Wandering Conch is the second stage in Primeval Currents. This stage is a remake of Wandering Traveler.
Battleground[]
- Infinite Zoges spawn, delay 10~30 seconds300f~900f.
- Infinite Znaches spawn after 60 seconds1,800f, delay 20~40 seconds600f~1,200f.
- 1 Le'noir spawns after 20 seconds600f.
- Infinite Zomboes spawn, delay 40~80 seconds1,200f~2,400f.
- Infinite Zackie Pengs spawn after 40 seconds1,200f, delay 60~80 seconds1,800f~2,400f.
Strategy[]
Bring a freeze combo with Bombercat - strong enough for a single Bomber to perma-freeze black enemies. Add a group of Zombie Killer attackers, and then your standard meatshields.
Your goal is to carry a Bomber safely to Le'noir before the first Zombie resurfaces from its tunnel. If Bomber freezes Le'noir, he will not break free as he has only 1 knockback, and the zombies will simply burrow without harming Bomber. Once the first Zombie resurfaces it becomes difficult to freeze Le'noir in the future. Note that a resurfacing Zoge may be able to kill your Bombercat(s) due to Bombercat's midrange. However, if you use Healer Cat CC instead (requires a Freeze Up (M) and a Freeze Up (Sm)), then the Zoge will burrow far enough to not kill Healer.