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The Grateful Crane is an Uber Rare Cat that was added in Version 2.7 and can be unlocked by playing the Rare Cat Capsule during the Ancient Heroes Ultra Souls and Air Busters events. True Form added in Version 7.1 grants improved attack power and the ability to freeze Angel and Floating enemies. Talents were added in Version 12.3. Ultra Form was added in Version 14.2.

Cat Unit # 135
Uber Rare Cat

The Grateful Crane
135 1

Super Galaxy Cosmo
135 2

Ultima Galaxy Cosmo
135 3

Supernova Cosmo
135 4


Evolution

Evolves into Super Galaxy Cosmo at level 10.

Evolves into Ultima Galaxy Cosmo at level 30 using YellowFruit x30 RainbowFruit x10 Catfruit and 1,000,000 XP.

Evolves into Supernova Cosmo at level 60 using YellowStone x10 YellowFruit x10 Catfruit and 2,000,000 XP.

Performance

+ 20% chance to knockback Angel and Floating enemies (100% chance in Evolved and True Form)
+ 100% chance to freeze Angel and Floating enemies [True]

Pros

  • Fast attack rate and animation [Normal]
  • Cheap cost [Normal]
  • Short recharge time [Normal]
  • Exceptional DPS [Normal]
  • Extremely long range [Evolved, True]
  • Good Damage [True]

Cons

  • Low Health
  • Very slow movement speed [Normal]
  • Poor range [Normal]
  • Mediocre Damage [Evolved]
  • Extremely long attack animation and attack rate [Evolved, True]
  • High cost [Evolved, True]
  • Mediocre DPS [Evolved, True]
  • Excessive Speed [Evolved, True]
Class
Normal Crowd-Controller
Evolved Super-Backliner & Crowd-Controller
True
In order to classify Cat Units, see here
Classification does not include Talents

Strategy/Usage

Like the other Ultra Souls, The Grateful Crane has significantly different stats between Normal (spammable) and Evolved Form (high performance), both of which can be used effectively depending on the situation.

Normal Form

The Grateful Crane is a really good counter to some of the Cyclones (Black, White, Divine and Red), especially with Sanzo Cat, as he has a fast attack rate, great damage and a chance to knock them back. Besides this, his short range and slow speed only let him be useful against similarly short ranged enemies, despite the damage.

Evolved Form

Super Galaxy Cosmo's guaranteed status effects and incredible range allows him to chip down threats from afar while impeding his targets. This is particularly useful against Crazed Lizard Cat, Crazed Bird Cat or THE SLOTH. However, his attack rate is too slow for him to meaningfully hinder these threats, and an adequate fighting force is needed to keep them at bay.

Super Galaxy Cosmo actually has marginally higher range than Sunfish Jones and Spacefish Jones (850 compared to the Jones' 840) and his status effects target both. However, the tiny range difference makes him a rather inconsistent counter.

When Super Galaxy Cosmo is idle, using your regular Cat Cannon will make him run straight into the middle of the fight due to his insane speed, so you should only use it if you need it for certain purposes that are more important than Cosmo's safety, or use it while he's in his super long attack animation.

True Form

The main reason to get this True Form is the gain of a fairly long freeze effect. The uptime may be low, but that's not what it is for. Instead, Cosmo's freeze should be used to create an opportunity for others, such as A. Bahamut, to deal a lot of damage to hard-to-hit enemies such as Winged Pigge or to gain ground on a speedy army, such as one of Li'l Bun Buns or Angelic Gories, or a tough enemy.

Cosmo's second improvement is his damage, which increases by 40%. His DPS is still low, but once he gets a hit in, he’ll rip a major chunk out of the battlefield. Cosmo is still situational and none of his weaknesses are fixed, though, he can just make up for them better. Overall, the evolution is well worth it, despite the massive catfruit cost. With proper meatshielding, he'll be able to do substantial damage to most of the enemies in the game, and the knockback and freeze against angels/flying can make the difference between possible and impossible stages, especially for newer/intermediate players.

Talents

The main useful talent for Cosmo is Colossus Slayer. Due to his naturally high range, he can outrange and stay safe in most Colossal stages. This mainly gives him use against Archangel Exiel, Baron Seal (who relies on Angel peons for pressure), and Great Angel Chibinel. Granted, this requires proper defense, as those stages tend to be particularly difficult and push hard. His abilities could work against Mega Mooth, but the second half of his gauntlet features Zombies who could burrow past Cosmo's range advantage. This talent could also be unlocked for general anti-Colossal attacks, since Cosmo has the range to make it work on many Colossal gauntlets.

If this talent is unlocked, then the Attack Up talent is also an option, given that the player has an abundance of NP. Cosmo already has use as a general backliner, and can deal heavy damage to strong peons improves his niche. This especially works out since, even with Colossus Slayer in play, Colossal enemies and their peons can have insane stats. HP Up, however, is not as high-priority, as Cosmo usually relies on his range to avoid attacks. For that same reason, Curse Immunity is also not recommended. It could potentially help against unboosted Loris or the Relic Doge Base, though such cases are generally too sparing to be worth the NP cost of this talent.

Finally, as well as an immunity to curses, Cosmo himself can gain the ability to Curse. This talent is also iffy, as Curse is not nearly as useful as Knockback or Freeze. In fact, since any targeted enemies will get Frozen anyhow, Curse would barely have any time to shine. It could potentially be useful against enemies such as Winged Pigge, Heavenly Herald Papuu, Archangel Exiel on the Angel side and Gobble or Zollow on the Floating side, especially since Curse disables all enemy Toxic attacks. However, as this talent is costly in NP, it might not be worthwhile if other options exist. Notably, Papuu is immune to Freeze but not to Curse, so this talent could potentially help players who struggle on this stage. However, this stage alone should not be a reason to unlock this talent.

Cat Combos

Combo Name Cats Combo Effect
Galactic Travel (銀河を駆ける) Space CatSuper Galaxy Cosmo Unit Speed UP (Sm)
Dreams of Flying (空への憧れ) The Grateful CraneFlying Ninja Cat "Knockback" Effect UP (Sm)

Description

Switch EN/JP

Cat Unit # 135 Uber Rare Cat
The Grateful Crane
Uni135 f00
EN Description
Champion of this year's Bird-Cat contest
held at the lake every year. (Area Attack)
Might knockback Floating/Angel enemies.
Super Galaxy Cosmo
Uni135 c00
EN Description
Pushed its limits further to reach space.
Evolved by collecting Star Energy. (Area Atk)
100% knockback vs Floating/Angels.
Ultima Galaxy Cosmo
Uni135 s00
EN Description
He has reached the edge of the universe and
seen the truth. Area attacks have 100% chance
of knockback & freeze vs Floating/Angels.
Cat Unit # 135 Uber Rare Cat
ツルの恩返し (Tsuru no Ongaeshi, The Crane Beneficence)
Uni135 f00
JP Script
毎年湖の上で開催される鳥になるコンテストで
最長飛行距離をたたきだした脅威のにゃんこ
天使と浮いてる敵をたまにふっとばす(範囲攻撃)
EN Translation
In the annual bird-ing contest held on the lake
Threatening kitten with the longest flight distance
Sometimes pushes back Angel and Floating enemies (Range Attack)
銀河戦士コスモ (Ginga Senshi Kosumo, Galactic Warrior Cosmo)
Uni135 c00
JP Script
最長飛行記録は宇宙にまで到達
星座の力を手に入れたにゃんこは超進化を遂げる
天使と浮いてる敵を必ずふっとばす(範囲攻撃)
EN Translation
Longest flight record reaches outer space
Nyan cat with the power of the constellations undergoes a super-evolution
Always pushes back Angel and Floating enemies (Range Attack)
究極戦士コズミックコスモ (Kyūkyoku Senshi Kozumikku Kosumo, Ultimate Warrior Cosmic Cosmo)
Uni135 s00
JP Script
ついに銀河の果てまでたどり着いたにゃんこ
その栄光は都市伝説として語り継がれた(範囲攻撃)
天使と浮いてる敵を必ずふっとばして動きを止める
EN Translation
The kitten that finally reached the end of the galaxy
Its glory was passed down as an urban legend (Range Attack)
Always pushes back Angel and Floating enemies to stop them moving

Upgrade Cost

0 1 2 3 4 5 6 7 8 9
0x09,80014,80021,80042,50064,30093,200118,000197,400513,5001,075,300
1x15,60019,60029,60043,60085,000128,600186,400236,000394,8001,027,0002,166,200
2x23,40029,40044,40065,400127,500192,900279,600354,000592,2001,540,5003,249,300
3x27,30034,30051,80076,300148,750225,050326,200413,000690,9001,797,2503,790,850
4x31,20039,20059,20087,200170,000257,200372,800472,000789,6002,054,0004,332,400
5x35,10044,10066,60098,100191,250289,350419,400531,000888,3002,310,7504,873,950
Total XP Cost 19,488,000
  • Level 30-59 upgrades cost Catseyes: 30-44 and 50-54 = 1 Catseye, 45-49 and 55-59 = 2 Catseyes

Stats

The Grateful Crane
HP ATK DPS Range SPD KB Attack Frequency
TBA Foreswing Backswing Interval
555 240 base
300.0
200 4 3 0.8s
24f
0.2s
5f
0.5s
14f
0.2s
5f
9,435 4,080 Lv.30
5,100.0
Attack
Type
Cost Recharge Level
Cap
Ch.1 Ch.2 Ch.3 MIN MAX
17,760 7,680 Lv.60
9,600.0
Area 555 832 1,110 15.3s
460f
6.5s
196f
60+70
Abilities
Target traits: FloatingtraiticonAngeltraiticon

Knockback 20% chance to Knockback target traits

Super Galaxy Cosmo
HP ATK DPS Range SPD KB Attack Frequency
TBA Foreswing Backswing Interval
1,600 2,350 base
113.7
850 54 4 20.7s
620f
10.7s
321f
1.5s
45f
8.5s
254f
27,200 39,950 Lv.30
1,933.1
Attack
Type
Cost Recharge Level
Cap
Ch.1 Ch.2 Ch.3 MIN MAX
51,200 75,200 Lv.60
3,638.7
Area 3,900 5,850 7,800 140.0s
4,200f
131.2s
3,936f
60+70
Abilities
Target traits: FloatingtraiticonAngeltraiticon

Knockback 100% chance to Knockback target traits

Ultima Galaxy Cosmo
HP ATK DPS Range SPD KB Attack Frequency
TBA Foreswing Backswing Interval
1,600 3,350 base
162.1
850 54 4 20.7s
620f
10.7s
321f
1.3s
40f
8.6s
259f
27,200 56,950 Lv.30
2,755.6
Attack
Type
Cost Recharge Level
Cap
Ch.1 Ch.2 Ch.3 MIN MAX
51,200 107,200 Lv.60
5,187.1
Area 3,900 5,850 7,800 140.0s
4,200f
131.2s
3,936f
60+70
Abilities
Target traits: FloatingtraiticonAngeltraiticon

Knockback 100% chance to Knockback target traits
Freeze 100% chance to Freeze target traits for 150f

Supernova Cosmo
HP ATK DPS Range SPD KB Attack Frequency
TBA Foreswing Backswing Interval
2,000 3,350 base
162.1
850 54 4 20.7s
620f
10.7s
321f
1.3s
40f
8.6s
259f
64,000 107,200 Lv.60
5,187.1
Attack
Type
Cost Recharge Level
Cap
Ch.1 Ch.2 Ch.3 MIN MAX
86,500 144,888 Lv.60+70
7,010.7
Area 3,000 4,500 6,000 140.0s
4,200f
131.2s
3,936f
60+70
Abilities
Omni Strike (effective range: -300~1050)

Target traits: FloatingtraiticonAngeltraiticon
Knockback 100% chance to Knockback target traits
Freeze 100% chance to Freeze target traits for 150f
Wave Attack 100% chance to create a level 10 Wave
Sage Slayer Sage Slayer (deals 1.2x damage, takes 0.5x damage, ignore and has 70% debuff resistance against)

Talents

  • Colossus Slayer (Cost: 100 NP)
  • Curse: Adds a 100% chance to curse for 30f 1s per level up to 300f 10s (Total Cost: 235 NP)
  • Curse Immunity (Cost: 100 NP)
  • Defense Buff: Upgrades health by 2% per level up to 20% (Total Cost: 175 NP)
  • Attack Buff: Upgrades attack power by 2% per level up to 20% (Total Cost: 175 NP)

Appearance

  • Normal Form: A small cat standing on two legs. He has small wings strapped to his arms and a crane's head hat on his head. Waddles like a penguin when moving. Pecks at enemies with the crane's head.
  • Evolved Form: Has evolved to become a human-like figure with a cat's face. Wears armor on his legs, arms, and chest. Has a belt with two empty holsters and also wears a helmet with a crane's head. Has two wings on his back. Runs quickly with arms suspended behind him when moving. Has a fabulous, complex, drawn out attack animation.
  • True Form: The same as the evolved form, except for extra details and a light-ish blue and gold yellow color palette on the suit. During his attack animation, he gains a glowing yellow aura, and in the middle of the attack animation a crane constellation appears above him.


Existence Elsewhere

Shoumetsu Toshi

The Grateful Crane and its evolution appear in Shoumetsu Toshi as a water type unit introduced in the third collaboration between the two games. It appears in the collaboration gacha during the event duration and can only be obtained through it.

ツルの恩返し (Tsuru no Ongaeshi, The Crane Beneficence) 銀河戦士コスモ (Ginga Senshi Kosumo, Galactic Warrior Cosmo)
ST The Grateful Crane
ST Super Galaxy Cosmo
Stats At Level 50 Stats At Level 99
Rarity ★5 ★6
Health 1,901 3,499
Attack 1,208 1,632
Recovery 45 60
Single Skill Doubles the attack power of water attribute souls for 15 seconds
Performs a water attribute attack equal to x5 your own attack power
Leadership Skill The attack power of ally water attribute souls is doubled
when HP is 80% or above 2.5 times more
The attack power of ally water attribute souls is increased by 2.5
when HP is 80% or above 3.2 times more

Gallery

The Battle Cats Wiki has a gallery for The Grateful Crane (Uber Rare Cat).
Uni135 f00
Visit this page to see it.
Uni135 f00

Trivia

  • Prior to Version 4.7, The Grateful Crane was a part of two other Cat Combos: Ancient Heroes and Ultra Souls.
  • If one looks closely during Super Galaxy Cosmos's attack animation, the projectile he fires is actually a giant glowing crane.
  • He has the second longest attack animation of any Cat Unit in the game, only beaten by Filibuster Cat.
  • This unit is loosely based on Crane's Return of a Favor.
  • The evolved form references the anime series Saint Seiya. The armor greatly resembles the combination between Cygnus & Pegasus Cloth. The crane circlet and shield-like armlet are highly resembling Cygnus Cloth's trademark while the breastplate, shoulder, hip and leg armor resembling more like the Pegasus Cloth.
    • "Cosmo" is another reference to the energy in the Saint Seiya franchise.

Reference