The bearbershop quintet, now in color. Compared to the Audience Bears, they are slower, have less knockbacks and do even less damage with each attack, but don't let that fool you into thinking they're harmless. They can knockback, Stop, Slow, Weaken, and/or Warp any unit in their large attack range, and thanks to their multi-hit ability, they have three separate chances for all of these status effects. While still not much of a threat by themselves, they can easily cripple your units (or remove them from the field), allowing other enemies to advance unimpeded. Their greatest weakness is the number of traits they have, giving the player no shortage of units that can deal effective damage or status effects on them, assuming they can get into range.
1,200 damage (356 DPS)
420 (Area Attack)
101f (3.37 seconds)
15f 0.5s (41f 1.37s backswing)
Multi-Hit (400 at 15f 0.5s, 400 at 30f 1s, 400 at 60f 2s);
21% chance to knockback all Cat Units;
33% chance to freeze all Cat Units for 90f 3 seconds;
33% chance to slow all Cat Units for 90f 3 seconds;
33% chance to weaken all Cat Units by 50% for 90f 3 seconds;
21% chance to warp all Cat Units back 500 range for 30f 1 second.
*In each stage, there is a strength magnification, the value of health and attack power varies because of this.