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Basic Form Name Missing
Level HP AP DPS Attack Frequency ?
Initial ? ? ? Attack Animation ?
10 ? ? ? Attack Range ?
? ? ? ? Target Single
Recharge Time ? Knockback ? Movement Speed ?
Ch. Cost
¢
1 ? Special Ability
2 ? None
3 ?
  • Initial Stats are shown before any modifying effects are applied.
  • HP = Health ; AP = Attack Power = Damage ; DPS = Damage Per Second
    1 Movement Speed = 15 attack range per second ; TBA = Idle time between attack animations.
  • f = frames ; 30f = 1 second ; Attack Animation = Idle + Foreswing + Backswing (frames)
  • Catseye,User Rank and gameplay progress may alter the max level. See related pages for information.
  • See this section for treasure effects.


Introduction

This template works as stat info table with added calculator script to dynamically modify stats at will. The calculator only viewable and works on desktop view. Mobile version viewer will obtain static view close as old template.

Before reading this, remember "Not exist =/= Not filled" for parameters. Even a blank "Not filled" parameter if called will still be counted as "Existed" requirement.

Usage & Changes From Older Template

The template now supports whether two or even just one form unit. As long the parameter Evolved Form Name and/or True Form Name existed.

The parameters below are changed, a backup is provided but shall be removed once transition completed.

{{{DPS Normal lvl.Max}}} => {{{DPS Normal lvl.MAX}}}
{{{Basic Form name}}} => {{{Basic Form Name}}}
{{{Evolved Form name}}} => {{{Evolved Form Name}}}
{{{True Form name}}} => {{{True Form Name}}}

{{{lvl.MAX Format}}} = > {{{Level MAX Format}}} => If not exist, will be filled by "{{{Max Natural Level}}} + {{{Max Plus Level}}}". Kept in case catseyes info required.

Parameters below can shortcut to its previous form value for the Evolved / True form if not exist.

| HP/AP/DPS Initial Normal = ?
| HP/AP/DPS Initial Precise Normal = ?
| HP/AP/DPS Normal lvl.MAX = ?
| Attack Frequency Normal = ?
| Attack Animation Normal = ?
| Attack Range Normal = ?
| Target Normal = ?
| Recharge Time Normal = ?
| Knockback Normal = ?
| Movement Speed Normal = ?
| Ch1 Normal = ?
| Ch2 Normal = ?
| Ch3 Normal = ?

Added parameters and default values

| Max Natural Level = 1 <-- Does not autofill to {{{lvl.MAX Format}}}
| Max Plus Level = 0 <-- If not exist, will removed the plus part from calculator. Useful for units without plus level.
| Treasure Health = 300 <-- Percent, only if special initial required (eg: a treasure does not affect this unit yet)
| Treasure Attack = 300 <-- Percent
| Talent Health = 20 <-- Percent, use this for skill modifier if needed as well since this multiply ending result
| Talent Attack = 20 <-- Percent
| Show Advanced = <-- Does not show advanced option if not exist and given ANY value 
| Treasure Health Effect = 50 <-- Percent, only if special treasure ratio required
| Treasure Attack Effect = 50 <-- Percent
| Base Grow Modifier = 20 <-- Percent from base stats
| Grow Mod 1 = 50  <-- Percent from Base Grow Modifier
| Grow Level 1 = 60 <-- Applied on next level upgrade, eg applies to growth from level 60 to 61+
| Grow Mod 2 = 0
| Grow Level 2 = 996
| Grow Mod 3 = 0
| Grow Level 3 = 997
| Grow Mod 4 = 0
| Grow Level 4 = 998
| Grow Mod 5 = 0
| Grow Level 5 = 999
| DPS Initial Normal = ? <-- Important for DPS info, this is DPS at level 1, without any treasure effect.
| DPS Initial Evolved = ?
| DPS Initial True = ?
| DPS Initial Precise Normal = ? <-- If decimal comma required, this is not displayed and only used during calculations
| DPS Initial Precise Evolved = ?
| DPS Initial Precise True = ?
| Level Normal 10 = 10 <-- Filler for flexible editing
| Level Evolved 20 = 20
| Level True 30 = 30

About Grow Modifier

Grow Mod sets how much reduction of stats growth by percent of the initial grow, not sum of previous grow. This parameter accepts negative value if the growth stronger instead.

Grow Level sets at what level the related started to apply.

These modifiers stack multiplicative. Example:

| Base Grow Modifier = 20 <-- Percent from base stats
| Grow Mod 1 = 50  <-- Percent from Base Grow Modifier
| Grow Level 1 = 20 <-- Applied next level upgrade, eg applies to growth from level 60 to 61
| Grow Mod 2 = 50
| Grow Level 2 = 40
| Grow Mod 3 = -300
| Grow Level 3 = 60
  • The first modifier reduces the stat growth when upgrading level 20 to 21 and so on to only 10% of initial stat (20% initial grow - 50% grow = 10%).
  • The second modifier starting at 40 to 41 level upgrade reduces 50% again from initial grow (10%) which means stacked to only 5% stat grow left
  • However, the third modifier at level 60 to 61 gives 300% increment from the summed 5% thus you will have the normal 20% stat growth after.

Template Copy

{{Template:Calcstatstable
| Max Natural Level = 1
| Max Plus Level = 0
| Basic Form Name =  No Name
| HP Initial Normal = ?
| AP Initial Normal = ?
| DPS Initial Normal = ?
| HP Normal lvl 10 = ?
| AP Normal lvl 10 = ?
| DPS Normal lvl 10 = ?
| HP Normal lvl.MAX = ?
| AP Normal lvl.MAX = ?
| DPS Normal lvl.MAX = ?
| Attack Frequency Normal = ?
| Attack Animation Normal = ?
| Attack Range Normal = ?
| Target Normal = ?
| Recharge Time Normal = ?
| Knockback Normal = ?
| Movement Speed Normal = ?
| Ch1 Normal = ?
| Ch2 Normal = ?
| Ch3 Normal = ?
| Special Ability Normal = -
| Evolved Form Name =  No Name
| HP Initial Evolved = ?
| AP Initial Evolved = ?
| DPS Initial Evolved = ?
| HP Evolved lvl 20 = ?
| AP Evolved lvl 20 = ?
| DPS Evolved lvl 20 = ?
| HP Evolved lvl.MAX = ?
| AP Evolved lvl.MAX = ?
| DPS Evolved lvl.MAX = ?
| Attack Frequency Evolved = ?
| Attack Animation Evolved = ?
| Attack Range Evolved = ?
| Target Evolved = ?
| Recharge Time Evolved = ?
| Knockback Evolved = ?
| Movement Speed Evolved = ?
| Ch1 Evolved = ?
| Ch2 Evolved = ?
| Ch3 Evolved = ?
| Special Ability Evolved = -
}} 

{{Template:Calcstatstable
| Max Natural Level = 1
| Max Plus Level = 0
| Basic Form Name =  No Name
| HP Initial Normal = ?
| AP Initial Normal = ?
| DPS Initial Normal = ?
| HP Normal lvl 10 = ?
| AP Normal lvl 10 = ?
| DPS Normal lvl 10 = ?
| HP Normal lvl.MAX = ?
| AP Normal lvl.MAX = ?
| DPS Normal lvl.MAX = ?
| Attack Frequency Normal = ?
| Attack Animation Normal = ?
| Attack Range Normal = ?
| Target Normal = ?
| Recharge Time Normal = ?
| Knockback Normal = ?
| Movement Speed Normal = ?
| Ch1 Normal = ?
| Ch2 Normal = ?
| Ch3 Normal = ?
| Special Ability Normal = -
| Evolved Form Name = No Name
| HP Initial Evolved = ?
| AP Initial Evolved = ?
| DPS Initial Evolved = ?
| HP Evolved lvl 20 = ?
| AP Evolved lvl 20 = ?
| DPS Evolved lvl 20 = ?
| HP Evolved lvl.MAX = ?
| AP Evolved lvl.MAX = ?
| DPS Evolved lvl.MAX = ?
| Attack Frequency Evolved = ?
| Attack Animation Evolved = ?
| Attack Range Evolved = ?
| Target Evolved = ?
| Recharge Time Evolved = ?
| Knockback Evolved = ?
| Movement Speed Evolved = ?
| Ch1 Evolved = ?
| Ch2 Evolved = ?
| Ch3 Evolved = ?
| Special Ability Evolved = -
| True Form Name = No Name
| HP Initial True = ?
| AP Initial True = ?
| DPS Initial True = ?
| HP True lvl 30 = ?
| AP True lvl 30 = ?
| DPS True lvl 30 = ?
| HP True lvl.MAX = ?
| AP True lvl.MAX = ?
| DPS True lvl.MAX = ?
| Attack Frequency True = ?
| Attack Animation True = ?
| Attack Range True = ?
| Target True = ?
| Recharge Time True = ?
| Knockback True = ?
| Movement Speed True = ?
| Ch1 True = ?
| Ch2 True = ?
| Ch3 True = ?
| Special Ability True = -
}}

{{Template:Calcstatstable
| Max Natural Level = 1
| Max Plus Level = 0
| Level MAX Format = ?
| Treasure Health = 300
| Treasure Attack = 300
| Talent Health = 20
| Talent Attack = 20
| Show Advanced = True
| Treasure Health Effect = 50
| Treasure Attack Effect = 50
| Base Grow Modifier = 20
| Grow Mod 1 = 50
| Grow Level 1 = 60
| Grow Mod 2 = 0
| Grow Level 2 = 996
| Grow Mod 3 = 0
| Grow Level 3 = 997
| Grow Mod 4 = 0
| Grow Level 4 = 998
| Grow Mod 5 = 0
| Grow Level 5 = 999
| Basic Form Name = No Name
| HP Initial Normal = ?
| AP Initial Normal = ?
| DPS Initial Normal = ?
| HP Initial Precise Normal = ?
| AP Initial Precise Normal = ?
| DPS Initial Precise Normal = ?
| Level Normal 10 = 10 
| HP Normal lvl 10 = ?
| AP Normal lvl 10 = ?
| DPS Normal lvl 10 = ?
| HP Normal lvl.MAX = ?
| AP Normal lvl.MAX = ?
| DPS Normal lvl.MAX = ?
| Attack Frequency Normal = ?
| Attack Animation Normal = ?
| Attack Range Normal = ?
| Target Normal = ?
| Recharge Time Normal = ?
| Knockback Normal = ?
| Movement Speed Normal = ?
| Ch1 Normal = ?
| Ch2 Normal = ?
| Ch3 Normal = ?
| Special Ability Normal = -
| Evolved Form Name = No Name
| HP Initial Evolved = ?
| AP Initial Evolved = ?
| DPS Initial Evolved = ?
| HP Initial Precise Evolved = ?
| AP Initial Precise Evolved = ?
| DPS Initial Precise Evolved = ?
| Level Evolved 20 = 20
| HP Evolved lvl 20 = ?
| AP Evolved lvl 20 = ?
| DPS Evolved lvl 20 = ?
| HP Evolved lvl.MAX = ?
| AP Evolved lvl.MAX = ?
| DPS Evolved lvl.MAX = ?
| Attack Frequency Evolved = ?
| Attack Animation Evolved = ?
| Attack Range Evolved = ?
| Target Evolved = ?
| Recharge Time Evolved = ?
| Knockback Evolved = ?
| Movement Speed Evolved = ?
| Ch1 Evolved = ?
| Ch2 Evolved = ?
| Ch3 Evolved = ?
| Special Ability Evolved = -
| True Form Name = No Name
| HP Initial True = ?
| AP Initial True = ?
| DPS Initial True = ?
| HP Initial Precise True = ?
| AP Initial Precise True = ?
| DPS Initial Precise True = ?
| Level True 30 = 30
| HP True lvl 30 = ?
| AP True lvl 30 = ?
| DPS True lvl 30 = ?
| HP True lvl.MAX = ?
| AP True lvl.MAX = ?
| DPS True lvl.MAX = ?
| Attack Frequency True = ?
| Attack Animation True = ?
| Attack Range True = ?
| Target True = ?
| Recharge Time True = ?
| Knockback True = ?
| Movement Speed True = ?
| Ch1 True = ?
| Ch2 True = ?
| Ch3 True = ?
| Special Ability True = -
}}

Example Usage

Basic Form Cat
Level HP AP DPS Attack Frequency 37f 1.23 seconds
(19f TBA)
Initial 100 8 6.48 Attack Animation 8f 0.27 seconds
(10f backswing)
10 700 55 45 Attack Range 140
20+80 4,200 336 272 Target Single
Recharge Time 5 - 2 seconds Knockback 3 times Movement Speed 10
Ch. Cost
¢
1 50 Special Ability
2 75 -
3 100
Evolved Form Macho Cat
Level HP AP DPS Attack Frequency 37f 1.23 seconds
(19f TBA)
Initial 100 8 6.48 Attack Animation 8f 0.27 seconds
(10f backswing)
20 1,200 95 77 Attack Range 140
20+80 4,200 336 272 Target Single
Recharge Time 5 - 2 seconds Knockback 3 times Movement Speed 10
Ch. Cost
¢
1 50 Special Ability
2 75 -
3 100
  • Initial Stats are shown before any modifying effects are applied.
  • HP = Health ; AP = Attack Power = Damage ; DPS = Damage Per Second
    1 Movement Speed = 15 attack range per second ; TBA = Idle time between attack animations.
  • f = frames ; 30f = 1 second ; Attack Animation = Idle + Foreswing + Backswing (frames)
  • Catseye,User Rank and gameplay progress may alter the max level. See related pages for information.
  • See this section for treasure effects.
{{Template:Calcstatstable
|Max Natural Level = 20
|Max Plus Level = 80
|Basic Form name = Cat
|Ch1 Normal = 50
|Ch2 Normal = 75
|Ch3 Normal = 100
|HP Initial Normal = 100
|AP Initial Normal = 8
|DPS Initial Normal = 6.48
|Attack Frequency Normal = 37f <sup>1.23 seconds</sup><br/>(19f TBA)
|Attack Range Normal = 140
|Movement Speed Normal = 10
|Knockback Normal = 3 times
|Attack Animation Normal = 8f <sup>0.27 seconds</sup><br/>(10f backswing)
|Recharge Time Normal = 5 - 2 seconds
|HP Normal lvl 10 = 700
|AP Normal lvl 10 = 55
|DPS Normal lvl 10 = 45
|Target Normal = Single
|Special Ability Normal = -
|HP Normal lvl.MAX = 4,200
|AP Normal lvl.MAX = 336
|DPS Normal lvl.MAX = 272
|Evolved Form name = Macho Cat
|HP Initial Evolved = 100
|AP Initial Evolved = 8
|DPS Initial Evolved = 6.48
|HP Evolved lvl 20 = 1,200
|AP Evolved lvl 20 = 95
|DPS Evolved lvl 20 = 77
|Target Evolved = Single
|Special Ability Evolved = -
|HP Evolved lvl.MAX = 4,200
|AP Evolved lvl.MAX = 336
|DPS Evolved lvl.MAX = 272
}}

Starts with 2 grow modifiers (thus difference at level 40) and no plus level, modified starting calculator level.

Basic Form Crazed Axe Cat
Level HP AP DPS Attack Frequency 27f 0.9 seconds
Initial 720 130 144 Attack Animation 8f 0.27 seconds
10 5,040 909 1,010 Attack Range 150
40 12,240 2,210 2,455 Target Single
Recharge Time 10.33 - 2.33 seconds Knockback 3 times Movement Speed 12
Ch. Cost
¢
1 200 Special Ability
2 300 Strong against Red Enemies.
(Deals 1.5x damage; only takes 1/2 damage)
3 400
Evolved Form Crazed Brave Cat
Level HP AP DPS Attack Frequency 27f 0.9 seconds
Initial 720 130 144 Attack Animation 8f 0.27 seconds
20 8,640 1,559 1,732 Attack Range 150
40 12,240 2,210 2,455 Target Single
Recharge Time 10.33 - 2.33 seconds Knockback 3 times Movement Speed 12
Ch. Cost
¢
1 200 Special Ability
2 300 Strong against Red Enemies.
(Deals 1.5x damage; only takes 1/2 damage)
3 400
True Form Manic Dark Cat
Level HP AP DPS Attack Frequency 27f 0.9 seconds
Initial 870 220 244 Attack Animation 8f 0.27 seconds
30 12,615 3,190 3,544 Attack Range 150
40 14,790 3,740 4,155 Target Single
Recharge Time 10.33 - 2.33 seconds Knockback 3 times Movement Speed 12
Ch. Cost
¢
1 200 Special Ability
2 300 Strong against Red Enemies.
(Deals 1.5x damage; only takes 1/2 damage)
3 400
  • Initial Stats are shown before any modifying effects are applied.
  • HP = Health ; AP = Attack Power = Damage ; DPS = Damage Per Second
    1 Movement Speed = 15 attack range per second ; TBA = Idle time between attack animations.
  • f = frames ; 30f = 1 second ; Attack Animation = Idle + Foreswing + Backswing (frames)
  • Catseye,User Rank and gameplay progress may alter the max level. See related pages for information.
  • See this section for treasure effects.


{{Template:Calcstatstable
|Max Natural Level = 20
|Level MAX Format = 40
|Show Advanced = True
|Base Grow Modifier = 20
|Grow Mod 1 = 50
|Grow Level 1 = 30
|Grow Mod 2 = 25
|Grow Level 2 = 40
|Basic Form name = Crazed Axe Cat
|HP Initial Normal = 720
|AP Initial Normal = 130
|DPS Initial Normal = 144
|HP Normal lvl 10 = 5,040
|AP Normal lvl 10 = 909
|DPS Normal lvl 10 = 1,010
|HP Normal lvl.MAX = 12,240
|AP Normal lvl.MAX = 2,210
|DPS Normal lvl.MAX = 2,455
|Attack Frequency Normal = 27f <sup>0.9 seconds</sup>
|Attack Animation Normal = 8f <sup>0.27 seconds</sup>
|Attack Range Normal = 150
|Target Normal = Single
|Recharge Time Normal = 10.33 - 2.33 seconds
|Knockback Normal = 3 times
|Movement Speed Normal = 12
|Ch1 Normal = 200
|Ch2 Normal = 300
|Ch3 Normal = 400
|Special Ability Normal = [[Special_Abilities#Strong_Against|Strong against]] [[:Category:Red Enemies|Red Enemies]].<br>(Deals 1.5x damage; only takes 1/2 damage)
|Evolved Form name = Crazed Brave Cat
|HP Initial Evolved = 720
|AP Initial Evolved = 130
|DPS Initial Evolved = 144
|HP Evolved lvl 20 = 8,640
|AP Evolved lvl 20 = 1,559
|DPS Evolved lvl 20 = 1,732
|HP Evolved lvl.MAX = 12,240
|AP Evolved lvl.MAX = 2,210
|DPS Evolved lvl.MAX = 2,455
|Attack Frequency Evolved = 27f <sup>0.9 seconds</sup>
|Attack Animation Evolved = 8f <sup>0.27 seconds</sup>
|Attack Range Evolved = 150
|Target Evolved = Single
|Recharge Time Evolved = 10.33 - 2.33 seconds
|Knockback Evolved = 3 times
|Movement Speed Evolved = 12
|Ch1 Evolved = 200
|Ch2 Evolved = 300
|Ch3 Evolved = 400
|Special Ability Evolved = [[Special_Abilities#Strong_Against|Strong against]] [[:Category:Red Enemies|Red Enemies]].<br>(Deals 1.5x damage; only takes 1/2 damage)
|True Form name = Manic Dark Cat
|HP Initial True = 870
|AP Initial True = 220
|DPS initial True = 244
|HP True lvl 30 = 12,615
|AP True lvl 30 = 3,190
|DPS True lvl 30 = 3,544
|HP True lvl.MAX = 14,790
|AP True lvl.MAX = 3,740
|DPS True lvl.MAX = 4,155
|Attack Frequency True = 27f <sup>0.9 seconds</sup>
|Attack Animation True = 8f <sup>0.27 seconds</sup>
|Attack Range True = 150
|Target True = Single
|Recharge Time True = 10.33 - 2.33 seconds
|Knockback True = 3 times
|Movement Speed True = 12
|Ch1 True = 200
|Ch2 True = 300
|Ch3 True = 400
|Special Ability True = [[Special_Abilities#Strong_Against|Strong against]] [[:Category:Red Enemies|Red Enemies]].<br>(Deals 1.5x damage; only takes 1/2 damage)
}}

Basic Form No Name
Level HP AP DPS Attack Frequency ?
Initial 1000 1000 1000 Attack Animation ?
10 ? ? ? Attack Range ?
80(+20) + 150 ? ? ? Target ?
Recharge Time ? Knockback ? Movement Speed ?
Ch. Cost
¢
1 ? Special Ability
2 ? -
3 ?
Evolved Form No Name
Level HP AP DPS Attack Frequency ?
Initial 2,000 2,000 2,000 Attack Animation ?
40 ? ? ? Attack Range ?
80(+20) + 150 ? ? ? Target ?
Recharge Time ? Knockback ? Movement Speed ?
Ch. Cost
¢
1 ? Special Ability
2 ? -
3 ?
True Form No Name
Level HP AP DPS Attack Frequency ?
Initial 6,000.40 6,000.99 6,000.1 Attack Animation ?
60 ? ? ? Attack Range ?
80(+20) + 150 ? ? ? Target ?
Recharge Time ? Knockback ? Movement Speed ?
Ch. Cost
¢
1 ? Special Ability
2 ? -
3 ?
  • Initial Stats are shown before any modifying effects are applied.
  • HP = Health ; AP = Attack Power = Damage ; DPS = Damage Per Second
    1 Movement Speed = 15 attack range per second ; TBA = Idle time between attack animations.
  • f = frames ; 30f = 1 second ; Attack Animation = Idle + Foreswing + Backswing (frames)
  • Catseye,User Rank and gameplay progress may alter the max level. See related pages for information.
  • See this section for treasure effects.


{{Template:Calcstatstable
| Max Natural Level = 100
| Max Plus Level = 100
| Level MAX Format = 80(+20) + 150
| Treasure Health = 300
| Treasure Attack = 300
| Show Advanced = True
| Treasure Health Effect = 100
| Treasure Attack Effect = 100
| Base Grow Modifier = 20
| Grow Mod 1 = 50
| Grow Level 1 = 20
| Grow Mod 2 = 25
| Grow Level 2 = 50
| Grow Mod 3 = 0
| Grow Level 3 = 997
| Grow Mod 4 = 0
| Grow Level 4 = 998
| Grow Mod 5 = 0
| Grow Level 5 = 999
| Basic Form Name = No Name
| HP Initial Normal = 1000
| AP Initial Normal = 1000
| DPS Initial Normal = 1000
| Level Normal 10 = 10 
| HP Normal lvl 10 = ?
| AP Normal lvl 10 = ?
| DPS Normal lvl 10 = ?
| HP Normal lvl.MAX = ?
| AP Normal lvl.MAX = ?
| DPS Normal lvl.MAX = ?
| Attack Frequency Normal = ?
| Attack Animation Normal = ?
| Attack Range Normal = ?
| Target Normal = ?
| Recharge Time Normal = ?
| Knockback Normal = ?
| Movement Speed Normal = ?
| Ch1 Normal = ?
| Ch2 Normal = ?
| Ch3 Normal = ?
| Special Ability Normal = -
| Evolved Form Name = No Name
| HP Initial Evolved = 2,000
| AP Initial Evolved = 2,000
| DPS Initial Evolved = 2,000
| Level Evolved 20 = 40
| HP Evolved lvl 20 = ?
| AP Evolved lvl 20 = ?
| DPS Evolved lvl 20 = ?
| HP Evolved lvl.MAX = ?
| AP Evolved lvl.MAX = ?
| DPS Evolved lvl.MAX = ?
| Attack Frequency Evolved = ?
| Attack Animation Evolved = ?
| Attack Range Evolved = ?
| Target Evolved = ?
| Recharge Time Evolved = ?
| Knockback Evolved = ?
| Movement Speed Evolved = ?
| Ch1 Evolved = ?
| Ch2 Evolved = ?
| Ch3 Evolved = ?
| Special Ability Evolved = -
| True Form Name = No Name
| HP Initial True = 6,000.40
| AP Initial True = 6,000.99
| DPS Initial True = 6,000.1
| Level True 30 = 60
| HP True lvl 30 = ?
| AP True lvl 30 = ?
| DPS True lvl 30 = ?
| HP True lvl.MAX = ?
| AP True lvl.MAX = ?
| DPS True lvl.MAX = ?
| Attack Frequency True = ?
| Attack Animation True = ?
| Attack Range True = ?
| Target True = ?
| Recharge Time True = ?
| Knockback True = ?
| Movement Speed True = ?
| Ch1 True = ?
| Ch2 True = ?
| Ch3 True = ?
| Special Ability True = -}}

Special CSS Notes

class "hideme" = got "display:none", but will be set to table cell if on "td" html with trigger.

Related JS used

MediaWiki:Common.js/StatCalculator.js Imported thru MediaWiki:ImportJs

Community content is available under CC-BY-SA unless otherwise noted.