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− | Many anti-zombie Cats have this ability, which is effective against Zombies that revive many times. Zombie won't revive if a Zombie Killer does the final blow. |
+ | Many anti-zombie Cats have this ability, which is effective against Zombies that revive many times. A Zombie won't revive if a Zombie Killer does the final blow. |
− | For a |
+ | For a full list of all Zombie Killers, see [[:Category:Zombie Killer Cats|here]]. |
=Collaboration-exclusive Abilities= |
=Collaboration-exclusive Abilities= |
Revision as of 15:12, 23 June 2017
List of all the special abilities in Battle Cats, the effects can be increased by getting treasures in Into the Future chapters and the activation of certain Cat Combos.
Attack Types
Single Attack
Only one unit within range will be hit by this Unit's attacks. |
Area Attack
All units within the unit's set attack field will take damage from its strikes. |
Units with this ability will damage all enemies in its range, which is more useful than "Long Distance" ability.
Long Distance
Units at long distance will receive damage but attacks may miss units at closer range. |
Cats and Enemies with this ability are able to attack at uber long distance and even hit enemies outside their attack range (since the majority of these units have area attacks), but cannot harm any unit that is close enough to them, rendering them virtually unable to damage anyone close unless said unit is knocked back into their range again.
Initial Abilities
Strong Against
Indicated enemy types will take extra damage with damage received from that type also reduced. |
One of the more commonly-seen ability within the Cat units. Units with this ability will deal 1.5x and take 1/2 damage from said enemy, which could be white, floating, red, black, angel or alien types.
This ability is affected by "Strong" Effects.
Massive Damage
Indicated enemy types will take much more damage from unit attacks. |
Cat Units with this ability will inflict triple damage to certain type of enemies.
This ability is affected by "Massive Damage" Effects.
Resistant
Damage received from indicated enemy types will be reduced significantly. |
Cat Units with this ability take only 1/4 of an Enemy's total damage, making them extremely durable against the type of enemy listed. Usually they have enormous HP pools.
This ability is affected by "Resistant" Effects.
Knockback
Unit has a set chance to push indicated enemy types back towards their base. |
Some Cats and Enemies have this ability; the Cat Cannon also has this effect by default, but on a smaller scale (the knockback isn't as long as the unit ability). Cat units with this ability can push a specific type or all enemies back regardless of damage dealt, while enemy units with this ability can push back all cat units. This ability usually has a chance to proc (otherwise known as RNG) and the knockback range may vary as well.
This ability is affected by "Knockback" Effects.
Example: Pirate Cat (might knock red enemies)
Slow
Indicated enemy types will have their speed reduced for a set amount of time. |
Some Cats and Enemies have this ability. Any units with this ability can slow the other side's units from advancing the battlefield, and units affected will move at the speed value of 1 temporarily. (AKA 15 range per second) (The speed of the slow is universally the same)
This ability is affected by "Slow" Effects.
Freeze
Indicated enemy types will become unable to move for a set amount of time. |
Some of Cats and Enemies can have this ability. Any units with this ability can stop the other side's Units from advancing the battlefield, units affected by the effect will be frozen for period of the time and any attack animation will be halted. This ability depends on the success chance and the duration of the effect varies between units.
This ability is affected by "Freeze" Effects.
example: Flower Cat (might freeze black enemies)
Extra Money
Money rewards from defeating indicated enemy types will be increased. |
Cat Units with this special ability double the amount of money gained from defeating an enemy.
The cat combo "Get Rich" allows all units to have a smaller scale of this ability.
Base Destroyer
If this unit is attacking an enemy Base its attacks will do much more damage. |
Specific to certain Enemies; these enemy units inflict much more damage when attacking your base (usually 4x damage). A few cats also have this ability.
Warlock and Pierre is the first Cat Unit to have this ability.
Critical
Attacks by this unit have a set chance of extra damage that can hurt Metal enemies. |
Cats or Enemies with this ability can sometimes do a critical attack. Critical attacks ignore a metal enemy's (or your Metal Cat) ability of taking the "one hit = 1 damage" and inflict two times the damage, regardless of enemy type.
Wave Attack
Attacks will strike all enemies in range delivering extra damage from the energy wave released. |
Cats or Enemies with this ability can sometimes create shockwaves, only when their attack connects with a unit. The number of waves is depending of the unit's ability level while the damage is equal to a normal attack. Shockwaves do not inflict damage to any side's castle.
Units with "Unharmed by waves" ability ignore shockwaves. Units with "Wave Blocker" ignore shockwaves, and prevent them from harming any cats behind the unit.
For example, Crazed Gross Cat has this ability.
Attacks Only
Attacks by this unit will only cause damage to a specific type of enemy target. |
Cat Units with this ability will only attack at a specific type of Enemies, the damage output is always high.
After BCJP 4.0
Strengthen
After this unit's health falls below a set amount its attacks grow much stronger. |
Units with this ability can increase their own attack power. This ability can be triggered under special conditions. An example of this is when a unit reaches a certain amount of health (see Ursamajor or Mistress Celeboodle, and Akira) The duration may vary; it can last for a short duration or as a permanent effect.
This ability is affected by "Strengthen" Effects.
Weaken
Indicated enemy types will have their attack power reduced for a set period. |
Units such as Onmyoji Cat and LeMurr have a chance to decrease an Enemy's base damage or a Cat Unit's base damage, respectively.
This ability is affected by "Weaken" Effects.
Survive
After this unit's health falls below zero it may heal itself by a small amount. |
Cats or enemies with this ability can sometimes survive a kill hit based on a percentage chance. Instead of dying, they are knocked back with 1 HP left. Cats with this ability are Mer-Cat, Kai, Pogo Cat, and Surfer Cat
Unharmed by Waves
This unit does not take damage from Wave attacks. |
Shockwave damage is completely ignored by this ability. When hit by a shockwave attack, units with this ability will have a blue shield appear beside them, indicating that they have taken no damage from the energy wave.
Anubis the protector is the first cat unit to possess this ability.
Metal
Damage from most attacks is reduced significantly but the unit will remain vulnerable to Critical strikes. |
Cats or Enemies with this ability take only 1 damage per hit. Critical attacks ignore this ability.
Metal Cat is the first and only Cat Unit to possess this ability.
Resist Knockback
- This ability was added since BCJP 5.3
Enemy attacks will not cause this unit to be knocked back. |
Resist Slow
- This ability was added since BCJP 5.3
Enemy attacks will not cause slowdown against this unit. |
Cats with this ability are immune to being slowed down by enemy attacks that cause slowness like Sunfish Jones.
Dioramos has this ability.
Resist Freeze
- This ability was added since BCJP 5.3
Enemy attack will not freeze the movement of this unit. |
Resist Weaken
- This ability was added since BCJP 5.3
Enemy attacks will not weaken the attacks of this unit. |
Cats with this ability are immune to being weakened by enemy attacks that weaken attack power like Calamary.
Lesser Demon Cat has this ability.
Wave Shield
- This ability was added since BCJP 5.7
File:Waves Cancel.png | This unit can negate Wave Attacks and protect units behind them from their effect. |
Cats with this ability are not only immune to all shockwave damage, but will also cancel the shockwave on contact. Any unit behind the wave blocker will not be harmed by the shockwave.
Cat Machine (True Form) is the first unit to have this ability.
Zombie Killer
- This ability was added since BCJP 5.7
Units with this ability can prevent Zombie enemies from reviving. |
Many anti-zombie Cats have this ability, which is effective against Zombies that revive many times. A Zombie won't revive if a Zombie Killer does the final blow.
For a full list of all Zombie Killers, see here.
Collaboration-exclusive Abilities
Collaboration-exclusive abilities do not appear in the Cat Filter.
Witch Killer
This ability was added since BCJP 5.5
File:FullSizeRender-0.jpg | ? |
This ability is exclusive to the Units from the Madoka Magica Collaboration Event. It deals massive damage (inflicts 5 times damage) and resistance (takes 1/10 damage) against Witch enemies.
Notes
- 1f (frame) is a 30th of a second, thus 30f is one second.