The bearbershop quintet, now in color. Compared to the Audience Bears, they are slower, have less knockbacks and do even less damage with each attack, but don't let that fool you into thinking they're harmless. They can Knockback, Stop, Slow, Weaken, and/or Warp any unit in their large attack range, and thanks to their multi-hit ability, they have three separate chances for all of these status effects. While still not much of a threat by themselves, they can easily cripple your units (or remove them from the field), allowing other enemies to advance unimpeded. Their greatest weakness is the number of traits they have, giving the player no shortage of units that can deal effective damage or status effects on them, assuming they can get into range.
Time between attacks
420 (area attack)
Multi-hit attack (400 at 15f, 400 at 30f, 400 at 60f); Knockback all Cat Units (21%); Stop the movement of all Cat Units for 90f (33%); Slow the movement of all Cat Units for 90f (33%); Weaken attack power of all Cat Units by 50% for 90f (33%); Teleport all Cat Units back 500 range for 30f (21%)
*In each stage, there is strength magnification, the value of health and attack power varies due to this value.
*Time between attacks is the time of the attack motion end until the next attack motion start.
This enemy has the most traits out of every enemy in the game.
This enemy has the Zombie trait but no revive ability to go with it. So when the final blow to the enemy is from a Zombie Killer attack, the Zombie Killer sound and graphic will play, but this has no effect on gameplay.
If one looks very closely, they can see that during the Variety Bears' attack animation, the guitar stays in the Black-traited bear's paw even though it has no opposable thumbs.
The Variety Bears have the most abilities of any enemy in the game.
They are the only Zombie enemy that cannot revive.