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Talent Orbs (本能玉 Hon'nō-dama, Instinct Orbs), also just known as Orbs, are a feature implemented in Version 9.7. This feature allows players to improve the health, damage or abilities of certain True Form and Ultra Form Cats against one of many enemy traits. Talent Orbs become available after clearing Into the Future Chapter 3.

Overview[]

A Talent Orb is a type of item which can be given to a unit from the Upgrade Menu by going left in the Talents upgrade screen. Each unit can only hold one Talent Orb at a time, except for Uber Rare Cats at level 60 or above, which can equip up to two Talent Orbs. Once equipped, a Talent Orb can still be powered up through merging, or it can be removed for 10 NP. To merge Talents Orbs, they need to be same type, target and grade.

Talent Orbs exist in different grades and can be obtained from various sources:

Talent Orbs have their own section in the Storage alongside Cats and Catfruit, where they can be merged or sold for NP.

Orb Types[]

As of version 14.5, there are currently 265 different Orbs, each with a Grade and Type, some types will have a Target.

Grades[]

There are 5 grades from D with the minimal effect to S with the best effect.

Grade Merging

Cost

NP

value

S A (x3) 25
A B (x3) 7
B C (x2) 2
C D (x2) 1
D - 1

Targets[]

Implies the enemy trait that the Talent Orb is effective against. This only applies to the anti-trait types listed in the section below.

Types (anti-trait)[]

Talent Orbs with these types will always go with a Target.

  • Talent orb effect 0 Attack Up: Deals more damage to Target.
  • Talent orb effect 1 Defense Up: Receives less damage from Target.
  • Talent orb effect 2 Strong Effect Up: Reduces all damage taken from a trait, as well as increasing the damage multiplier from the "Strong Against" ability. Can only be equipped by units with Strong Against abilities targeting the same trait as the Orb.
  • Talent orb effect 3 Massive Damage Up: Increases the damage multiplier from the Massive Damage ability. Can only be equipped by units with Massive Damage abilities targeting the same trait as the Orb.
  • Talent orb effect 4 Tough Effect Up: Improves the damage reduction from the Resistant ability. Can only be equipped by units with Resistant abilities targeting the same trait as the Orb.

Note: Talent Orbs do not add a target trait to units with anti-trait abilities, but merely improve attack, defense or abilities against that target trait. For example: If Roe Cat is given a Defense Up S: Floating Orb, it will be able to resist Floating attacks more than non-Red, though not as much as Red, but it cannot weaken Floating. However, when Cursed, it'll resist Floating attacks better than Red.

Types (neutral)[]

These orbs offer existing and exclusive abilities. Their only source is from participating in the Ranking Dojo event Arena of Destiny.

These types were added in version 14.3.

  • Talent orb effect 5 Mini-Deathsurge: Cats unleash a Mini-Surge upon death after every 2 deployments (Does not stack)
  • Talent orb effect 6 Resist Waves: Reduces damage from enemy Wave Attack Wave attacks.
  • Talent orb effect 7 Cash Back: Recover a portion of a fallen Cat's deployment cost. Available after every 2 deployments.
  • Talent orb effect 8 Resist Knockback: Reduces the effect of enemy Knockback attacks.
  • Talent orb effect 9 Boost Stories of Legend: Health and attack power boosted in the Stories of Legend (Does not stack)
  • Talent orb effect 10 Colossus Slayer: Colossus Slayer ability available after every 2 deployments (Does not stack)

These types were added in version 14.5. They are first available since the 2025/07/16 run of Extreme Arena of Honor (rewards rolled out from 2025/08/01) in Nyanko Daisensou.

  • Talent orb effect 11 Cat Cannon Charge: Slightly charges Cannon when a Cat with Talents is defeated. Activates every 2 deployments (Does not stack)
  • Talent orb effect 12 Resist Toxic: Reduces damage from enemy Toxic attacks.
  • Talent orb effect 13 Dodge Attack (All): Grants every other deployed Cat the Dodge Attack (All) ability. (Does not stack)
  • Talent orb effect 14 Resist Slow: Reduces damage from enemy Slow attacks.
  • Talent orb effect 15 Resist Curse: Reduces damage from enemy Curse attacks.
  • Talent orb effect 16 Boost Uncanny Legends: Health and attack power boosted in Uncanny Legends (Does not stack)

These types were added in version 14.6.

  • Single Surge Counter: Counter with a Surge after being struck by an enemy Surge attack once after every two deployments (does not stack)
  • Berserker: Increases attack power after defeating a certain number of enemies (does not stack)
  • Shortened Cooldown: Shortens cooldown time every two deployments (does not stack)
  • Resist Freeze: Reduces effects of Freeze from enemy attacks.
  • Resist Weaken: Reduces effect of Weaken from enemy attacks.

These types were added in version 14.7.

  • Cost Down: Reduces unit deployment cost after every 2 deployments (Does not stack).
  • Resist Surges: Reduces the damage received from enemy Surge attacks.

These types were added in version 15.0.

  • First Defeat Money Increase: First enemy defeat will earn extra cash every 2 deployments (Does not stack).

Effects[]

Strong Effect Up
Orb Grade Orb Effect Secondary Orb Effect
S +0.3x Attack Multiplier -10% Damage Reduction
A +0.24x Attack Multiplier -8% Damage Reduction
B +0.18x Attack Multiplier -6% Damage Reduction
C +0.12x Attack Multiplier -4% Damage Reduction
D +0.06x Attack Multiplier -2% Damage Reduction

Massive Damage Up
Orb Grade Orb Effect
S Attack Multiplier +0.5x
A Attack Multiplier +0.4x
B Attack Multiplier +0.3x
C Attack Multiplier +0.2x
D Attack Multiplier +0.1x

Tough Effect Up
Orb Grade Orb Effect
S -25% Damage Taken
A -20% Damage Taken
B -15% Damage Taken
C -10% Damage Taken
D -5% Damage Taken

Defense Up
Orb Grade Orb Effect
S +20% Damage Reduction
A +16% Damage Reduction
B +12% Damage Reduction
C +8% Damage Reduction
D +4% Damage Reduction

Attack Up
Orb Grade Orb Effect
S +(5 x IS*) AP
A +(4 x IS*) AP
B +(3 x IS*) AP
C +(2 x IS*) AP
D +(1 x IS*) AP
* IS = Initial Stat = Units' attack power without any level upgrades, Talents or Treasures.
Attack Up Orbs' effects are additive and do not stack with any offensive abilities.

When a Cat is deployed twice, there is no change to the first Cat, but the second Cat will spawn a Mini-Surge when it is defeated.

This Deathsurge's damage depends on the grade of the equipped Talent Orb. The Deathsurge also inherits all special abilities from the equipping Cat and will trigger Counter-Surge Counter-Surge from any enemy that got hit by it.

This effect is unstackable.

Mini-Deathsurge
Orb Grade Orb Effect
S Mini-Surge deals 20% attack damage
A Mini-Surge deals 14% attack damage
B Mini-Surge deals 10% attack damage
C Mini-Surge deals 6% attack damage
D Mini-Surge deals 3% attack damage

Reduces damage taken from Wave attacks. This effect is stackable and addictive with the Resist Wave Resist Wave Talent. It's possible for the equipping Cat to become immune to Wave damage when the total value is over 100%.

Resist Wave Damage
Orb Grade Orb Effect
S +50% damage reduction
A +30% damage reduction
B +20% damage reduction
C +10% damage reduction
D +5% damage reduction

When a Cat is deployed twice, there is no change to the first Cat, but the second Cat will recover a portion of its deployment cost when it is defeated.

Cash Back
Orb Grade Orb Effect
S 50% refund
A 30% refund
B 20% refund
C 10% refund
D 5% refund

Reduces knockback distance. This effect is stackable and addictive with the Resist Knockback Resist Knockback Talent. It's possible for the equipping Cat to become immune to knockbacks when the total value is over 100%.

Resist Knockback
Orb Grade Orb Effect
S +50% distance reduction
A +30% distance reduction
B +20% distance reduction
C +10% distance reduction
D +5% distance reduction

Increase the equipping Cat's health and attack power in the 49 chapters of the Stories of Legends campaign. This Talent Orb has no effect in time limited stages and the later campaigns (Uncanny Legends and Zero Legends).

This effect is unstackable.

Boost Stories of Legend
Orb Grade Orb Effect
S 50% boost to HP and attack power
A 30% boost to HP and attack power
B 20% boost to HP and attack power
C 10% boost to HP and attack power
D 5% boost to HP and attack power

When a Cat is deployed twice, there is no change to the first Cat, but the second Cat will have the Colossus Slayer Colossus Slayer ability, this Talent Orb has no effect for Colossus Slayer Cats.

This effect is unstackable.

Colossus Slayer
Orb Grade Orb Effect
S Deal 1.6x damage and take 0.7x damage from Colossus enemies
A Deal 1.4x damage and take 0.8x damage from Colossus enemies
B Deal 1.25x damage and take 0.85x damage from Colossus enemies
C Deal 1.15x damage and take 0.9x damage from Colossus enemies
D Deal 1.05x damage and take 0.95x damage from Colossus enemies

For every 2 deployments, Cat Cannon will gain charge when the equipping Cat is defeated. This additional charge can charge the Cat Cannon up to ?% verification needed

This effect is unstackable.

Cat Cannon Chargeverification needed
Orb Grade Orb Effect
S +15% charge
A +10% charge
B +7% charge
C +5% charge
D +3% charge

Reduces damage taken from Toxic attacks. This effect is stackable and addictive with the Resist Toxic Resist Toxic Talent. It's possible for the equipping Cat to become immune to Toxic attacks when the total value is over 100%.

Resist Toxic
Orb Grade Orb Effect
S +50% damage reduction
A +30% damage reduction
B +20% damage reduction
C +10% damage reduction
D +5% damage reduction

For every 2 deployments, the equipping Cat has a specific chance to dodge all enemy attacks for a specific amount of time.

This effect is unstackable.

All Attack Dodge
Orb Grade Orb Effect
S Has a 10% chance to dodge all enemy attacks for 30f
A Has a 7% chance to dodge all enemy attacks for 30f
B Has a 5% chance to dodge all enemy attacks for 30f
C Has a 3% chance to dodge all enemy attacks for 30f
D Has a 1% chance to dodge all enemy attacks for 30f

Reduces duration of the Slow effect. This effect is stackable and addictive with the Resist Slow Resist Slow Talent. It's possible for the equipping Cat to become immune to Slow when the total value is over 100%.

Resist Slow
Orb Grade Orb Effect
S -50% duration
A -30% duration
B -20% duration
C -10% duration
D -5% duration

Reduces duration of the Curse effect. This effect is stackable and addictive with the Resist Curse Resist Curse Talent. It's possible for the equipping Cat to become immune to Curse when the total value is over 100%.

Resist Curse
Orb Grade Orb Effect
S -50% duration
A -30% duration
B -20% duration
C -10% duration
D -5% duration

Increase the equipping Cat's health and attack power in the 49 chapters of the Uncanny Legends campaign. This Talent Orb has no effect in time limited stages and other campaigns (Stories of Legend and Zero Legends)

This effect is unstackable.

Boost Uncanny Legends
Orb Grade Orb Effect
S 50% boost to HP and attack power
A 30% boost to HP and attack power
B 20% boost to HP and attack power
C 10% boost to HP and attack power
D 5% boost to HP and attack power

Talent Orb Stages[]

Stages with Talent Orbs
Type Enigma Stages Island of Hidden Treasure Gauntlet Continuation Stages
Red Red Cradle, Red Summit, Red Frontier Crimson Dawn, Crimson Apex, Crimson Refuge Baron Seal Strikes: Cradle Wilderness, Summit Wilderness, Frontier Wilderness
Floating Sky Cradle, Sky Summit, Sky Frontier Cheerful Dawn, Cheerful Apex, Cheerful Refuge Mega Menace: Cradle Wilderness, Summit Wilderness, Frontier Wilderness
Black Black Cradle, Black Summit, Black Frontier Ebony Dawn, Ebony Apex, Ebony Refuge Le'Grim Strikes: Cradle Wilderness, Summit Wilderness, Frontier Wilderness
Metal Steel Cradle, Steel Summit, Steel Frontier Adamantine Dawn, Adamantine Apex, Adamantine Refuge N/A
Angel Holy Cradle, Holy Summit, Holy Frontier Holy Dawn, Holy Apex, Holy Refuge Divine Archangel Strikes: Cradle Wilderness, Summit Wilderness, Frontier Wilderness
Alien Cosmic Cradle, Cosmic Summit, Cosmic Frontier Azure Dawn, Azure Apex, Azure Refuge Horrorpotamus: Cradle Wilderness, Summit Wilderness, Frontier Wilderness
Zombie Necro Cradle, Necro Summit, Necro Frontier Rotten Dawn, Rotten Apex, Rotten Refuge Big Peng Z Strikes: Cradle Wilderness, Summit Wilderness, Frontier Wilderness
Relic Relic Cradle, Relic Summit, Relic Frontier N/A Gigahaniwan Strikes!: Cradle Wilderness, Summit Wilderness, Frontier Wilderness
Aku Bad Instinct's Origin, Bad Instinct's Apex, Bad Instinct's Refuge N/A Attack of the Omens: Cradle Wilderness, Summit Wilderness, Frontier Wilderness

Drop Rates[]

Probability of each Level of Orb from Orb Enigma Stages[]

Non-Relic/Aku Orb Enigmas & Island of Hidden Treasure
Area Ability Orb D Stat Orb D Stat Orb C Stat Orb B Stat Orb A
Cradle/Dawn 3% 82% 15% - -
Summit/Apex 4.5% 75.5% 17% 3% -
Frontier/Refuge 6% 65% 22% 7% -
Relic/Aku Orb Enigmas & Gauntlet Continuation Stages
Area Ability Orb D Ability Orb C Ability Orb B Ability Orb A Stat Orb D Stat Orb C Stat Orb B Stat Orb A
Cradle 60% 15% - - 20% 5% - -
Summit - 60% 15% - - 20% 5% -
Frontier - - 60% 15% - - 20% 5%
Ability Orbs are Strong Effect, Massive Damage, and Tough Effect Orbs. Stat Orbs are Attack Up and Defense Up Orbs.

Gauntlet Continuation Stage Appearance Rates[]

Appearance %age of Continuation Stage
Gauntlet Stage Cradle Wilderness Summit Wilderness Frontier Wilderness
Lv.1 1% - -
Lv.2 3% - -
Lv.3 7% - -
Lv.4 11% - -
Lv.5 15% - -
Lv.6 18% - -
Lv.7 21% - -
Lv.8 24% - -
Lv.9 27% - -
Lv.10 30% - -
Lv.11 34% 1% -
Lv.12 36% 2% -
Lv.13 40% 3% -
Lv.14 46% 5% -
Lv.15 50% 10% -
Lv.16 78% 21% 1%
Lv.17 77% 21% 2%
Lv.18 72% 25% 3%
Lv.19 69% 26% 5%
Lv.20 59% 31% 10%

Notes[]

  • Just like Talents and Ultra Talents, Orbs only take effect for a unit's True/Ultra Form.
  • Despite being trait-specific, Orbs are not nullified by the Curse effect.
  • To determine how much damage an Attack Up Orb will add to a given unit, go to the unit's article on this wiki, scroll down to "Stats", click "Detailed", click the "OFF" button next to "Stats Modifier", set Attack Treasure to 0, set the True Form/Ultra Form unit's level to 1+0, and multiply the attack stat displayed by 1 to 5 depending on the Orb's grade. This cannot be done on the mobile version of the site.
  • The bonus damage from Attack Up Orbs is a flat increase completely unaffected by all damage multipliers, including Weaken and even the 80% damage reduction applied to Mini-Waves and Mini-Surges. Technically, this means units with multi-level Mini-Surges (e.g., Talented Master of the Pacific, Ultra Talented Divine Coppermine) can reap more benefit from Attack Up Talent Orbs than any other unit.
  • For multi-hit attackers, the bonus damage from Attack Up Orbs is divided using the same formula as the multi-hit. For example, Mystican Pasalan has an initial attack stat of 2,400, with a multi-hit attack that deals 50% damage on the first hit and 50% on the second hit; the result is that an Attack Up S Orb (initial attack stat x5) would add 6,000 damage to the first hit and 6,000 to the second hit for a total of 12,000 extra damage.
  • Since Attack Up Orbs' buff doesn't scale with level, it effectively gives diminishing returns as its user is upgraded (e.g., a level 31 unit receives proportionally less benefit than one at level 30). This goes even more so for units reliant on damage-boosting abilities such as Strengthen or Massive Damage.
  • Purchasable Special Cats and Li'l Cats have very low initial stats, meaning most of them gain only a minuscule amount of extra damage from Attack Up Orbs, especially those of lower grades.
  • Ability Orbs can only be used to improve the abilities of units against their existing targets. For example, Dark Lazer can be given a Strong Effect Up: Red or Black Orb to make her pre-existing Strong Against Red/Black ability even more effective, but she can't equip Strong Effect Up Orbs of other traits such as Floating or Angel.
  • Tough Effect/Massive Damage Up Orbs are always better than Defense/Attack Up Orbs at improving units' health/damage against their targeted traits. For example, a Massive Damage Up: Red Orb would improve Elemental Duelist Cat's damage vs. Red enemies more than an Attack Up: Red Orb of the same rank, therefore the only advantage of giving him an Attack Up Orb would be to improve his performance against a different trait outside of his targets.
  • Massive Damage Up Orbs cannot be given to units with Insane Damage, and Tough Effect Up Orbs cannot be given to units with Insanely Tough.
  • When farming Orbs for NP, it is more efficient to sell Orbs of grade D than to save them for merges. For all other Orbs it is most efficient to merge them all the way to S.

Gallery[]

Trivia[]

See Also[]