Wandering Conch is the second stage in Primeval Currents. This stage is a remake of Wandering Traveler.
Battleground
- Infinite Zoges spawn after 0 seconds0f, delay 10~30 seconds300f~900f.
- Infinite Znaches spawn after 60 seconds1,800f, delay 20~40 seconds600f~1,200f.
- 1 Le'noir spawns after 20 seconds600f.
- Infinite Zomboes spawn after 0 seconds0f, delay 40~80 seconds1,200f~2,400f.
- Infinite Zackie Pengs spawn after 40 seconds1,200f, delay 60~80 seconds1,800f~2,400f.
Strategy
Bring a freeze combo with Bombercat - strong enough for a single Bomber to perma-freeze black enemies. Add a group of Zombie Killer attackers, and then your standard meatshields.
Your goal is to carry a Bomber safely to Le'noir before the first Zombie resurfaces from its tunnel. If Bomber freezes Le'noir, Le'noir is helpless here, because the Zombies that spawn will ignore Bombercat by burrowing right under him. Once the first Zombie resurfaces it becomes difficult to freeze Le'noir in the future. Note that a resurfacing Zoge may be able to kill your Bombercat(s) due to Bombercat's midrange. However, if you use Healer Cat CC instead (requires a Freeze Up (M) and a Freeze Up (Sm)), then the Zoge will burrow far enough to not kill Healer.