Special abilities in my opinion
This is my opinion about Special abilities (both Cat and Enemy), feel free to comment :))
Cat abilities:
Single: shit
Area: half the shit
Long Distance: feel free to be SNIPED
Onmi-strike: you shall not pass
Stronk Against: li'l colored Power (the color enemy has, the color Power has)
Massive Damage: chonky Power
Resistant: SHIELDED
Knockback: how do i describe this? Fly at the bay?
Extra Money: greedy bois
Base Destroyer: FUS-RO-DAH!!!!
Critical: normally just x2 the base dmg, but keep Metal at bay
Wave Attack: change from Single to Area, the target got Savage Blowed for x2 dmg
(also Cannon Wave Attack: your only Spell Card skill that can use infinitely)
Attack Only: Triple the shit
Strengthen: eat more Power!!!
Survive: you cheated the rule of nature
Immu…
Poison ability
version 9.1
ponos drunk again...
so yeah, we got another advent boss(es), and i will talk about 494's Poison ability
100% to steal 40% cat HP? (max HP), so every single unit get hit by 494 will survive at least 3 hit (even Resistant ability = R.I.P King Gaymereon)
but her base attack doesn't allow it... (4000 dmg/hit is same as Black spin)
=> with 494 single attack, she will wipe out most of your units' HP (even one shot it)
(if they still alive, Sir Rel will clean for her) => no meatshield => R.I.P money and base
so if you want proper meatshield (your cat units can't be one shoted)
they must at least: 4000 : 6/10 = 6666,66... ~ 6667 HP or more (if unit don't anti-angel)
2000 : 6/10 = 3333,33... ~ 3334 HP or more (if strong against)
1000 : 6/10 = 16…