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{{{Normal Form name}}}
Health Attack Power Attack Range Time between attacks Movement Speed Knockback Attack animation Recharging Time
{{{Hp normal}}} {{{Atk Power normal}}} {{{Atk Range normal}}} {{{Time between attacks normal}}} {{{Movement Speed normal}}} {{{Knockbacks Number normal}}} {{{Attack Animation normal}}} {{{Recharging Time (seconds) normal}}}
Health (Lv.MAX) Attack Power (Lv.MAX) Attack Type Special Ability
{{{Hp normal Lv.MAX}}} {{{Atk Power normal Lv.MAX}}} {{{Attack type (single/area) normal}}} {{{Special Ability normal}}}
{{{Evolved Form name}}}
Health (Lv.MAX) Attack Power (Lv.MAX) Attack Range Time between attacks Movement Speed Knockback Attack animation Recharging Time
{{{Hp evolved}}} {{{Atk Power evolved}}} {{{Attack Range evolved}}} {{{Time between attacks evolved}}} {{{Movement Speed evolved}}} {{{Knockbacks Number evolved}}} {{{Attack Animation evolved}}} {{{Recharging Time (seconds) evolved}}}
Lv.MAX Attack Type Special Ability
{{{Lv.MAX}}} {{{Attack type (single/area) evolved}}} {{{Special Ability evolved}}}
*First stats are 1st form's initial, second and third stats include 300% Empire of Cats Treasures; recharge time may vary.
*Time between attacks is the time from the attack's execution to the start of the next attack (includes backswing).
*For units with multi-hit attacks, attack animation is the part of the animation leading up to the first hit.
*Fruit Treasures not included.
*See this section to calculate {{{Normal Form name}}}'s stats.

'''How to use this template:'''

{{CatCharacter Stats
|Normal Form name= Name of that cat unit in normal form (Lv.1 to Lv.9)
|Hp normal= health of that cat unit in normal form: (HP) (at Lv.1 and 0% treasures)
|Atk Power normal= attack power of that cat unit in normal form: (damage) (at Lv.1 and 0% treasures)
|Atk Range normal= range attack of that cat unit in normal form
|Time between attacks normal= time between 2 attacks of that cat unit in normal form
|Movement Speed normal= movement speed of that cat unit in normal form
|Knockbacks Number normal= number of times that cat unit in normal form being knocked back by enemy units before it gone
|Attack Animation normal= length (in frames) (f) of the attack animation of that cat unit (in normal form)
|Recharging Time (seconds) normal= the time that cat unit (in normal form) needs to respawn
|Hp normal Lv.MAX= health of that cat unit in Normal Form (at Lv.MAX)
|Atk Power normal Lv.MAX= attack power of that cat unit in normal form (at Lv.MAX}
|Attack type (single/area) normal= the attack of that cat unit in normal form will hit 1 enemy (single target) or all enemies in its range (area attack)
|Special Ability normal= the abilities of that cat unit in normal form (stop the movement, knock back,...)
|Lv.MAX= level cap of that cat unit
|Evolved Form name= Name of that cat unit in evolved form (from Lv.1o)
|Hp evolved= health of that cat unit in evolved form: (HP) (at Lv.MAX)
|Atk Power evolved= attack power of that cat unit in evolved form: (damage) (at Lv.MAX)
|Attack Range evolved= range attack of that cat unit in evolved form
|Time between attacks evolved= time between 2 attacks of that cat unit in evolved form
|Movement Speed evolved= movement speed of that cat unit in evolved form
|Knockbacks Number evolved= number of times that cat unit in evolved form being knocked back by enemy units before it gone
|Attack Animation evolved= length (in frames) (f) of the attack animation of that cat unit (in evolved form)
|Recharging Time (seconds) evolved= the time that cat unit (in evolved form) needs to respawn
|Attack type (single/area) evolved= the attack of that cat unit in normal form will hit 1 enemy (single target) or all enemies in its range (area attack)
|Special Ability evolved=the abilities of that cat unit in evolved form (stop the movement, knock back,...)
}}
==Update (January 14th, 2016)==
Because the level cap keep changing, the "atk power (Lv.MAX)" and "HP (Lv.MAX)" boxes now can be modified to change to the level we currently have instead of the strongest stats. (If you're confused about this please don't fill it and use the maximum stats instead.) However, the name of those parameters are not changed.
|Normal stats Level= hp and atk power of the Cat's 1st form at this level
|Evolved stats Level= hp and atk power of the Cat's 2nd form at this level
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