Steel Visage is a guerrilla stage that drops Cat Tickets. When clearing, either 2 or 3 Cat Tickets will be dropped. Facing Danger can only be beaten once per appearance, but stays on for 12 hours every time it appears.
- When the base reaches 99% HP:
This stage is like a puzzle, simple and quick, with the difficulty laying in knowing how to "solve" it.
The simplest answer is to summon Catornado (optionally with a critical chance up combo), as one critical from even a mid-level Catornado is capable of killing the Cyberface. There is luck involved, though.
A better way involves the following: summon an ideally fast cat (Stone Cat>Koi Cat>Crazed Cow Cat>Cow Cat); once this unit dies and Cyberface advances, intercept it with a meatshield while close to the base and follow by summoning as many critical hitters you own once Cyberface's next wave passes your base, or just one critical hitter with 100% chance. If the critical hitter has 100% crit chance and a fast attack (Sunny Neneko, 1 Million Dollar Cat), you may use this unit to intercept Cyberface directly, instead of using a meatshield. The leftover spaces in your army can be used for either a failsafe measure or combos to speed up the process or making success more likely.
Of course, there are some different approaches that can be taken in case one doesn't have a unit with 100% crit chance, but wishes to beat the stage consistently every time. Some include:
- Cheesing the stage by using the cannon to allow a unit to clip through Cyberface's Hitbox and destroy the base (needs timing and practice, also good combos to have the cannon ready).
- Using a wave blocker with some range and many meatshields, then just taking out Cyberface one hit at a time, or using wave immune attackers and meatshields directly. You can also snipe Cyberface' wave attacks to ensure that your critters don't get obliterated by timing them.
The schedule is the same in both Japanese and English version. On odd days, Facing Danger appears on the first 12 hours. On even days, Facing Danger appears on the second 12 hours (at 11:59 so it doesn't pass onto the next day).
- 2nd day: 11:59 - 23:59
- 5th day: 0:00 - 12:00
- 8th day: 11:59 - 23:59
- 11th day: 0:00 - 12:00
- 14th day: 11:59 -23:59
- 17th day: 0:00 - 12:00
- 20th day: 11:59 - 23:59
- 23rd day: 0:00 -12:00
- 26th day: 11:59 -23:59
- 29th day: 0:00 - 12:00
It is also available as a Catamin Stage for 2 Catamins C.