This enemy has rather low health and a mediocre amount of knockbacks, but does a lot of damage. Additionally, it has medium attack speed and as much range as Dragon Cat, meaning that it can be a handful. However, the attack only hits between ranges 600-850, so if a cat gets in close (e.g. Myth Titan, Awakened Bahamut), or Tackey is alone in combat, Tackey will meet its end.
Defeating Tackey when it's by itself is a simple task, because of its minimum range. However, this enemy exists to support melee attackers and hammer cats while they can't fight back, since, even with bad accuracy, 9000 damage (more if buffed) hurts. Instead, try using units with high health, like Titan Cat, or cats that outrange it like Hacker Cats to damage it from outside of its area of effect. If it's protected by a close-range bulky enemy (e.g Thorny Dialogue), Major Leaguer Cat helps a lot against it.
A ruthless semi-pro pitcher who resorts to any means necessary to win the game. Throws non-regulation balls from long distance to intimidate the away team batters.
A Red enemy introduced in the 6.8 update. It has higher health, farther effective range and exceptionally high attack power, killing most non-Uber units in one hit, but it has a huge blind spot and a longer delay between attacks. Attacks by shooting fireballs out of its mouth.