

For a full list of Long Distance cats, see here.

Multi-hit

This ability was added in BCJP 6.0. It is not shown in the Cat Filter.

Also known as Chain Attack or Continuous Attack, this ability lets a unit performs up to two additional hits during its backswing. The amount of damage dealt for each hit varies from unit to unit. Since the additional hits occur during backswing, being knocked back will force a unit to start over from the first hit. Some cats have abilities that only activate on certain parts of their attack.

Example: Crazed Moneko (deals 2,550 damage at 4f, 9f and 139f; third hit is a Critical)

For a full list of cats with multi-hit attacks, see here.

Omni Strike

This ability was added in BCJP 6.10.
Epicability3
EpicabilityJP3
Attacks enemies both ahead and behind unit in a wide area.

This ability is similar to Long Distance, but it allows a unit's attacks to hit enemies behind it in addition to the enemies ahead of it, which is primarily used for hitting Zombies that burrow past your units. The problem is that Omni Strike only damages enemies behind if an enemy ahead is also within attack range. When close to the base of the enemies, units with this ability will stop at their maximum effective range rather than the standing range.

For a full list of Omni Strike cats, see here.

Initial Abilities

Strong Against

Strong Against
Indicated enemy types will take extra damage with damage received from that type also reduced.

One of the more commonly-seen abilities within the Cat Units. Units with this ability will deal 1.5x damage and only take 0.5x damage from said enemy type. The Fruit Treasures increase the effect of this ability against certain enemy types to 1.8x damage dealt and 0.4x damage taken.

This ability is affected by "Strong" Effects.

For a full list of cats with the "Strong Against" ability, see here.

Massive Damage

Massive Damage
Indicated enemy types will take much more damage from unit attacks.

Cat Units with this ability will inflict triple damage to certain types of enemies. The Fruit Treasures increase the effect against certain enemy types to quadruple damage.

This ability is affected by "Massive Damage" Effects.

For a full list of cats with the "Massive Damage" ability, see here.

Resistant

Resistant
Damage received from indicated enemy types will be reduced significantly.

Cat Units with this ability take only 1/4 of an enemy's total damage, making them extremely durable against the type of enemy listed. The Fruit Treasures reduce the damage taken from certain enemy types to 1/5. Units with the Resistant ability usually have enormous HP pools.

This ability is affected by "Resistant" Effects.

For a full list of cats with the "Resistant" ability, see here.

Knockback

Knockback
Unit has a set chance to push indicated enemy types back towards their base.

Cat Units with this ability can push a specific type or all enemies back regardless of damage dealt, while enemy units with this ability can push back all Cat Units. This ability usually only activates a set percentage of the time, varying between units. This effect is different than damage based knockbacks and is completely independent; this will also be entirely overwritten by a damage based knockback if both are caused by the same attack. The Fruit Treasures increase the knockback distance.

This ability is affected by "Knockback" Effects.

For a full list of cats with the "Knockback" ability, see here. The default and Breakerblast Cat Cannons also have this effect on a smaller scale (the knockback isn't as long as the unit ability)

Slow

Slow
Indicated enemy types will have their speed reduced for a set amount of time.

Any units with this ability can slow the other side's units from advancing the battlefield, and units affected will move at the speed value of 1 (15px per second) temporarely. The Fruit Treasures increase the duration of this effect against certain enemy types by 20%.

This ability is affected by "Slow" Effects.

For a full list of cats that can Slow enemies, see here. The Slow Beam cannon also has this effect.

Freeze

Freeze
Indicated enemy types will become unable to move for a set amount of time.

Any units with this ability can stop the other side's units from advancing the battlefield. Units affected by the effect will be frozen for period of the time and any attack animation will be halted. This ability depends on the success chance and the duration of the effect varies between units. The Fruit Treasures increase the duration of this effect against certain enemy types by 20%.

This ability is affected by "Freeze" Effects

For a full list of cats that can Freeze enemies, see here. The Thunderbolt cannon also has this effect.

Extra Money

Extra Money
Money rewards from defeating indicated enemy types will be increased.

Cat Units with this ability double the amount of money gained from defeating an enemy.

Cat Combos like IT Crowd and Speak of the Devil allow all units to have a smaller scale of this ability.

For a full list of cats with the "Extra Money" ability, see here.

Base Destroyer

Base Destroyer
If this unit is attacking an enemy Base its attacks will do much more damage.

Specific to certain enemies; these enemy units inflict much more damage when attacking your Cat Base (4x damage). Warlock and Pierre is the first and only Cat Unit to have this ability.

Critical

Critical
Attacks by this unit have a set chance of extra damage that can hurt Metal enemies.

Cats and enemies with this ability can sometimes do a Critical Hit, indicated by the hit producing an explosion of stars and a unique sound effect. Critical Hits ignore a Metal enemy's (or your Metal Cat's) ability of "one hit = 1 damage" and inflict two times the damage, regardless of enemy type.

For a full list of cats that can perform Critical Hits, see here.

Trivia

  • This ability's icon was changed in version 8.9.
    OldCritical

    Pre-8.9 icon

Wave Attack

Wave Attack
Attacks will strike all enemies in range, delivering extra damage from the energy wave released.

Cats or enemies with this ability can sometimes create Shockwaves, but only when their attack connects with a foe. The number of wave segments depends on the unit's ability level while the damage is equal to a normal attack. Shockwaves do not inflict damage to either side's base. Shockwaves are purple if emitted by cats and blue otherwise. Any effect of the regular attack is also given to the wave.

Units with the "Resist Wave" ability take reduced damage from Shockwaves. Units with the "Immune to Waves" ability ignore Shockwaves. Units with the "Wave Shield" ability ignore Shockwaves and prevent them from harming any cats behind the unit.

For a full list of cats that can use wave attacks, see here.

Attacks Only

Attacks Only
Attacks by this unit will only cause damage to a specific type of enemy target.

Cat Units with this ability will only attack enemy bases and a specific type of enemies. To balace things out, they tend to have better base stats.

Example: Takeda Shingen (only attacks bases, Black Enemies and Alien Enemies)

For a full list of cats with the "Attacks Only" ability, see here.

After BCJP 4.0

Into the Future was added along with these abilities.

Strengthen

Strengthen
After this unit's health falls below a set amount its attacks grow much stronger.

Units with this ability can increase their own attack power. This ability is triggered when the unit reaches a certain amount of health (see Ursamajor, for example) The effect persists until the unit's death.

This ability is affected by "Strengthen" Effects.

For a full list of cats with the "Strengthen" ability, see here.

Weaken

Weaken
Indicated enemy types will have their attack power reduced for a set period.

Cats and enemies with this ability have a chance to decrease an enemy's base damage or a Cat Unit's base damage, respectively. Effectiveness and duration vary from unit to unit. The Fruit Treasures increase the duration of this effect against certain types of enemies by 10%.

This ability is affected by "Weaken" Effects.

For a full list of cats that can Weaken enemies, see here.

Survive

Survive
After this unit's health falls below zero, it may heal itself by a small amount.

Cats or enemies with this ability can sometimes survive a lethal strike based on a percentage chance. Instead of dying, they are knocked back with 1 HP left, which is indicated by a unique sound cue and a flashing icon briefly appearing beneath them. Some cats with this ability are Mer-Cat, Kai, Pogo Cat and Surfer Cat.

For a full list of cats with the "Survive" ability, see here.

Immune to Waves

Immune to Waves
This unit does not take damage from Wave attacks.

Shockwave damage is completely ignored by this ability. When hit by a Shockwave attack, units with this ability will briefly have a small blue shield icon appear beside them, indicating that they have taken no damage from the Shockwave.

Anubis the Protector is the first Cat Unit to have this ability.

For a full list of cats that are Unharmed by Waves, see here.

Metal

Metal
Damage from most attacks is reduced significantly, but the unit will remain vulnerable to Critical strikes.

Cats and enemies with this ability take only 1 damage per hit. Toxic damage and Critical Hits ignore this ability.

Metal Cat and Glass Cat are currently the only Cat Units to have this ability.

The Iron Wall Cat also has this ability.

Immune to Knockback 

This ability was added in BCJP 5.3.
Knockback Immunity
Enemy attacks will not cause this unit to be knocked back.

Cats with this ability are unaffected by the enemies' Knockback abilities, such as Super Metal Hippoe's. They can still be knocked back from having their health fall below a certain amount. Upon being hit with an attack that normally inflicts knockback, cats with this ability will briefly display a blue barrier in front of them to indicate that the effect had been negated.

For a full list of cats that are Immune to Knockback, see here.

Immune to Slow

This ability was added in BCJP 5.3.
Slow Immunity
Enemy attacks will not cause slowdown against this unit.

Cats with this ability cannot be slowed down by enemies whose attacks cause slowness, like Sunfish Jones. Upon being hit with a slowing attack, cats with this ability will briefly display a blue barrier in front of them to indicate that the effect had been negated.

For a full list of cats that are Immune to Slow, see here.

Immune to Freeze 

This ability was added in BCJP 5.3.
Freeze Immunity
Enemy attacks will not freeze the movement of this unit.

Cats with this ability are cannot be frozen by enemies such as Maawth. Upon being hit with a freezing attack, cats with this ability will briefly display a blue barrier in front of them to indicate that the effect had been negated.

For a full list of cats that are Immune to Freeze, see here.

Immune to Weaken 

This ability was added in BCJP 5.3.
Weaken Immunity
Enemy attacks will not weaken the attacks of this unit.

Cats with this ability cannot be weakened by enemies whose attacks weaken units, like Calamary. Upon being hit with a weakening attack, cats with this ability will briefly display a blue barrier in front of them to indicate that the effect had been negated.

For a full list of cats that are Immune to Weaken, see here.

Wave Shield

This ability was added in BCJP 5.6.
Wave Shield
This Unit can negate Wave Attacks and protect units behind them from their effect.

Cats with this ability are not only immune to all Shockwave damage, but will also cancel the Shockwave on contact. Any unit behind the Wave Shield will not be harmed by the Shockwave. Upon being hit with a Shockwave, Cats with this ability will briefly display a clear hexagonal barrier in front of them to indicate that the wave had been cancelled. Since the entire "section" of the wave that hit the unit with wave shield is nullified, some units in front have a chance to be protected too.

For a full list of cats with the "Wave Shield" ability, see here.

Burrow

This ability was added in BCJP 5.6.

An ability exclusive to Zombie enemies. Enemies with this ability will burrow underground when a Cat enters their range. Before going underground, enemies will perform a brief animation which leaves them vulnerable; if knocked back during this animation, their burrow will be cancelled.

Underground enemies are invulnerable until they resurface, which happens after reaching the Cat Base or after a certain amount of time depending on the enemy. As of 9.7, Znache and Zir Zeal have the longest burrow duration (1500f), while Zroco has the shortest (375f). Enemies will move at their normal speed while underground, even if the Slow effect was applied beforehand. Most enemies can only burrow once, but The Thrillerz can burrow up to two times, and Miss Haka and Big Sal can burrow as many times as they please.

Revive

This ability was added in BCJP 5.6.

This ability is exclusive to Zombie enemies, and allows them to come back to life after a set amount of time. Upon death, enemies that can still revive will not drop any money, and will leave behind a skull to indicate where they will respawn. The skull is harmless but still counts toward the enemy limit.

Each enemy with this ability has a different revival time, revive limit and remaining health after respawning. As of 9.7, Death Angel Z-Onel has the shortest revival time (15f), while Daboo of the Dead has the longest (600f). The revive limit can be either 1 or unlimited depending on the enemy, and most enemies respawn with either 50% HP or 100% HP, except for Inumusha and Daboo of the Dead, which respawn with 25% HP and 10% HP respectively.

Zombie Killer

This ability was added in BCJP 5.6.
Zombie Killer
Units with this ability can prevent Zombie enemies from reviving.

A Zombie won't revive if a Zombie Killer does the final blow, which is indicated by a blue flash as well as a unique sound effect. The sound effect and visual cue from this ability are displayed even if a Zombie was already on their last revive. Most anti-Zombie cats also have this ability, which is best used against Zombies that revive many times. As many high-level Zombie enemies have infinite revives, this ability is mandatory if one wishes to kill certain zombies for good.

The Holy Blast cannon has this ability. For a full list of cats with the "Zombie Killer" ability, see here.

After BCJP 6.5

Cats of the Cosmos arrived with new abilities and adjustments.

Warp

Warp
Attacks may cause enemies to be Warped.

An ability exclusive to enemies. Depending on the success chance and attack type of the enemy, one or a group of Cats that get hit will be warped back a specific distance and for a specific amount of time. Warp distance and warp time vary depending on the enemy, currently (9.7) Star Peng and Mesocosmocyclone have the longest abduction time (100f>10f) and Mystic Mask Yulala and Final Boss Giga-God have the longest warp distance (1500>150).

Trivia

  • The portals created when a unit is being warped resemble the portals from the game Portal as the initial portal is orange while the secondary portal is blue.
  • Despite being exclusive to enemies, the Warp ability is displayed in the Cat Filter as of BCJP 8.0.

Warp Blocker

Warp Blocker
Enemy Warp abilities do not affect this unit.

An ability some Cat Units have to deal with the enemies' Warp ability. Those Cats will ignore all warp effects. Upon being hit with a warping attack, Cats with this ability will briefly display a blue barrier in front of them to indicate that the effect had been negated.

For a full list of cats with the "Warp Blocker" ability, see here.

Barrier

This ability is exclusive to enemies. Enemies with this ability are protected by an invincible red shield that blocks all attacks that are weaker than its limit. The player needs to land one strike with high enough power to break it, which is the upper limit it can protect the enemy. An animation of the Barrier materializing and flashing is shown when an attack of insufficient strength hits the Barrier, and another one of the Barrier cracking and falling apart when it breaks. When a Barrier is destroyed, the attack that broke it is still considered blocked and has no effect on the unit, unless the attack was from a Barrier Breaker. Attacks of insufficient strength cannot affect the protected unit in any way, including debuffs that the attack would have inflicted.

So far, only Starred Alien enemies have this ability. Each enemy with this trait has a different arrier limit. As of 9.7, Youcan and UltraBaaBaa are tied for the toughest Barrier limit, at 266,000. In comparison, General GreGory has a Barrier limit of merely 6,000. The Barrier includes damaging effects during damage calculation, such as Massive Damage, Savage Blow, etc. Cats with the Barrier Breaker ability will help a lot against Barrier-wielding enemies.

Barrier Breaker

Barrier Breaker
Has a chance to nullify enemy barriers and deliver huge damage upon break.

The counter ability of Barrier. Cats with this ability can randomly break any Barrier, even ones for which their raw attack would never be enough. This is indicated by a unique animation where the Barrier shatters violently as opposed to cracking apart when normally destroyed. If a Barrier Breaker unit manages to break a Barrier, the attack that destroyed the Barrier will deal full damage to the enemy. Some Cats have 100% chance to break Barriers, like Fencer Cat, while others only have a chance to do so. The Breakerblast Cannon has a 100% of smiting the Barriers, making it a powerful weapon against them.

For a full list of cats with the "Barrier Breaker" ability, see here.

Curse

This ability was added in BCJP 7.0.
Unitcurseicon
Enemy cannot inflict negative status effects for a short time.

Units with this ability have a chance to Curse the other side's units for a period of time. This effect completely nullifies the vast majority of the target Cat or enemy's special abilities until the Curse ends, including Weaken, Freeze, Slow, Attacks Only, Strong Against, Resistant, Insanely Tough, Massive Damage, Insane Damage, Knockback, Dodge Attack, Curse (ironically), and Toxic. Orbs do not lose their effect. Cursed Cats with the "Attacks Only" ability are unable to deal damage to any enemy unit but can still attack bases. The Fruit Treasures have no effect on this ability.

Cursed units will display a small colored flame icon beside them to indicate that they have been afflicted with a Curse; green on Cats, yellow on enemies. The Curse chance and duration vary from unit to unit.

Kasli the Bane is the first Cat Unit to have this ability. The Curseblast Cannon also has this effect.

For a full list of cats with the "Curse" ability, see here.

Immune to Curse

This ability was added in BCJP 7.0.
Epicability1
Immune to temporary status effects inflicted by enemy Curses.

Cats with this ability cannot be Cursed by enemies with the Curse ability. Upon being hit with a Cursing attack, cats with this ability will briefly display a blue barrier in front of them to indicate that the effect had been negated.

For a full list of cats that are Immune to Curse, see here.

After BCJP 8.0

Insane Damage

Insane damage
Massively increases damage to target enemies by an incredible amount.

Cat Units with this ability will inflict quintuple damage to certain types of enemies. The Fruit Treasures increase the effect against certain enemy types to sextuple damage.

For a full list of cats with the "Insane Damage" ability, see here.

Trivia

  • This ability's icon was changed in version 8.9.
    OldInsaneDamage

    Pre-8.9 icon

Insanely Tough

Insanely tough
Reduces damage taken from target enemies by an incredible amount.

Cat Units with this ability take only 1/6 of an enemy's total damage, making them incredibly durable against the type of enemy listed. The Fruit Treasures reduce the damage taken from certain enemy types to 1/7.

High Lord Babel is the first unit to have this ability.

For a full list of cats with the "Insanely Tough" ability, see here.

Talent-specific abilities

Talents were added along with these pseudo-abilities:

Resist Debuff

A series of partially resistant to debuff abilities, these are used to mark the cats that have NP enhancement. They are weaker versions of "Immune to X" abilities, reducing the amount of time a debuff lasts for by a certain percent depending on Talent level.

  • Resist Weaken
  • Resist Freeze
  • Resist Slow
  • Resist Knockback
  • Resist Wave
  • Warp Resistant
  • Resist Curse

Stats Enhancement

Modifies certain stat parameters by a percentage, depending on the Talent level. Upgrading debuffs and critical hit will increase the debuff duration and critical chance, respectively.

  • Defense Buff
  • Attack Buff
  • Move Speed Buff
  • Improved Knockback
  • Cost Down
  • Recover Speed Up
  • Improved Slow
  • Improved Critical Hit

Savage Blow

This ability was added in BCJP 8.8.
Savage blow
Set chance to deal a large amount of extra damage.

This ability is similar to Critical Hit, giving the unit a set chance to perform a "Savage Blow" that deals extra damage, indicated by the attack producing a burst of red sparks and a unique sound effect. Unlike Critical Hits, however, Savage Blows do not ignore Metal enemies' ability of "one hit = 1 damage" and the damage multiplier is different for each unit.

Narita Kaihime is the first unit to have this ability.

For a full list of cats that can perform Savage Blows, see here.

Trivia

  • This ability's icon was changed in version 8.9.
    OldSavageBlow

    Pre-8.9 icon

Dodge Attack

This ability was added in BCJP 8.9.
Dodge
Temporarily avoids all damage from attacks from the target enemy type.

Units with this ability have a chance to take no damage from an enemy of a specific type and become immune to attacks from all targeted types for a set amount of time. If an enemy has this ability, it will allow them to become immune to all damage sources for the duration instead. When a unit successfully dodges an attack, a small yellow shield icon will briefly appear beside them, which disappears after their immunity ends. The Fruit Treasures currently have no effect on this ability.

Myrcia is the first unit to have this ability.

For a full list of cats with the Dodge Attack ability, see here.

After BCJP 9.0

Toxic

This ability was added in BCJP 9.1.

This ability is exclusive to enemies. Enemies with this ability have a set chance to do a Toxic attack, which deals additional bonus damage equal to a certain percentage of their target's maximum HP. Toxic damage bypasses the Metal ability but has no effect on bases. The amount of Toxic damage caused is different for every enemy.

Heavenly Herald Papuu is the first unit to have this ability.

Surge Attacks

This ability was added in version 9.2.
Volcano effect
Successful attacks deal extra damage to random sections in their attack area.

This effect is a long-distance, lingering attack that generates randomly in a given area when an attack connects. When the unit lands a hit, it has a chance to release a large, Shockwave-like blast which deals the same damage as the initial attack every second. There are different parameters which establish where the Surge Attack spawns and how long it lasts:

  • Level of the Surge Attack determines how long it will linger on the field for, each level increases the duration by 20f and allows the Surge to hit the same target one more time.
  • Area of effect: Every unit with this ability has a designated area where a Surge Attack can appear, this value is independent from the attack range and will determine the minimum and maximum range in which the attack can appear, covering about 200px.

Despite looking similar, Surge Attacks are completely different from wave attacks; Immune to Waves, Wave Shield and Resist Wave will not protect against them. Bases, however, are unaffected, just like with waves.

Kasli the Scourge, Kasli the Bane and Master Uril are the only cats to have this ability.

Immune to Toxic

This ability was added in BCJP 9.3.
Poison immune
Immune to Toxic effects of enemy attacks!

Cats with this ability will not receive Toxic damage. Upon being hit with a Toxic attack, cats with this ability will briefly display a blue barrier in front of them to indicate that the effect had been negated.

Hades the Punisher is the first unit to have this ability.

Evade Surge

This ability was added in BCJP 9.5.
Surge Immune
Does not take Surge damage caused by enemy attacks.

Surge Attack damage is completely ignored by this ability. When hit by a Surge Attack, units with this ability will briefly have a small blue shield icon appear beside them, indicating that they have taken no damage from the Surge.

Kasli the Bane is the first Cat Unit to have this ability.

Collaboration-exclusive abilities

Collaboration-exclusive abilities do not appear in the Cat Filter.

Witch Killer

This ability was added in BCJP 5.5.

FullSizeRender-0
Huge attack and defense boost vs Witch enemies found in Madoka Magica Collab stages.

This ability is exclusive to the units from the Madoka Magica Collaboration Event. It deals massive damage (inflicts x5 damage) and resistance (takes 1/10 damage) against Witch enemies.

Eva Angel Killer

This ability was added in BCJP 6.10.

Epicability2
Deals extra damage to / takes less damage from Evangelion Collab bosses.

This ability is exclusive to the units from the Neon Genesis Evangelion Collaboration Event. It deals massive damage (inflicts x5 damage) and resistance (takes 1/5 damage) against Eva Angel enemies.


Notes

  • 1f (frame) is a 30th of a second, thus 30f is one second.

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Start a Discussion Discussions about Special Abilities

  • Which trait type register first?

    4 messages
    • No trait type is registered first by default. The Fruit you have more of overrides the other. What happens is that...
    • Yeah lol, you can't get 5x, just average the 2 treasures
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